Catalyst Elm
●
Basic Info
●
Action Skill
Element
All Allies
HP 20% up x 3 turns
Shadow Clone x 3 turns
Stoneskin x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
[On Counterattack] Enemy with the highest HP
100% Earth ATK damage *Ignores Counterattacks
[On Counterattack] Self
Skill Gauge 3% up
3 front Enemies
180% Earth ATK damage
Slow x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
4 Enemies with the lowest Earth Resistance
180% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Stat Buffs Nullified x 3 turns
Skill Gauge 10% down
All Allies
HP 20% up x 3 turns
Shadow Clone x 3 turns
Stoneskin x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
[On Counterattack] Enemy with the highest HP
106% Earth ATK damage *Ignores Counterattacks
[On Counterattack] Self
Skill Gauge 4% up
3 front Enemies
198% Earth ATK damage
Slow x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
4 Enemies with the lowest Earth Resistance
198% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Stat Buffs Nullified x 3 turns
Skill Gauge 10% down
All Allies
HP 20% up x 3 turns
Shadow Clone x 3 turns
Stoneskin x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
[On Counterattack] Enemy with the highest HP
112% Earth ATK damage *Ignores Counterattacks
[On Counterattack] Self
Skill Gauge 5% up
3 front Enemies
216% Earth ATK damage
Slow x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
4 Enemies with the lowest Earth Resistance
216% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Stat Buffs Nullified x 3 turns
Skill Gauge 10% down
All Allies
HP 20% up x 3 turns
Shadow Clone x 3 turns
Stoneskin x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
[On Counterattack] Enemy with the highest HP
118% Earth ATK damage *Ignores Counterattacks
[On Counterattack] Self
Skill Gauge 6% up
3 front Enemies
234% Earth ATK damage
Slow x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
4 Enemies with the lowest Earth Resistance
234% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Stat Buffs Nullified x 3 turns
Skill Gauge 10% down
All Allies
HP 20% up x 3 turns
Shadow Clone x 3 turns
Stoneskin x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
[On Counterattack] Enemy with the highest HP
124% Earth ATK damage *Ignores Counterattacks
[On Counterattack] Self
Skill Gauge 7% up
3 front Enemies
252% Earth ATK damage
Slow x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
4 Enemies with the lowest Earth Resistance
252% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Stat Buffs Nullified x 3 turns
Skill Gauge 10% down
All Allies
HP 20% up x 3 turns
Shadow Clone x 3 turns
Stoneskin x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
[On Counterattack] Enemy with the highest HP
130% Earth ATK damage *Ignores Counterattacks
[On Counterattack] Self
Skill Gauge 8% up
3 front Enemies
270% Earth ATK damage
Slow x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
4 Enemies with the lowest Earth Resistance
270% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Stat Buffs Nullified x 3 turns
Skill Gauge 10% down
●
Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
●
Soul Burst
All Allies in Raid Battle
Earth Element damage 50% up x 30 seconds
ATK 20% up x 30 seconds
All Allies
Master x 10 turns
Quick x 10 turns
●
Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 10% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 15% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 20% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 25% damage up against Aesir
Self
(Opener) Shadow Clone x 3 turns
(Constant) Significant Odds
(Constant) 30% damage up against Aesir
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 8% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 11% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 14% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 17% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 20% up
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 5 from the front
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Spirit Orb
Agility Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Priest Orb
Technique Orb
Bear Orb
Lion Orb
Steed Orb
Redfruit Orb
Hunter Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Noxsea Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Moby Orb
Falco Orb
Luxfang Orb
Redwyrm Orb
Luxsky Orb
Hircus Orb
Moby Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Otho Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Sage Orb
Lava Orb
Jupiter Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Jupiter Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Mercury Orb
Jupiter Orb
Fullmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Resurrection Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Resurrection Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
●
Normal Attack Element
Element
●
Action Skill
Element
All Allies
HP 20% up x 3 turns
Shadow Clone x 3 turns
Stoneskin x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
[On Counterattack] Enemy with the highest HP
100% Earth ATK damage *Ignores Counterattacks
[On Counterattack] Self
Skill Gauge 3% up
3 front Enemies
180% Earth ATK damage
Slow x 3 turns *Only affects Grounded Heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
4 Enemies with the lowest Earth Resistance
180% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
Stat Buffs Nullified x 3 turns
Skill Gauge 10% down
●
Limit Burst
All Enemies
20% Earth ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
●
Awakening Lv 2
Self
(Constant) EVA 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 4
Self
(Constant) ACC 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 5
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 10% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
Self
(Opener) Master x 3 turns
Skill Crystal (Earth) ×50
Warning Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
●
Awakening Lv 6
Self
(Constant) ATK 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 7
Self
(Constant) EVA 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 8
Self
(Constant) ATK 9% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 9
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 15% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
Self
(Opener) Master x 3 turns
Skill Crystal (Earth) ×100
Warning Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
●
Awakening Lv 10
Self
(Constant) ACC 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 11
Self
(Constant) ATK 12% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 12
Self
(Constant) EVA 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 13
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 20% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
Self
(Opener) Master x 3 turns
Skill Crystal (Earth) ×150
Warning Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
●
Awakening Lv 14
Self
(Constant) ATK 15% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 15
Self
(Constant) ACC 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 16
Self
(Constant) ATK 18% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 17
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 25% up
(Constant) DEF 40% up
(Constant) MDEF 40% up
Self
(Opener) Master x 3 turns
Skill Crystal (Earth) ×200
Warning Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
●
Awakening Lv 18
Self
(Constant) EVA 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 19
Self
(Constant) ATK 21% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 20
Self
(Constant) ACC 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 21
Self
(Constant) ATK 24% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 22
Self
(Constant) EVA 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 23
Self
(Constant) ATK 27% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 24
Self
(Constant) ACC 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 25
Self
(Constant) ATK 30% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 26
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 30% up
(Constant) DEF 50% up
(Constant) MDEF 50% up
Self
(Opener) Master x 3 turns
Skill Crystal (Earth) ×300
Warning Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.