Dragon God Shuirin
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Basic Info
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Action Skill
Element
Front Enemy Row
140% Water ATK damage
4 front Enemies
160% Water ATK damage
Vortex x 3 turns *Only affects Aesir, Human, Elf, and Jotun heroes
Barrier Seal x 3 turns *Only affects Aesir, Human, Elf, and Jotun heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Self
Fortify
Quick x 3 turns
Water Ring x 3 turns
[On Fortify] Self
Recover 50% of max HP
Status Ailment Resistance 100% up x 10 turns
Frenzy x 10 turns
Stoneskin x 10 turns
Master x 10 turns
Front Enemy Row
156% Water ATK damage
4 front Enemies
176% Water ATK damage
Vortex x 3 turns *Only affects Aesir, Human, Elf, and Jotun heroes
Barrier Seal x 3 turns *Only affects Aesir, Human, Elf, and Jotun heroes
DEF 32% down x 3 turns
MDEF 32% down x 3 turns
Self
Fortify
Quick x 3 turns
Water Ring x 3 turns
[On Fortify] Self
Recover 50% of max HP
Status Ailment Resistance 100% up x 10 turns
Frenzy x 10 turns
Stoneskin x 10 turns
Master x 10 turns
Front Enemy Row
172% Water ATK damage
4 front Enemies
192% Water ATK damage
Vortex x 3 turns *Only affects Aesir, Human, Elf, and Jotun heroes
Barrier Seal x 3 turns *Only affects Aesir, Human, Elf, and Jotun heroes
DEF 34% down x 3 turns
MDEF 34% down x 3 turns
Self
Fortify
Quick x 3 turns
Water Ring x 3 turns
[On Fortify] Self
Recover 50% of max HP
Status Ailment Resistance 100% up x 10 turns
Frenzy x 10 turns
Stoneskin x 10 turns
Master x 10 turns
Front Enemy Row
188% Water ATK damage
4 front Enemies
208% Water ATK damage
Vortex x 3 turns *Only affects Aesir, Human, Elf, and Jotun heroes
Barrier Seal x 3 turns *Only affects Aesir, Human, Elf, and Jotun heroes
DEF 36% down x 3 turns
MDEF 36% down x 3 turns
Self
Fortify
Quick x 3 turns
Water Ring x 3 turns
[On Fortify] Self
Recover 50% of max HP
Status Ailment Resistance 100% up x 10 turns
Frenzy x 10 turns
Stoneskin x 10 turns
Master x 10 turns
Front Enemy Row
204% Water ATK damage
4 front Enemies
224% Water ATK damage
Vortex x 3 turns *Only affects Aesir, Human, Elf, and Jotun heroes
Barrier Seal x 3 turns *Only affects Aesir, Human, Elf, and Jotun heroes
DEF 38% down x 3 turns
MDEF 38% down x 3 turns
Self
Fortify
Quick x 3 turns
Water Ring x 3 turns
[On Fortify] Self
Recover 50% of max HP
Status Ailment Resistance 100% up x 10 turns
Frenzy x 10 turns
Stoneskin x 10 turns
Master x 10 turns
Front Enemy Row
220% Water ATK damage
4 front Enemies
240% Water ATK damage
Vortex x 3 turns *Only affects Aesir, Human, Elf, and Jotun heroes
Barrier Seal x 3 turns *Only affects Aesir, Human, Elf, and Jotun heroes
DEF 40% down x 3 turns
MDEF 40% down x 3 turns
Self
Fortify
Quick x 3 turns
Water Ring x 3 turns
[On Fortify] Self
Recover 50% of max HP
Status Ailment Resistance 100% up x 10 turns
Frenzy x 10 turns
Stoneskin x 10 turns
Master x 10 turns
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
3 front Allies
(Opener) Sureshot x 10 turns
(Constant) ATK 2% up
(Constant) MATK 2% up
(Constant) ACC 2% up
3 front Allies
(Opener) Sureshot x 10 turns
(Constant) ATK 4% up
(Constant) MATK 4% up
(Constant) ACC 4% up
3 front Allies
(Opener) Sureshot x 10 turns
(Constant) ATK 6% up
(Constant) MATK 6% up
(Constant) ACC 6% up
3 front Allies
(Opener) Sureshot x 10 turns
(Constant) ATK 8% up
(Constant) MATK 8% up
(Constant) ACC 8% up
3 front Allies
(Opener) Sureshot x 10 turns
(Constant) ATK 10% up
(Constant) MATK 10% up
(Constant) ACC 10% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 front Allies
(Constant) HP 8% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 front Allies
(Constant) HP 11% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 front Allies
(Constant) HP 14% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 front Allies
(Constant) HP 17% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 front Allies
(Constant) HP 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Power Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Goat Orb
Colt Orb
Redfruit Orb
Knight Orb
Technique Orb
Bear Orb
Goat Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bear Orb
Goat Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Aquila Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Moby Orb
Aquila Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Mars Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Venus Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Pride Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Pride Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Whitewyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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