Jormungand Strikes!

Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Name
Sky Whale Jormungand
Type
Race
Beast
Action Skill

Gourmand Ravager

Back Enemy Row

Light MATK damage *20% damage up against Grounded Enemies

Auto Skill

All Player Parties

Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes

Auto Skill

All Player Parties

Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes

Auto Skill

All Player Parties

Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes

Auto Skill

All Player Parties

Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes

Auto Skill

All Player Parties

Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes

Auto Skill

All Player Parties

Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes

Auto Skill

All Player Parties

Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes

Auto Skill

All Player Parties

Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes

Auto Skill

All Player Parties

Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes

Auto Skill

All Player Parties

Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes

Auto Skill

All Player Parties

Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
Gravity Field

Auto Skill

All Player Parties

Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
Gravity Field

Status Effects

●

Other Enemies

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Other Enemies

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3
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-
-
-
-
-

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

-

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

-

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

2 random Enemies

Light MATK damage *20% damage up against Grounded Enemies

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

2 random Enemies

Light MATK damage *20% damage up against Grounded Enemies

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

2 random Enemies

Light MATK damage *20% damage up against Grounded Enemies

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

2 random Enemies

Light MATK damage *20% damage up against Grounded Enemies

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

-

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

2 random Enemies

Light MATK damage *20% damage up against Grounded Enemies

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

2 random Enemies

Light MATK damage *20% damage up against Grounded Enemies

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

2 random Enemies

Light MATK damage *20% damage up against Grounded Enemies

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

2 random Enemies

Light MATK damage *20% damage up against Grounded Enemies

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

-

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

All Player Parties

Holy Field

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

All Player Parties

Holy Field

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

All Player Parties

Holy Field

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

All Player Parties

Holy Field

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

All Player Parties

Holy Field

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

All Player Parties

Holy Field

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

All Player Parties

High Holy Field

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

All Player Parties

High Holy Field

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

All Player Parties

High Holy Field

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

All Player Parties

High Holy Field

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

Front Enemy

Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes

Front Ally

MATK 20% up x 2 turns

Magic Crystal (Light)

<Beast>

All Player Parties

High Holy Field

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

Magic Crystal (Light)

<Beast>

All Player Parties

High Holy Field

Front Ally

50% ATK/MATK Shield x 2 turns

All Allies

DEF 30% up x 2 turns

●

Elemental Resistance

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