Escanor

  • Before Awakening
  • After Awakening
  • ©NS, K/TSDSDJP, TX

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Escanor
    Type
    Race
    Human
    Gender
    ♂
    Collab
    The Seven Deadly Sins: Dragon’s Judgement

    ●

    Action Skill

    Element

    Name
    Super Slash
    Effect

    Self

    Frenzy x 3 turns
    Light Ring x 3 turns

    Front Enemy

    180% Light ATK damage *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    Front Enemy Row

    160% Light ATK damage *Ignores Barriers
    ATK 30% down x 3 turns
    Burn x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    Name
    Super Slash
    Effect

    Self

    Frenzy x 3 turns
    Light Ring x 3 turns

    Front Enemy

    200% Light ATK damage *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    Front Enemy Row

    180% Light ATK damage *Ignores Barriers
    ATK 30% down x 3 turns
    DEF 30% down x 3 turns
    Burn x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    Name
    Super Slash
    Effect

    Self

    Frenzy x 3 turns
    Light Ring x 3 turns

    Front Enemy

    220% Light ATK damage *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    Front Enemy Row

    200% Light ATK damage *Ignores Barriers
    ATK 30% down x 3 turns
    DEF 30% down x 3 turns
    Burn x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    Name
    Super Slash
    Effect

    Self

    Frenzy x 3 turns
    Light Ring x 3 turns

    Front Enemy

    240% Light ATK damage *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    Front Enemy Row

    220% Light ATK damage *Ignores Barriers
    ATK 30% down x 3 turns
    DEF 30% down x 3 turns
    Burn x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    Name
    Super Slash
    Effect

    Self

    Frenzy x 3 turns
    Light Ring x 3 turns

    Front Enemy

    260% Light ATK damage *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    Front Enemy Row

    240% Light ATK damage *Ignores Barriers
    ATK 30% down x 3 turns
    DEF 30% down x 3 turns
    Burn x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    Name
    Super Slash
    Effect

    Self

    Frenzy x 3 turns
    Light Ring x 3 turns

    Front Enemy

    280% Light ATK damage *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    Front Enemy Row

    260% Light ATK damage *Ignores Barriers
    ATK 30% down x 3 turns
    DEF 30% down x 3 turns
    Burn x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    Status Effects

    ●

    Limit Burst

    Name
    Cruel Sun
    Effect

    All Enemies

    350% Light ATK damage

    All Allied Parties

    Berserk x 3 turns
    Damage up 20% against grounded enemies x 3 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Ground Killer (Con.)
    Skill Lv1

    All Allied Humans

    (Constant) Damage up 8% against grounded enemies

    Skill Lv2

    All Allied Humans

    (Constant) Damage up 11% against grounded enemies

    Skill Lv3

    All Allied Humans

    (Constant) Damage up 14% against grounded enemies

    Skill Lv4

    All Allied Humans

    (Constant) Damage up 17% against grounded enemies

    Skill Lv5

    All Allied Humans

    (Constant) Damage up 20% against grounded enemies

    Name
    All Up (Con.)
    Skill Lv1

    Self

    (Constant) All Stats 10% up

    Skill Lv2

    Self

    (Constant) All Stats 15% up

    Skill Lv3

    Self

    (Constant) All Stats 20% up

    Skill Lv4

    Self

    (Constant) All Stats 25% up

    Skill Lv5

    Self

    (Constant) All Stats 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,138
    243
    70
    180
    118
    127
    104
    111
    Max※1
    76,703
    11,108
    2,738
    6,481
    4,912
    3,592
    4,214
    4,908
    Max※2
    81,092
    11,614
    3,088
    6,981
    5,267
    3,915
    4,556
    5,232

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Knowledge Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ©NS, K/TSDSDJP, TX

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Super Slash
    Effect

    Self

    Frenzy x 3 turns
    Light Ring x 3 turns

    Front Enemy

    180% Light ATK damage *Ignores Barriers
    Flamechain x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    Front Enemy Row

    160% Light ATK damage *Ignores Barriers
    ATK 30% down x 3 turns
    Burn x 3 turns *Only affects Aesir, Therian, and Jotun heroes

    ●

    Limit Burst

    Name
    Cruel Sun
    Effect

    All Enemies

    350% Light ATK damage

    All Allied Parties

    Berserk x 3 turns
    Damage up 20% against grounded enemies x 3 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Holy Grace <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest Light Resistance

    (Constant) Light Element damage 8% up
    (Constant) 8% damage up against Aesir

    Materials Needed

    Skill Crystal (Light) ×50

    Fortune Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Holy Grace <3> (Con.)
    Skill Lv
    2
    Effect

    3 Allies with the highest Light Resistance

    (Constant) Light Element damage 11% up
    (Constant) 11% damage up against Aesir

    Materials Needed

    Skill Crystal (Light) ×100

    Fortune Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Holy Grace <3> (Con.)
    Skill Lv
    3
    Effect

    3 Allies with the highest Light Resistance

    (Constant) Light Element damage 14% up
    (Constant) 14% damage up against Aesir

    Materials Needed

    Skill Crystal (Light) ×150

    Fortune Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Holy Grace <3> (Con.)
    Skill Lv
    4
    Effect

    3 Allies with the highest Light Resistance

    (Constant) Light Element damage 17% up
    (Constant) 17% damage up against Aesir

    Materials Needed

    Skill Crystal (Light) ×200

    Fortune Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Holy Grace <3> (Con.)
    Skill Lv
    5
    Effect

    3 Allies with the highest Light Resistance

    (Constant) Light Element damage 20% up
    (Constant) 20% damage up against Aesir

    Materials Needed

    Skill Crystal (Light) ×300

    Fortune Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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