Old Vs. New
All Allies
HP Recovery
Quick x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
3 Enemies with the highest MATK
Light MATK damage
Brainwash x 3 turns *Only affects Human, Elf, Jotun
[On Brainwash] 3 Enemies with the lowest HP
HP Recovery
Skill Gauge 10% up
All Player Parties
Light MATK damage
Light Wound x 3 turns *Only affects Human, Elf, Jotun
All Player Parties
Light MATK damage
Light Wound x 3 turns *Only affects Human, Elf, Jotun
All Player Parties
Light MATK damage
Light Wound x 3 turns *Only affects Human, Elf, Jotun
All Player Parties
Light MATK damage
Light Wound x 3 turns *Only affects Human, Elf, Jotun
All Player Parties
Light MATK damage
Light Wound x 3 turns *Only affects Human, Elf, Jotun
All Player Parties
Light MATK damage
Light Wound x 3 turns *Only affects Human, Elf, Jotun
All Player Parties
Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Jotun
Holy Field
All Player Parties
Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Jotun
Holy Field
All Player Parties
Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Jotun
Holy Field
All Player Parties
Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Jotun
High Holy Field
All Player Parties
Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Jotun
High Holy Field
All Player Parties
Light MATK damage
Holychain x 3 turns *Only affects Human, Elf, Jotun
High Holy Field
All Player Parties
Light MATK damage
Holychain x 10 turns *Only affects Aesir, Human, Elf, Dwarf, Jotun
High Holy Field
All Player Parties
Light MATK damage
Holychain x 10 turns *Only affects Aesir, Human, Elf, Dwarf, Jotun
High Holy Field
All Player Parties
Light MATK damage
Holychain x 10 turns *Only affects Aesir, Human, Elf, Dwarf, Jotun
High Holy Field
●
Other Enemies
●
Other Enemies
●
Other Enemies
●
Other Enemies
●
Other Enemies
●
Other Enemies
●
Other Enemies
●
Other Enemies
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Other Enemies
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
2 Enemies with the lowest DEF
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Magic Crystal (Earth)
<Beast>
3 Enemies with the lowest MDEF
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 20% up x 2 turns
MDEF 20% up x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
All Enemies
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 30% up x 2 turns
MDEF 30% up x 2 turns
Magic Crystal (Earth)
<Beast>
All Enemies
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 30% up x 2 turns
MDEF 30% up x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
All Enemies
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 30% up x 2 turns
MDEF 30% up x 2 turns
Magic Crystal (Earth)
<Beast>
All Enemies
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 30% up x 2 turns
MDEF 30% up x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
All Enemies
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 30% up x 2 turns
MDEF 30% up x 2 turns
Magic Crystal (Earth)
<Beast>
All Enemies
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 30% up x 2 turns
MDEF 30% up x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
All Enemies
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 30% up x 2 turns
MDEF 30% up x 2 turns
Magic Crystal (Earth)
<Beast>
All Enemies
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 30% up x 2 turns
MDEF 30% up x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
All Enemies
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 30% up x 2 turns
MDEF 30% up x 2 turns
Magic Crystal (Earth)
<Beast>
All Enemies
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 30% up x 2 turns
MDEF 30% up x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Force Crystal (Water)
<Beast>
All Enemies
Water ATK damage
Corrupt x 2 turns
Front Ally
Skill Gauge 10% up
Feint x 2 turns
Magic Crystal (Earth)
<Beast>
All Enemies
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 30% up x 2 turns
MDEF 30% up x 2 turns
Magic Crystal (Earth)
<Beast>
All Enemies
Earth MATK damage
Despair *Extends status ailments by 1 turn(s)
All Allies
DEF 30% up x 2 turns
MDEF 30% up x 2 turns
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Elemental Resistance
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