AAA Wunder Battle Training

©khara
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Name
Misato & AAA Wunder
Type
Race
Human
Action Skill

Wunder, Take Off!

2 front Enemies

Light MATK damage 15 times
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast
Time Bomb *200% Light MATK damage after 3 turns *Only affects Elf, Therian, Jotun, Beast

2 back Enemies

Light MATK damage 15 times
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast
Time Bomb *200% Light MATK damage after 3 turns *Only affects Elf, Therian, Jotun, Beast

3 Allies with the highest MATK

Sureshot x 3 turns

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast

All Allies

15% A.T. Field x 3 turns *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast

All Allies

15% A.T. Field x 3 turns *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast

All Allies

15% A.T. Field x 3 turns *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast

All Allies

15% A.T. Field x 3 turns *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast

All Allies

15% A.T. Field x 3 turns *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast

All Allies

15% A.T. Field x 3 turns *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast

All Allies

15% A.T. Field x 3 turns *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast
Holy Field

All Allies

15% A.T. Field x 3 turns *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast
Holy Field

All Allies

15% A.T. Field x 3 turns *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast
Holy Field

All Allies

15% A.T. Field x 3 turns *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast
High Holy Field

All Allies

15% A.T. Field x 3 turns *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast
High Holy Field

All Allies

15% A.T. Field x 3 turns *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Elf, Therian, Jotun, Beast
High Holy Field

All Allies

15% A.T. Field x 3 turns *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

Collab
EVANGELION
Status Effects

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Other Enemies

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Other Enemies

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3
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-
-
-
-
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Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

-

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

-

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

-

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

-

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Front Ally

ATK/MATK Barrier *Barrier disappears after receiving 5 attacks

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Front Ally

ATK/MATK Barrier *Barrier disappears after receiving 5 attacks

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Front Ally

ATK/MATK Barrier *Barrier disappears after receiving 5 attacks

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Front Ally

ATK/MATK Barrier *Barrier disappears after receiving 5 attacks

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Front Ally

ATK/MATK Barrier *Barrier disappears after receiving 5 attacks

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Front Ally

ATK/MATK Barrier *Barrier disappears after receiving 5 attacks

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Front Ally

ATK/MATK Barrier *Barrier disappears after receiving 5 attacks

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Front Ally

ATK/MATK Barrier *Barrier disappears after receiving 5 attacks

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Front Ally

ATK/MATK Barrier *Barrier disappears after receiving 5 attacks

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Front Ally

ATK/MATK Barrier *Barrier disappears after receiving 5 attacks

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Magic Crystal (Water)

<Beast>

All Enemies

Water MATK damage
Corrupt x 3 turns

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Front Ally

ATK/MATK Barrier *Barrier disappears after receiving 5 attacks

Magic Crystal (Water)

<Beast>

Front Enemy

Water MATK damage

Self

ATK/MATK Barrier *Barrier disappears after receiving 10 attacks

Front Ally

ATK/MATK Barrier *Barrier disappears after receiving 5 attacks

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Elemental Resistance

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