Catalyst Sanngrid
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Basic Info
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Action Skill
Element
3 Enemies with the highest ATK
110% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest MATK
110% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest HP
110% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
2 Allies with the highest MATK
Decree x 3 turns
Sureshot x 3 turns
[On Decree] Front Enemy
150% Dark MATK damage
MDEF 30% down x 1 turn
3 Enemies with the highest ATK
130% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest MATK
130% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest HP
130% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
2 Allies with the highest MATK
Decree x 3 turns
Sureshot x 3 turns
[On Decree] Front Enemy
160% Dark MATK damage
MDEF 33% down x 1 turn
3 Enemies with the highest ATK
150% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest MATK
150% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest HP
150% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
2 Allies with the highest MATK
Decree x 3 turns
Sureshot x 3 turns
[On Decree] Front Enemy
170% Dark MATK damage
MDEF 36% down x 1 turn
3 Enemies with the highest ATK
170% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest MATK
170% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest HP
170% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
2 Allies with the highest MATK
Decree x 3 turns
Sureshot x 3 turns
[On Decree] Front Enemy
180% Dark MATK damage
MDEF 39% down x 1 turn
3 Enemies with the highest ATK
190% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest MATK
190% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest HP
190% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
2 Allies with the highest MATK
Decree x 3 turns
Sureshot x 3 turns
[On Decree] Front Enemy
190% Dark MATK damage
MDEF 42% down x 1 turn
3 Enemies with the highest ATK
210% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest MATK
210% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest HP
210% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
2 Allies with the highest MATK
Decree x 3 turns
Sureshot x 3 turns
[On Decree] Front Enemy
200% Dark MATK damage
MDEF 45% down x 1 turn
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Limit Burst
All Enemies
40% ATK damage 5 times
All Allied Parties
ATK 10% up x 5 turns
DEF 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
MATK 30% up x 30 seconds
Dark Element damage 20% up x 30 seconds
All Allies
Frenzy x 10 turns
Quick x 10 turns
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
All Allied Aesir
(Constant) All Stats 3% up
All Allied Aesir
(Constant) All Stats 6% up
All Allied Aesir
(Constant) All Stats 9% up
All Allied Aesir
(Constant) All Stats 12% up
All Allied Aesir
(Constant) All Stats 15% up
All Allies
(Opener) Paralyze Resistance 20% up x 15 turns
All Allies
(Opener) Paralyze Resistance 40% up x 15 turns
All Allies
(Opener) Paralyze Resistance 60% up x 15 turns
All Allies
(Opener) Paralyze Resistance 80% up x 15 turns
All Allies
(Opener) Paralyze Resistance 100% up x 15 turns
2 Allies with the highest MATK
(Constant) Dark Element damage 8% up
2 Allies with the highest MATK
(Constant) Dark Element damage 11% up
2 Allies with the highest MATK
(Constant) Dark Element damage 14% up
2 Allies with the highest MATK
(Constant) Dark Element damage 17% up
2 Allies with the highest MATK
(Constant) Dark Element damage 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Goat Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bear Orb
Goat Orb
Colt Orb
Redfruit Orb
Knight Orb
Technique Orb
Bear Orb
Goat Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Aquila Orb
Noxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Moby Orb
Aquila Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Mars Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Venus Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Pride Orb
Venus Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Pride Orb
Mars Orb
Venus Orb
Fullmoon Orb
Whitewyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
3 Enemies with the highest ATK
110% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest MATK
110% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
3 Enemies with the highest HP
110% Dark ATK damage *Ignores Counterattacks
Fear x 3 turns *Only affects Human, Elf, and Beast heroes
2 Allies with the highest MATK
Decree x 3 turns
Sureshot x 3 turns
[On Decree] Front Enemy
150% Dark MATK damage
MDEF 30% down x 1 turn
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Limit Burst
All Enemies
20% Dark ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Airborne Enemies
(Opener) Corrupt x 5 turns
(Opener) Dark Wound x 5 turns
3 Allies with the highest Dark Resistance
(Constant) Damage up 10% against airborne enemies
Skill Crystal (Dark) ×50
Warning Rune (Dark) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) ATK 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 9% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Airborne Enemies
(Opener) Corrupt x 5 turns
(Opener) Dark Wound x 5 turns
3 Allies with the highest Dark Resistance
(Constant) Damage up 15% against airborne enemies
Skill Crystal (Dark) ×100
Warning Rune (Dark) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) ATK 12% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Airborne Enemies
(Opener) Corrupt x 5 turns
(Opener) Dark Wound x 5 turns
3 Allies with the highest Dark Resistance
(Constant) Damage up 20% against airborne enemies
Skill Crystal (Dark) ×150
Warning Rune (Dark) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 15% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) ATK 18% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Airborne Enemies
(Opener) Corrupt x 5 turns
(Opener) Dark Wound x 5 turns
3 Allies with the highest Dark Resistance
(Constant) Damage up 25% against airborne enemies
Skill Crystal (Dark) ×200
Warning Rune (Dark) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 21% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) ATK 24% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 27% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) ATK 30% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Airborne Enemies
(Opener) Corrupt x 5 turns
(Opener) Dark Wound x 5 turns
3 Allies with the highest Dark Resistance
(Constant) Damage up 30% against airborne enemies
Skill Crystal (Dark) ×300
Warning Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
All Allied Aesir
(Constant) 10% damage up against Jotun
Skill Crystal (Dark) ×200
Scion High Rune (Dark) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) DEF 18% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) DEF 21% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) DEF 24% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
All Allied Aesir
(Constant) 15% damage up against Jotun
Skill Crystal (Dark) ×200
Scion High Rune (Dark) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) DEF 27% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest Dark Resistance
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Dark) ×250
Scion High Rune (Dark) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) DEF 30% up
Skill Crystal (Dark) ×50
Scion High Rune (Dark) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
All Allied Aesir
(Constant) 20% damage up against Jotun
Skill Crystal (Dark) ×300
Scion High Rune (Dark) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
All Allied Aesir
(Constant) 25% damage up against Jotun
Skill Crystal (Dark) ×300
Scion High Rune (Dark) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
All Allied Aesir
(Constant) 30% damage up against Jotun
Skill Crystal (Dark) ×300
Scion High Rune (Dark) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.