Mikasa
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Basic Info
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Action Skill
Element
All Allies
Feint x 3 turns
3 back Enemies
160% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
4 back Enemies
160% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
All Allies
Feint x 3 turns
3 back Enemies
180% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
4 back Enemies
180% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
All Allies
Feint x 3 turns
3 back Enemies
200% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
4 back Enemies
200% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
All Allies
Feint x 3 turns
3 back Enemies
220% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
4 back Enemies
220% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
All Allies
Feint x 3 turns
3 back Enemies
240% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
4 back Enemies
240% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
All Allies
Feint x 3 turns
3 back Enemies
260% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
4 back Enemies
260% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
●
Limit Burst
All Enemies
40% ATK damage 5 times
All Allied Parties
ATK 10% up x 5 turns
DEF 10% up x 5 turns
●
Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Self
(Constant) Fear Resistance 20% up
Self
(Constant) Fear Resistance 40% up
Self
(Constant) Fear Resistance 60% up
Self
(Constant) Fear Resistance 80% up
Self
(Constant) Fear Resistance 100% up
All Allies
(Opener) Feint x 5 turns
(Constant) HP 3% up
All Allies
(Opener) Feint x 5 turns
(Constant) HP 6% up
All Allies
(Opener) Feint x 5 turns
(Constant) HP 9% up
All Allies
(Opener) Feint x 5 turns
(Constant) HP 12% up
All Allies
(Opener) Feint x 5 turns
(Constant) HP 15% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Guard Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Knight Orb
Knowledge Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Hunter Orb
Technique Orb
Bull Orb
Peacock Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxfang Orb
Redwyrm Orb
Noxland Orb
Hircus Orb
Lacerta Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Mars Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Venus Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Venus Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Greed Orb
Mars Orb
Venus Orb
Fullmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
●
Normal Attack Element
Element
●
Action Skill
Element
All Allies
Feint x 3 turns
3 back Enemies
160% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
4 back Enemies
160% Water ATK damage *30% damage up against Jotun
Exhaust x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Slow x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
Brand x 3 turns *Only affects Human, Elf, Therian, and Jotun heroes
●
Limit Burst
All Enemies
20% Water ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
●
Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 5
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Grounded Allies
(Constant) Damage up 8% against grounded enemies
Skill Crystal (Water) ×50
Wealth Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 9
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Grounded Allies
(Constant) Damage up 11% against grounded enemies
Skill Crystal (Water) ×100
Wealth Rune (Water) ×2
Arena Token ×500
Friend Token ×500
●
Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 13
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Grounded Allies
(Constant) Damage up 14% against grounded enemies
Skill Crystal (Water) ×150
Wealth Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
●
Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 17
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Grounded Allies
(Constant) Damage up 17% against grounded enemies
Skill Crystal (Water) ×200
Wealth Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
●
Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Grounded Allies
(Constant) Damage up 20% against grounded enemies
Skill Crystal (Water) ×300
Wealth Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) SPD 3% up
Chained Black Rune ×10
Soul Token ×10
Blacksmith Token ×50
Guild Token ×50
●
Awakening Lv 28
Self
(Constant) ACC 3% up
Chained Red Rune ×10
Soul Token ×10
Blacksmith Token ×50
Guild Token ×50
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Awakening Lv 29
Self
(Constant) EVA 3% up
Chained Black Rune ×10
Soul Token ×10
Blacksmith Token ×50
Guild Token ×50
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Awakening Lv 30
Self
(Constant) Eclipse Field Resistance 20% up
Skill Crystal (Water) ×10
Chained Red Rune ×50
Soul Token ×50
Blacksmith Token ×150
Guild Token ×150
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Awakening Lv 31
Self
(Constant) SPD 6% up
Chained Black Rune ×20
Soul Token ×20
Blacksmith Token ×100
Guild Token ×100
●
Awakening Lv 32
Self
(Constant) ACC 6% up
Chained Red Rune ×20
Soul Token ×20
Blacksmith Token ×100
Guild Token ×100
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Awakening Lv 33
Self
(Constant) EVA 6% up
Chained Black Rune ×20
Soul Token ×20
Blacksmith Token ×100
Guild Token ×100
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Awakening Lv 34
Self
(Constant) Eclipse Field Resistance 40% up
Skill Crystal (Water) ×20
Chained Black Rune ×50
Soul Token ×50
Blacksmith Token ×250
Guild Token ×250
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Awakening Lv 35
Self
(Constant) SPD 9% up
Chained Red Rune ×30
Soul Token ×30
Blacksmith Token ×100
Guild Token ×100
●
Awakening Lv 36
Self
(Constant) ACC 9% up
Chained Black Rune ×30
Soul Token ×30
Blacksmith Token ×100
Guild Token ×100
●
Awakening Lv 37
Self
(Constant) EVA 9% up
Chained Red Rune ×30
Soul Token ×30
Blacksmith Token ×100
Guild Token ×100
●
Awakening Lv 38
Self
(Constant) Eclipse Field Resistance 60% up
Skill Crystal (Water) ×30
Chained Red Rune ×50
Soul Token ×50
Blacksmith Token ×350
Guild Token ×350
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Awakening Lv 39
Self
(Constant) SPD 12% up
Chained Black Rune ×40
Soul Token ×40
Blacksmith Token ×150
Guild Token ×150
●
Awakening Lv 40
Self
(Constant) ACC 12% up
Chained Red Rune ×40
Soul Token ×40
Blacksmith Token ×150
Guild Token ×150
●
Awakening Lv 41
Self
(Constant) EVA 12% up
Chained Black Rune ×40
Soul Token ×40
Blacksmith Token ×150
Guild Token ×150
●
Awakening Lv 42
Self
(Constant) Eclipse Field Resistance 80% up
Skill Crystal (Water) ×40
Chained Black Rune ×50
Soul Token ×50
Blacksmith Token ×450
Guild Token ×450
●
Awakening Lv 43
Self
(Constant) SPD 15% up
Chained Red Rune ×50
Soul Token ×50
Blacksmith Token ×200
Guild Token ×200
●
Awakening Lv 44
Self
(Constant) ACC 15% up
Chained Black Rune ×50
Soul Token ×50
Blacksmith Token ×200
Guild Token ×200
●
Awakening Lv 45
Self
(Constant) EVA 15% up
Chained Red Rune ×50
Soul Token ×50
Blacksmith Token ×200
Guild Token ×200
●
Awakening Lv 46
Self
(Constant) Eclipse Field Resistance 100% up
Skill Crystal (Water) ×50
Chained Red Rune ×60
Soul Token ×60
Blacksmith Token ×500
Guild Token ×500
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Awakening Lv 47
Self
(Constant) Mist Field Resistance 25% up
Skill Crystal (Water) ×60
Chained Black Rune ×60
Soul Token ×70
Blacksmith Token ×500
Guild Token ×500
●
Awakening Lv 48
Self
(Constant) Mist Field Resistance 50% up
Skill Crystal (Water) ×70
Chained Red Rune ×60
Soul Token ×80
Blacksmith Token ×500
Guild Token ×500
●
Awakening Lv 49
Self
(Constant) Mist Field Resistance 75% up
Skill Crystal (Water) ×80
Chained Black Rune ×70
Soul Token ×90
Blacksmith Token ×500
Guild Token ×500
●
Awakening Lv 50
Self
(Constant) Mist Field Resistance 100% up
Skill Crystal (Water) ×90
Chained Red Rune ×70
Soul Token ×100
Blacksmith Token ×500
Guild Token ×500
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Marmalade Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Marmalade Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Marmalade Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Marmalade Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Marmalade Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.