Triumphant Dance Party
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Solidarity x 3 turns
Solidarity rate 100% up x 1
Shadow Clone x 3 turns
Overpower x 3 turns
Water Ring x 3 turns
Berserk x 3 turns
Sureshot x 3 turns
Feint x 3 turns
50% damage up against Therians x 3 turns
[On Solidarity]All Enemies
DEF 10% down x 2 turns
Water ATK damage *Ignores Counterattacks
All Enemies
Water ATK damage *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Confuse x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Corrupt x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the highest MATK
Water ATK damage *Ignores Barriers
Fear x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Silence x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Player Parties
Water ATK damage
Water Wound x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Player Parties
Water ATK damage
Water Wound x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Player Parties
Water ATK damage
Water Wound x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Player Parties
Water ATK damage
Water Wound x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Player Parties
Water ATK damage
Water Wound x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Player Parties
Water ATK damage
Water Wound x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Player Parties
Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Aqua Field
All Player Parties
Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Aqua Field
All Player Parties
Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Aqua Field
All Player Parties
Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Aqua Field
All Player Parties
Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Aqua Field
All Player Parties
Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Aqua Field
All Player Parties
Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
High Aqua Field
All Player Parties
Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
High Aqua Field
All Player Parties
Water ATK damage
Vortex x 10 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
High Aqua Field
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Other Enemies
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Other Enemies
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Other Enemies
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Other Enemies
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Other Enemies
●
Other Enemies
●
Other Enemies
●
Other Enemies
●
Other Enemies
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
All Allies
Frenzy x 2 turns
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
All Allies
Frenzy x 2 turns
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
All Allies
Frenzy x 2 turns
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
All Allies
Frenzy x 2 turns
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
All Allies
Quick x 2 turns
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
All Allies
Frenzy x 2 turns
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
All Allies
Quick x 2 turns
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
All Allies
Frenzy x 2 turns
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
All Allies
Quick x 2 turns
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
All Allies
Frenzy x 2 turns
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
All Allies
Quick x 2 turns
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
All Allies
Frenzy x 2 turns
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
All Allies
Quick x 2 turns
Emilia
<Elf>
Self
Boon *Extends beneficial effects by 1 turn(s)
Water Ring x 3 turns
Water Element damage 50% up x 3 turns
All Enemies
Water MATK damage 5 times *Ignores Shields *Ignores Barriers
Stop x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Ice Shot x 3 turns*Ignores Grace *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Back Enemy Row
Water MATK damage *Ignores Shields *Ignores Barriers
Frostburn x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Slow x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Allies
Grace x 3
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after receiving 5 attacks
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
30% damage up against Grounded Enemies x 3 turns
[On Grace]Self
HP Recovery
Skill Gauge 5% up
Stoneskin x 2 turns
All Enemies
Water MATK damage
All Allies
Frenzy x 2 turns
Ram
<Therian>
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
Fire MATK damage
Flamechain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Wind Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Windchain x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
3 Enemies with the lowest Fire Resistance
Fire MATK damage
Status Ailment Resistance 30% down x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Blast Shot x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
Flamebound x 3 turns *Only affects Aesir, Dwarf, Jotun, Beast, Celestials
All Enemies
Fire MATK damage
All Allies
Quick x 2 turns
●
Elemental Resistance
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