Holy Night Sanngrid
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Basic Info
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Action Skill
Element
All Allies
Damage up 40% against Fire element enemies x 3 turns
Damage up 40% against Water element enemies x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Frenzy x 3 turns
150% Earth ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
Skill Gauge Down Nullified x 3 turns
All Allies Excluding Self
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 40% up
3 front Allies
HP 50% up x 3 turns
Stoneskin x 3 turns
All Enemies
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Earth Element Resistance 40% down x 3 turns
Enemy with the highest MATK
400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Skill Gauge 25% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Silence x 3 turns*Ignores Grace
Enemy with the highest ATK
400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Skill Gauge 25% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Silence x 3 turns*Ignores Grace
[On Counterattack] Counterattack Target
Skill Gauge 20% down
Exhaust x 2 turns
Corrupt x 2 turns
[On Counterattack] Self
Recover 10% of max HP
Skill Gauge 5% up
All Allies
Damage up 42% against Fire element enemies x 3 turns
Damage up 42% against Water element enemies x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Frenzy x 3 turns
150% Earth ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
Skill Gauge Down Nullified x 3 turns
All Allies Excluding Self
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 40% up
3 front Allies
HP 50% up x 3 turns
Stoneskin x 3 turns
All Enemies
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Earth Element Resistance 42% down x 3 turns
DEF 3% down x 3 turns
Enemy with the highest MATK
400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Skill Gauge 25% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Silence x 3 turns*Ignores Grace
Enemy with the highest ATK
400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Skill Gauge 25% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Silence x 3 turns*Ignores Grace
[On Counterattack] Counterattack Target
Skill Gauge 20% down
Exhaust x 2 turns
Corrupt x 2 turns
[On Counterattack] Self
Recover 10% of max HP
Skill Gauge 5% up
All Allies
Damage up 44% against Fire element enemies x 3 turns
Damage up 44% against Water element enemies x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Frenzy x 3 turns
150% Earth ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
Skill Gauge Down Nullified x 3 turns
All Allies Excluding Self
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 40% up
3 front Allies
HP 50% up x 3 turns
Stoneskin x 3 turns
All Enemies
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Earth Element Resistance 44% down x 3 turns
DEF 6% down x 3 turns
Enemy with the highest MATK
400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Skill Gauge 25% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Silence x 3 turns*Ignores Grace
Enemy with the highest ATK
400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Skill Gauge 25% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Silence x 3 turns*Ignores Grace
[On Counterattack] Counterattack Target
Skill Gauge 20% down
Exhaust x 2 turns
Corrupt x 2 turns
[On Counterattack] Self
Recover 10% of max HP
Skill Gauge 5% up
All Allies
Damage up 46% against Fire element enemies x 3 turns
Damage up 46% against Water element enemies x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Frenzy x 3 turns
150% Earth ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
Skill Gauge Down Nullified x 3 turns
All Allies Excluding Self
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 40% up
3 front Allies
HP 50% up x 3 turns
Stoneskin x 3 turns
All Enemies
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Earth Element Resistance 46% down x 3 turns
DEF 9% down x 3 turns
Enemy with the highest MATK
400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Skill Gauge 25% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Silence x 3 turns*Ignores Grace
Enemy with the highest ATK
400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Skill Gauge 25% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Silence x 3 turns*Ignores Grace
[On Counterattack] Counterattack Target
Skill Gauge 20% down
Exhaust x 2 turns
Corrupt x 2 turns
[On Counterattack] Self
Recover 10% of max HP
Skill Gauge 5% up
All Allies
Damage up 48% against Fire element enemies x 3 turns
Damage up 48% against Water element enemies x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Frenzy x 3 turns
150% Earth ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
Skill Gauge Down Nullified x 3 turns
All Allies Excluding Self
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 40% up
3 front Allies
HP 50% up x 3 turns
Stoneskin x 3 turns
All Enemies
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Earth Element Resistance 48% down x 3 turns
DEF 12% down x 3 turns
Enemy with the highest MATK
400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Skill Gauge 25% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Silence x 3 turns*Ignores Grace
Enemy with the highest ATK
400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Skill Gauge 25% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Silence x 3 turns*Ignores Grace
[On Counterattack] Counterattack Target
Skill Gauge 20% down
Exhaust x 2 turns
Corrupt x 2 turns
[On Counterattack] Self
Recover 10% of max HP
Skill Gauge 5% up
All Allies
Damage up 50% against Fire element enemies x 3 turns
Damage up 50% against Water element enemies x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Frenzy x 3 turns
150% Earth ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
Skill Gauge Down Nullified x 3 turns
All Allies Excluding Self
Boon *Extends beneficial effects by 1 turn(s)
Skill Gauge 40% up
3 front Allies
HP 50% up x 3 turns
Stoneskin x 3 turns
All Enemies
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Earth Element Resistance 50% down x 3 turns
DEF 15% down x 3 turns
Enemy with the highest MATK
400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Skill Gauge 25% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Silence x 3 turns*Ignores Grace
Enemy with the highest ATK
400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Skill Gauge 25% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Despair *Extends status ailments by 1 turn(s)
Silence x 3 turns*Ignores Grace
[On Counterattack] Counterattack Target
Skill Gauge 20% down
Exhaust x 2 turns
Corrupt x 2 turns
[On Counterattack] Self
Recover 10% of max HP
Skill Gauge 5% up
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Soul Burst
Front Enemy
500% Earth ATK damage 3 times
All Allies in Raid Battle
Earth Element damage 30% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Frenzy x 10 turns
Shadow Clone x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 20% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 10% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 25% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 20% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 30% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 30% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 35% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 40% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 40% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 50% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 10% up
3 Enemies with the lowest Earth Resistance
(Opener) Brand x 3 turns
(Opener) Erode 10% x 5 turns
(Opener) DEF 5% down x 10 turns
(Opener) MDEF 5% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 20% up
3 Enemies with the lowest Earth Resistance
(Opener) Brand x 3 turns
(Opener) Erode 15% x 5 turns
(Opener) DEF 10% down x 10 turns
(Opener) MDEF 10% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 30% up
3 Enemies with the lowest Earth Resistance
(Opener) Brand x 3 turns
(Opener) Erode 20% x 5 turns
(Opener) DEF 15% down x 10 turns
(Opener) MDEF 15% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 40% up
3 Enemies with the lowest Earth Resistance
(Opener) Brand x 3 turns
(Opener) Erode 25% x 5 turns
(Opener) DEF 20% down x 10 turns
(Opener) MDEF 20% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 50% up
3 Enemies with the lowest Earth Resistance
(Opener) Brand x 3 turns
(Opener) Erode 30% x 5 turns
(Opener) DEF 25% down x 10 turns
(Opener) MDEF 25% down x 10 turns
All Allies
(Constant) Damage up 10% against grounded enemies
All Allies Excluding Self
(Constant) ATK 10% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Grounded Enemies
(Opener) Fear x 5 turns
All Allies
(Constant) Damage up 15% against grounded enemies
All Allies Excluding Self
(Constant) ATK 15% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Grounded Enemies
(Opener) Fear x 5 turns
All Allies
(Constant) Damage up 20% against grounded enemies
All Allies Excluding Self
(Constant) ATK 20% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Grounded Enemies
(Opener) Fear x 5 turns
All Allies
(Constant) Damage up 25% against grounded enemies
All Allies Excluding Self
(Constant) ATK 25% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Grounded Enemies
(Opener) Fear x 5 turns
All Allies
(Constant) Damage up 30% against grounded enemies
All Allies Excluding Self
(Constant) ATK 30% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
All Grounded Enemies
(Opener) Fear x 5 turns
Self
(Constant) Pitchain Resistance 20% up
(Constant) Brand Resistance 20% up
All Allies Excluding Self
(Opener) Pitchain Resistance 20% up x 10 turns
(Opener) Brand Resistance 20% up x 10 turns
All Allied Earth Element Heroes
(Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns
Self
(Constant) Pitchain Resistance 35% up
(Constant) Brand Resistance 40% up
All Allies Excluding Self
(Opener) Pitchain Resistance 35% up x 10 turns
(Opener) Brand Resistance 40% up x 10 turns
All Allied Earth Element Heroes
(Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns
Self
(Constant) Pitchain Resistance 50% up
(Constant) Brand Resistance 60% up
All Allies Excluding Self
(Opener) Pitchain Resistance 50% up x 10 turns
(Opener) Brand Resistance 60% up x 10 turns
All Allied Earth Element Heroes
(Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns
Self
(Constant) Pitchain Resistance 65% up
(Constant) Brand Resistance 80% up
All Allies Excluding Self
(Opener) Pitchain Resistance 65% up x 10 turns
(Opener) Brand Resistance 80% up x 10 turns
All Allied Earth Element Heroes
(Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns
Self
(Constant) Pitchain Resistance 80% up
(Constant) Brand Resistance 100% up
All Allies Excluding Self
(Opener) Pitchain Resistance 80% up x 10 turns
(Opener) Brand Resistance 100% up x 10 turns
All Allied Earth Element Heroes
(Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Knowledge Orb
Bear Orb
Goat Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Goat Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bear Orb
Goat Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Aquila Orb
Luxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Aquila Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Eclipse Orb
Phoenix Orb
Berserker Orb
Wave Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Pride Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Pride Orb
Neptune Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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