Triumphant Dance Party

©Tappei Nagatsuki,KADOKAWA/Re:ZERO2 PARTNERS
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Name
Rem
Type
Race
Therian
Action Skill

Self

Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation x 3 turns
Solidarity x 3 turns
Solidarity rate 100% up x 1
Shadow Clone x 3 turns
Overpower x 3 turns
Water Ring x 3 turns
Berserk x 3 turns
Sureshot x 3 turns
Feint x 3 turns
50% damage up against Therians x 3 turns

[On Solidarity]All Enemies

DEF 10% down x 2 turns
Water ATK damage *Ignores Counterattacks

All Enemies

Water ATK damage *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Confuse x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Corrupt x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the highest MATK

Water ATK damage *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Silence x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Auto Skill

All Player Parties

Water ATK damage
Water Wound x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Auto Skill

All Player Parties

Water ATK damage
Water Wound x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Auto Skill

All Player Parties

Water ATK damage
Water Wound x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Auto Skill

All Player Parties

Water ATK damage
Water Wound x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Auto Skill

All Player Parties

Water ATK damage
Water Wound x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Auto Skill

All Player Parties

Water ATK damage
Water Wound x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Auto Skill

All Player Parties

Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Aqua Field

Auto Skill

All Player Parties

Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Aqua Field

Auto Skill

All Player Parties

Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Aqua Field

Auto Skill

All Player Parties

Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Aqua Field

Auto Skill

All Player Parties

Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Aqua Field

Auto Skill

All Player Parties

Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Aqua Field

Auto Skill

All Player Parties

Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
High Aqua Field

Auto Skill

All Player Parties

Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
High Aqua Field

Auto Skill

All Player Parties

Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
High Aqua Field

Collab
Re:ZERO
Status Effects

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Other Enemies

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Other Enemies

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3
-
-
-
-
-
-
-

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

-

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

-

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

-

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

-

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

All Allies

Frenzy x 2 turns

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

All Allies

Frenzy x 2 turns

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

All Allies

Frenzy x 2 turns

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

All Allies

Frenzy x 2 turns

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

All Allies

Quick x 2 turns

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

All Allies

Frenzy x 2 turns

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

All Allies

Quick x 2 turns

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

All Allies

Frenzy x 2 turns

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

All Allies

Quick x 2 turns

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

All Allies

Frenzy x 2 turns

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

All Allies

Quick x 2 turns

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

All Allies

Frenzy x 2 turns

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

All Allies

Quick x 2 turns

Emilia

<Elf>

Self

Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns

All Enemies

Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

Back Enemy Row

Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Allies

Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns

[On Grace]Self

HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns

All Enemies

Water MATK damage

All Allies

Frenzy x 2 turns

Ram

<Therian>

All Allies

Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns

All Enemies

Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns

3 Enemies with the lowest Earth Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

3 Enemies with the lowest Fire Resistance

Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials

All Enemies

Fire MATK damage

All Allies

Quick x 2 turns

●

Elemental Resistance

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