Lightning Valkyrie Sanngrid

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Lightning Valkyrie Sanngrid
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Promised Sanctuary
    Effect

    3 front Allies

    150% Light ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    All Allies

    Skill Gauge 30% up
    Frenzy x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    200% Light ATK damage *Ignores Barriers *Leech 30% of damage dealt
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Exhaust x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Airborne Heroes

    Front Enemy

    200% Light ATK damage *Ignores Barriers *Leech 30% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy

    200% Light ATK damage *Ignores Barriers *Leech 30% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    Name
    Promised Sanctuary
    Effect

    3 front Allies

    156% Light ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    All Allies

    Skill Gauge 30% up
    Frenzy x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    220% Light ATK damage *Ignores Barriers *Leech 34% of damage dealt
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Exhaust x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Airborne Heroes

    Front Enemy

    220% Light ATK damage *Ignores Barriers *Leech 34% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy

    220% Light ATK damage *Ignores Barriers *Leech 34% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    Name
    Promised Sanctuary
    Effect

    3 front Allies

    162% Light ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    All Allies

    Skill Gauge 30% up
    Frenzy x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    240% Light ATK damage *Ignores Barriers *Leech 38% of damage dealt
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Exhaust x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Airborne Heroes

    Front Enemy

    240% Light ATK damage *Ignores Barriers *Leech 38% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy

    240% Light ATK damage *Ignores Barriers *Leech 38% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    Name
    Promised Sanctuary
    Effect

    3 front Allies

    168% Light ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    All Allies

    Skill Gauge 30% up
    Frenzy x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    260% Light ATK damage *Ignores Barriers *Leech 42% of damage dealt
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Exhaust x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Airborne Heroes

    Front Enemy

    260% Light ATK damage *Ignores Barriers *Leech 42% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy

    260% Light ATK damage *Ignores Barriers *Leech 42% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    Name
    Promised Sanctuary
    Effect

    3 front Allies

    174% Light ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    All Allies

    Skill Gauge 30% up
    Frenzy x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    280% Light ATK damage *Ignores Barriers *Leech 46% of damage dealt
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Exhaust x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Airborne Heroes

    Front Enemy

    280% Light ATK damage *Ignores Barriers *Leech 46% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy

    280% Light ATK damage *Ignores Barriers *Leech 46% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    Name
    Promised Sanctuary
    Effect

    3 front Allies

    180% Light ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    All Allies

    Skill Gauge 30% up
    Frenzy x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    300% Light ATK damage *Ignores Barriers *Leech 50% of damage dealt
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Exhaust x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Airborne Heroes

    Front Enemy

    300% Light ATK damage *Ignores Barriers *Leech 50% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy

    300% Light ATK damage *Ignores Barriers *Leech 50% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Sanngrid Burst
    Effect

    All Allies in Raid Battle

    Light Element damage 20% up x 30 seconds
    ATK 50% up x 30 seconds

    All Allies

    Shadow Clone x 10 turns
    Boon *Extends beneficial effects by 1 turn(s)

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Sacred Wings (Op/Con)
    Skill Lv1

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 30% up
    (Constant) All Stats 30% up

    Skill Lv2

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 30% up
    (Constant) All Stats 35% up

    Skill Lv3

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 30% up
    (Constant) All Stats 40% up

    Skill Lv4

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 30% up
    (Constant) All Stats 45% up

    Skill Lv5

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 30% up
    (Constant) All Stats 50% up

    Name
    Attack Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 30% up

    Name
    Ground Master (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) DEF 8% down x 15 turns
    (Opener) MDEF 8% down x 15 turns

    All Allies

    (Constant) Damage up 10% against grounded enemies

    Skill Lv2

    All Enemies

    (Opener) DEF 11% down x 15 turns
    (Opener) MDEF 11% down x 15 turns

    All Allies

    (Constant) Damage up 15% against grounded enemies

    Skill Lv3

    All Enemies

    (Opener) DEF 14% down x 15 turns
    (Opener) MDEF 14% down x 15 turns

    All Allies

    (Constant) Damage up 20% against grounded enemies

    Skill Lv4

    All Enemies

    (Opener) DEF 17% down x 15 turns
    (Opener) MDEF 17% down x 15 turns

    All Allies

    (Constant) Damage up 25% against grounded enemies

    Skill Lv5

    All Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    All Allies

    (Constant) Damage up 30% against grounded enemies

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,246
    283
    85
    197
    128
    148
    123
    120
    Max※1
    82,483
    15,435
    3,305
    7,365
    6,242
    5,621
    5,285
    5,460
    Max※2
    86,851
    15,929
    3,649
    7,880
    6,606
    5,945
    5,629
    5,780

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Guard Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Goat Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bull Orb

    Goat Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Technique Orb

    Bear Orb

    Goat Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Aquila Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Moby Orb

    Aquila Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Pride Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Pride Orb

    Mars Orb

    Venus Orb

    Fullmoon Orb

    Whitewyrm Orb

    Underworld Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Wicked Hawk Orb (Aesir)

    Holy Wolf Orb (Aesir)

    Wicked Wolf Orb (Aesir)

    Holy Boar Orb (Aesir)

    Holy Butterfly Orb (Aesir)

    Shell Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Promised Sanctuary
    Effect

    3 front Allies

    150% Light ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    All Allies

    Skill Gauge 30% up
    Frenzy x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    200% Light ATK damage *Ignores Barriers *Leech 30% of damage dealt
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Exhaust x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Airborne Heroes

    Front Enemy

    200% Light ATK damage *Ignores Barriers *Leech 30% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    Back Enemy

    200% Light ATK damage *Ignores Barriers *Leech 30% of damage dealt
    Holychain x 3 turns *Only affects Grounded Heroes

    ●

    Limit Burst

    Name
    Sacred Trinity
    Effect

    All Enemies

    20% Light ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    HP Up (Op.)
    Skill Lv
    1
    Effect

    Self

    (Opener) HP 3% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Op.)
    Skill Lv
    1
    Effect

    Self

    (Opener) ATK 3% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    DEF Up (Op.)
    Skill Lv
    1
    Effect

    Self

    (Opener) DEF 3% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Lightning Rage (Op.)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Exhaust Resistance 20% up x 10 turns
    (Opener) Slow Resistance 20% up x 10 turns
    (Opener) ATK 8% up x 10 turns

    All Enemy Aesir, Humans, Jotun

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Power Up (Op.)
    Skill Lv
    2
    Effect

    Self

    (Opener) ATK 6% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    HP Up (Op.)
    Skill Lv
    2
    Effect

    Self

    (Opener) HP 6% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Op.)
    Skill Lv
    3
    Effect

    Self

    (Opener) ATK 9% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Lightning Rage (Op.)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Exhaust Resistance 40% up x 10 turns
    (Opener) Slow Resistance 40% up x 10 turns
    (Opener) ATK 11% up x 10 turns

    All Enemy Aesir, Humans, Jotun

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    DEF Up (Op.)
    Skill Lv
    2
    Effect

    Self

    (Opener) DEF 6% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Power Up (Op.)
    Skill Lv
    4
    Effect

    Self

    (Opener) ATK 12% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    HP Up (Op.)
    Skill Lv
    3
    Effect

    Self

    (Opener) HP 9% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Lightning Rage (Op.)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Exhaust Resistance 60% up x 10 turns
    (Opener) Slow Resistance 60% up x 10 turns
    (Opener) ATK 14% up x 10 turns

    All Enemy Aesir, Humans, Jotun

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Op.)
    Skill Lv
    5
    Effect

    Self

    (Opener) ATK 15% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    DEF Up (Op.)
    Skill Lv
    3
    Effect

    Self

    (Opener) DEF 9% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Power Up (Op.)
    Skill Lv
    6
    Effect

    Self

    (Opener) ATK 18% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Lightning Rage (Op.)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Exhaust Resistance 80% up x 10 turns
    (Opener) Slow Resistance 80% up x 10 turns
    (Opener) ATK 17% up x 10 turns

    All Enemy Aesir, Humans, Jotun

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    HP Up (Op.)
    Skill Lv
    4
    Effect

    Self

    (Opener) HP 12% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Op.)
    Skill Lv
    7
    Effect

    Self

    (Opener) ATK 21% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    DEF Up (Op.)
    Skill Lv
    4
    Effect

    Self

    (Opener) DEF 12% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Power Up (Op.)
    Skill Lv
    8
    Effect

    Self

    (Opener) ATK 24% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    HP Up (Op.)
    Skill Lv
    5
    Effect

    Self

    (Opener) HP 15% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Op.)
    Skill Lv
    9
    Effect

    Self

    (Opener) ATK 27% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    DEF Up (Op.)
    Skill Lv
    5
    Effect

    Self

    (Opener) DEF 15% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Power Up (Op.)
    Skill Lv
    10
    Effect

    Self

    (Opener) ATK 30% up x 10 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Lightning Rage (Op.)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Exhaust Resistance 100% up x 10 turns
    (Opener) Slow Resistance 100% up x 10 turns
    (Opener) ATK 20% up x 10 turns

    All Enemy Aesir, Humans, Jotun

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

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