Kenpachi Zaraki
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Basic Info
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Action Skill
Element
Self
Master x 3 turns
Frenzy x 3 turns
Skill Gauge 30% up
2 Enemies with the highest ATK
200% ATK damage *30% damage up against Airborne Enemies *Ignores Shields *Ignores Barriers
Corrupt x 3 turns *Only affects Aesir, Therian, and Beast heroes
All Enemies
120% ATK damage *30% damage up against Airborne Enemies *Ignores Shields *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Therian, and Beast heroes
Slow x 3 turns *Only affects Aesir, Therian, and Beast heroes
Self
Master x 3 turns
Frenzy x 3 turns
Skill Gauge 30% up
2 Enemies with the highest ATK
220% ATK damage *30% damage up against Airborne Enemies *Ignores Shields *Ignores Barriers
Corrupt x 3 turns *Only affects Aesir, Therian, and Beast heroes
All Enemies
140% ATK damage *30% damage up against Airborne Enemies *Ignores Shields *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Therian, and Beast heroes
Slow x 3 turns *Only affects Aesir, Therian, and Beast heroes
Self
Master x 3 turns
Frenzy x 3 turns
Skill Gauge 30% up
2 Enemies with the highest ATK
240% ATK damage *30% damage up against Airborne Enemies *Ignores Shields *Ignores Barriers
Corrupt x 3 turns *Only affects Aesir, Therian, and Beast heroes
All Enemies
160% ATK damage *30% damage up against Airborne Enemies *Ignores Shields *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Therian, and Beast heroes
Slow x 3 turns *Only affects Aesir, Therian, and Beast heroes
Self
Master x 3 turns
Frenzy x 3 turns
Skill Gauge 30% up
2 Enemies with the highest ATK
260% ATK damage *30% damage up against Airborne Enemies *Ignores Shields *Ignores Barriers
Corrupt x 3 turns *Only affects Aesir, Therian, and Beast heroes
All Enemies
180% ATK damage *30% damage up against Airborne Enemies *Ignores Shields *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Therian, and Beast heroes
Slow x 3 turns *Only affects Aesir, Therian, and Beast heroes
Self
Master x 3 turns
Frenzy x 3 turns
Skill Gauge 30% up
2 Enemies with the highest ATK
280% ATK damage *30% damage up against Airborne Enemies *Ignores Shields *Ignores Barriers
Corrupt x 3 turns *Only affects Aesir, Therian, and Beast heroes
All Enemies
200% ATK damage *30% damage up against Airborne Enemies *Ignores Shields *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Therian, and Beast heroes
Slow x 3 turns *Only affects Aesir, Therian, and Beast heroes
Self
Master x 3 turns
Frenzy x 3 turns
Skill Gauge 30% up
2 Enemies with the highest ATK
300% ATK damage *30% damage up against Airborne Enemies *Ignores Shields *Ignores Barriers
Corrupt x 3 turns *Only affects Aesir, Therian, and Beast heroes
All Enemies
220% ATK damage *30% damage up against Airborne Enemies *Ignores Shields *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Therian, and Beast heroes
Slow x 3 turns *Only affects Aesir, Therian, and Beast heroes
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Limit Burst
All Enemies
40% ATK damage 5 times
All Allied Parties
ATK 10% up x 5 turns
DEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
Self
(Constant) 20% damage up against Aesir
Self
(Constant) 25% damage up against Aesir
Self
(Constant) 30% damage up against Aesir
Self
(Constant) 35% damage up against Aesir
Self
(Constant) 40% damage up against Aesir
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Allied Aesir
(Constant) Damage up 8% against grounded enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Allied Aesir
(Constant) Damage up 11% against grounded enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Allied Aesir
(Constant) Damage up 14% against grounded enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Allied Aesir
(Constant) Damage up 17% against grounded enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Allied Aesir
(Constant) Damage up 20% against grounded enemies
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Knowledge Orb
Bear Orb
Goat Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Goat Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bear Orb
Goat Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Aquila Orb
Luxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Aquila Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Eclipse Orb
Phoenix Orb
Berserker Orb
Wave Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Pride Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Pride Orb
Neptune Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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