Old Vs. New

Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Name
Catalyst Sortishia
Type
Race
Human
Action Skill

All Allies

HP Recovery
Quick x 3 turns
Boon *Extends beneficial effects by 1 turn(s)

3 Enemies with the highest MATK

Light MATK damage
Brainwash x 3 turns *Only affects Human, Elf, Jotun

[On Brainwash] 3 Enemies with the lowest HP

HP Recovery
Skill Gauge 10% up

Auto Skill

All Player Parties

Light MATK damage
Light Wound x 3 turns *Only affects Human, Elf, Jotun

Auto Skill

All Player Parties

Light MATK damage
Light Wound x 3 turns *Only affects Human, Elf, Jotun

Auto Skill

All Player Parties

Light MATK damage
Light Wound x 3 turns *Only affects Human, Elf, Jotun

Auto Skill

All Player Parties

Light MATK damage
Light Wound x 3 turns *Only affects Human, Elf, Jotun

Auto Skill

All Player Parties

Light MATK damage
Light Wound x 3 turns *Only affects Human, Elf, Jotun

Auto Skill

All Player Parties

Light MATK damage
Light Wound x 3 turns *Only affects Human, Elf, Jotun

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Jotun
Holy Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Jotun
Holy Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Jotun
Holy Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Jotun
High Holy Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Jotun
High Holy Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Jotun
High Holy Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 10 turns *Only affects Aesir, Human, Elf, Dwarf, Jotun
High Holy Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 10 turns *Only affects Aesir, Human, Elf, Dwarf, Jotun
High Holy Field

Auto Skill

All Player Parties

Light MATK damage
Holychain x 10 turns *Only affects Aesir, Human, Elf, Dwarf, Jotun
High Holy Field

Status Effects

●

Other Enemies

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Other Enemies

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3
-
-
-
-
-
-
-

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

-

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

-

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

-

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

2 Enemies with the lowest DEF

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

-

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Magic Crystal (Earth)

<Beast>

3 Enemies with the lowest MDEF

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 20% up x 2 turns
MDEF 20% up x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

All Enemies

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 30% up x 2 turns
MDEF 30% up x 2 turns

Magic Crystal (Earth)

<Beast>

All Enemies

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 30% up x 2 turns
MDEF 30% up x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

All Enemies

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 30% up x 2 turns
MDEF 30% up x 2 turns

Magic Crystal (Earth)

<Beast>

All Enemies

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 30% up x 2 turns
MDEF 30% up x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

All Enemies

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 30% up x 2 turns
MDEF 30% up x 2 turns

Magic Crystal (Earth)

<Beast>

All Enemies

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 30% up x 2 turns
MDEF 30% up x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

All Enemies

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 30% up x 2 turns
MDEF 30% up x 2 turns

Magic Crystal (Earth)

<Beast>

All Enemies

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 30% up x 2 turns
MDEF 30% up x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

All Enemies

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 30% up x 2 turns
MDEF 30% up x 2 turns

Magic Crystal (Earth)

<Beast>

All Enemies

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 30% up x 2 turns
MDEF 30% up x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Force Crystal (Water)

<Beast>

All Enemies

Water ATK damage
Corrupt x 2 turns

Front Ally

Skill Gauge 10% up
Feint x 2 turns

Magic Crystal (Earth)

<Beast>

All Enemies

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 30% up x 2 turns
MDEF 30% up x 2 turns

Magic Crystal (Earth)

<Beast>

All Enemies

Earth MATK damage
Despair *Extends status ailments by 1 turn(s)

All Allies

DEF 30% up x 2 turns
MDEF 30% up x 2 turns

●

Elemental Resistance

▲PAGE TOP


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