Jormungand Strikes!
Gourmand Ravager
Back Enemy Row
Light MATK damage *20% damage up against Grounded Enemies
All Player Parties
Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
All Player Parties
Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
All Player Parties
Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
All Player Parties
Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
All Player Parties
Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
All Player Parties
Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
All Player Parties
Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
All Player Parties
Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
All Player Parties
Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
All Player Parties
Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
All Player Parties
Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
Gravity Field
All Player Parties
Light MATK damage *20% damage up against Grounded Enemies
Fear x 1 turn *Only affects Grounded Heroes
Gravity Field
●
Other Enemies
●
Other Enemies
●
Other Enemies
●
Other Enemies
●
Other Enemies
●
Other Enemies
●
Other Enemies
●
Other Enemies
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
2 random Enemies
Light MATK damage *20% damage up against Grounded Enemies
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
2 random Enemies
Light MATK damage *20% damage up against Grounded Enemies
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
2 random Enemies
Light MATK damage *20% damage up against Grounded Enemies
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
2 random Enemies
Light MATK damage *20% damage up against Grounded Enemies
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
2 random Enemies
Light MATK damage *20% damage up against Grounded Enemies
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
2 random Enemies
Light MATK damage *20% damage up against Grounded Enemies
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
2 random Enemies
Light MATK damage *20% damage up against Grounded Enemies
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
2 random Enemies
Light MATK damage *20% damage up against Grounded Enemies
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
All Player Parties
Holy Field
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
All Player Parties
Holy Field
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
All Player Parties
Holy Field
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
All Player Parties
Holy Field
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
All Player Parties
Holy Field
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
All Player Parties
Holy Field
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
All Player Parties
High Holy Field
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
All Player Parties
High Holy Field
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
All Player Parties
High Holy Field
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
All Player Parties
High Holy Field
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
Front Enemy
Light MATK damage *20% damage up against Grounded Enemies
Fear x 3 turns *Only affects Grounded Heroes
Front Ally
MATK 20% up x 2 turns
Magic Crystal (Light)
<Beast>
All Player Parties
High Holy Field
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
Magic Crystal (Light)
<Beast>
All Player Parties
High Holy Field
Front Ally
50% ATK/MATK Shield x 2 turns
All Allies
DEF 30% up x 2 turns
●
Elemental Resistance
▲PAGE TOP