Ice-Heart Roveria
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Basic Info
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Action Skill
Element
All Enemies
40% Water ATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Freeze x 3 turns *Only affects Aesir, Human, and Jotun heroes
Slow x 3 turns *Only affects Aesir, Human, and Jotun heroes
Self
Quick x 3 turns
Water Element damage 30% up x 3 turns
2 Allies with the highest MATK
Quick x 3 turns
Water Element damage 30% up x 3 turns
All Enemies
45% Water ATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Freeze x 3 turns *Only affects Aesir, Human, and Jotun heroes
Slow x 3 turns *Only affects Aesir, Human, and Jotun heroes
Self
Quick x 3 turns
Water Element damage 30% up x 3 turns
2 Allies with the highest MATK
Quick x 3 turns
Water Element damage 30% up x 3 turns
All Enemies
50% Water ATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Freeze x 3 turns *Only affects Aesir, Human, and Jotun heroes
Slow x 3 turns *Only affects Aesir, Human, and Jotun heroes
Self
Quick x 3 turns
Water Element damage 30% up x 3 turns
2 Allies with the highest MATK
Quick x 3 turns
Water Element damage 30% up x 3 turns
All Enemies
55% Water ATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Freeze x 3 turns *Only affects Aesir, Human, and Jotun heroes
Slow x 3 turns *Only affects Aesir, Human, and Jotun heroes
Self
Quick x 3 turns
Water Element damage 30% up x 3 turns
2 Allies with the highest MATK
Quick x 3 turns
Water Element damage 30% up x 3 turns
All Enemies
60% Water ATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Freeze x 3 turns *Only affects Aesir, Human, and Jotun heroes
Slow x 3 turns *Only affects Aesir, Human, and Jotun heroes
Self
Quick x 3 turns
Water Element damage 30% up x 3 turns
2 Allies with the highest MATK
Quick x 3 turns
Water Element damage 30% up x 3 turns
All Enemies
65% Water ATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Freeze x 3 turns *Only affects Aesir, Human, and Jotun heroes
Slow x 3 turns *Only affects Aesir, Human, and Jotun heroes
Self
Quick x 3 turns
Water Element damage 30% up x 3 turns
2 Allies with the highest MATK
Quick x 3 turns
Water Element damage 30% up x 3 turns
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Ally with the highest ATK
(Constant) ATK 8% up
(Constant) 8% damage up against Beasts
Ally with the highest MATK
(Constant) MATK 8% up
(Constant) 8% damage up against Beasts
Ally with the highest ATK
(Constant) ATK 11% up
(Constant) 11% damage up against Beasts
Ally with the highest MATK
(Constant) MATK 11% up
(Constant) 11% damage up against Beasts
Ally with the highest ATK
(Constant) ATK 14% up
(Constant) 14% damage up against Beasts
Ally with the highest MATK
(Constant) MATK 14% up
(Constant) 14% damage up against Beasts
Ally with the highest ATK
(Constant) ATK 17% up
(Constant) 17% damage up against Beasts
Ally with the highest MATK
(Constant) MATK 17% up
(Constant) 17% damage up against Beasts
Ally with the highest ATK
(Constant) ATK 20% up
(Constant) 20% damage up against Beasts
Ally with the highest MATK
(Constant) MATK 20% up
(Constant) 20% damage up against Beasts
All Allies
(Opener) ATK 3% up x 5 turns
(Opener) MATK 3% up x 5 turns
(Opener) 10% damage up against Humans x 5 turns
All Allies
(Opener) ATK 6% up x 5 turns
(Opener) MATK 6% up x 5 turns
(Opener) 15% damage up against Humans x 5 turns
All Allies
(Opener) ATK 9% up x 5 turns
(Opener) MATK 9% up x 5 turns
(Opener) 20% damage up against Humans x 5 turns
All Allies
(Opener) ATK 12% up x 5 turns
(Opener) MATK 12% up x 5 turns
(Opener) 25% damage up against Humans x 5 turns
All Allies
(Opener) ATK 15% up x 5 turns
(Opener) MATK 15% up x 5 turns
(Opener) 30% damage up against Humans x 5 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Priest Orb
Technique Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Noxland Orb
Hircus Orb
Moby Orb
Falco Orb
Luxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Neptune Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Greed Orb
Mars Orb
Venus Orb
Fullmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Enemies
40% Water ATK damage 4 times *Ignores Barriers *Ignores Counterattacks
Freeze x 3 turns *Only affects Aesir, Human, and Jotun heroes
Slow x 3 turns *Only affects Aesir, Human, and Jotun heroes
Self
Quick x 3 turns
Water Element damage 30% up x 3 turns
●
Limit Burst
All Enemies
20% Water ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest ATK
(Constant) 10% damage up against Aesir
Skill Crystal (Water) ×50
Love Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest ATK
(Constant) 15% damage up against Aesir
Skill Crystal (Water) ×100
Love Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest ATK
(Constant) 20% damage up against Aesir
Skill Crystal (Water) ×150
Love Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest ATK
(Constant) 25% damage up against Aesir
Skill Crystal (Water) ×200
Love Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest ATK
(Constant) 30% damage up against Aesir
Skill Crystal (Water) ×300
Love Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) Damage up 10% against grounded enemies
Skill Crystal (Water) ×100
War God High Rune (Water) ×20
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
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Awakening Lv 28
3 Allies with the highest Water Resistance
(Constant) Blight Warp Resistance 20% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×20
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
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Awakening Lv 29
Self
(Constant) Damage up 20% against grounded enemies
Skill Crystal (Water) ×100
War God High Rune (Water) ×30
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
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Awakening Lv 30
3 Allies with the highest Water Resistance
(Constant) Blight Warp Resistance 40% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×30
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×1000
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Awakening Lv 31
Self
(Constant) Damage up 30% against grounded enemies
Skill Crystal (Water) ×100
War God High Rune (Water) ×40
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
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Awakening Lv 32
3 Allies with the highest Water Resistance
(Constant) Blight Warp Resistance 60% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×40
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
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Awakening Lv 33
Self
(Constant) Damage up 40% against grounded enemies
Skill Crystal (Water) ×100
War God High Rune (Water) ×50
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
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Awakening Lv 34
3 Allies with the highest Water Resistance
(Constant) Blight Warp Resistance 80% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×50
Soul Token ×100
Blacksmith Token ×200000
Guild Token ×1000
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Awakening Lv 35
Self
(Constant) Damage up 50% against grounded enemies
Skill Crystal (Water) ×100
War God High Rune (Water) ×60
Soul Token ×100
Blacksmith Token ×300000
Guild Token ×1000
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Awakening Lv 36
3 Allies with the highest Water Resistance
(Constant) Blight Warp Resistance 100% up
Skill Crystal (Water) ×100
War God High Rune (Water) ×60
Soul Token ×100
Blacksmith Token ×300000
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.