The Masquerade Begins!

Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Name
Fisher Hymir
Type
Race
Jotun
Action Skill

3 Allies with the highest MATK

Buff Swipe x 3 turns
Sureshot x 3 turns

3 back Enemies

Water MATK damage

2 back Enemies

Water MATK damage
Vortex x 3 turns *Only affects Human, Elf, Beast

Auto Skill

Front Enemy

Water MATK damage

All Player Parties

Water MATK damage
Water Wound x 3 turns *Only affects Human, Elf, Beast

Auto Skill

Front Enemy

Water MATK damage

All Player Parties

Water MATK damage
Water Wound x 3 turns *Only affects Human, Elf, Beast

Auto Skill

Front Enemy

Water MATK damage

All Player Parties

Water MATK damage
Water Wound x 3 turns *Only affects Human, Elf, Beast

Auto Skill

Front Enemy

Water MATK damage

All Player Parties

Water MATK damage
Water Wound x 3 turns *Only affects Human, Elf, Beast

Auto Skill

Front Enemy

Water MATK damage

All Player Parties

Water MATK damage
Water Wound x 3 turns *Only affects Human, Elf, Beast

Auto Skill

Front Enemy

Water MATK damage

All Player Parties

Water MATK damage
Water Wound x 3 turns *Only affects Human, Elf, Beast

Auto Skill

Front Enemy

Water MATK damage

All Player Parties

Water MATK damage
Water Wound x 3 turns *Only affects Human, Elf, Beast
Aqua Field
Vortex x 3 turns *Only affects Human, Elf, Beast

Auto Skill

Front Enemy

Water MATK damage

All Player Parties

Water MATK damage
Water Wound x 3 turns *Only affects Human, Elf, Beast
Aqua Field
Vortex x 3 turns *Only affects Human, Elf, Beast

Auto Skill

Front Enemy

Water MATK damage

All Player Parties

Water MATK damage
Water Wound x 3 turns *Only affects Human, Elf, Beast
Aqua Field
Vortex x 3 turns *Only affects Human, Elf, Beast

Auto Skill

Front Enemy

Water MATK damage

All Player Parties

Water MATK damage
Water Wound x 3 turns *Only affects Human, Elf, Beast
High Aqua Field
Gravity Field
Vortex x 3 turns *Only affects Human, Elf, Beast

Auto Skill

Front Enemy

Water MATK damage

All Player Parties

Water MATK damage
Water Wound x 3 turns *Only affects Human, Elf, Beast
High Aqua Field
Gravity Field
Vortex x 3 turns *Only affects Human, Elf, Beast

Auto Skill

Front Enemy

Water MATK damage

All Player Parties

Water MATK damage
Water Wound x 3 turns *Only affects Human, Elf, Beast
High Aqua Field
Gravity Field
Vortex x 3 turns *Only affects Human, Elf, Beast

Status Effects

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Other Enemies

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Other Enemies

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3
-
-
-
-
-
-
-

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

-

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

-

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

-

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

-

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

3 front Enemies

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

3 front Enemies

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

3 front Enemies

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

3 front Enemies

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

3 front Enemies

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

3 front Enemies

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

2 Enemies with the lowest HP

Light MATK damage

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

3 front Enemies

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

3 front Enemies

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Stoneskin x 2 turns

2 Enemies with the lowest HP

Light MATK damage

3 back Enemies

Light MATK damage
Corrupt x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Stoneskin x 2 turns

2 Enemies with the lowest HP

Light MATK damage

3 back Enemies

Light MATK damage
Corrupt x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

3 front Enemies

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

3 front Enemies

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Stoneskin x 2 turns

2 Enemies with the lowest HP

Light MATK damage

3 back Enemies

Light MATK damage
Corrupt x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Stoneskin x 2 turns

2 Enemies with the lowest HP

Light MATK damage

3 back Enemies

Light MATK damage
Corrupt x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

3 front Enemies

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Water)

<Beast>

Front Enemy Row

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

3 front Enemies

Water MATK damage
ATK 10% down x 2 turns
MATK 10% down x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Stoneskin x 2 turns

2 Enemies with the lowest HP

Light MATK damage

3 back Enemies

Light MATK damage
Corrupt x 2 turns

Magic Crystal (Light)

<Beast>

Front Ally Row

DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Stoneskin x 2 turns

2 Enemies with the lowest HP

Light MATK damage

3 back Enemies

Light MATK damage
Corrupt x 2 turns

●

Elemental Resistance

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