Private Princess Picnic

Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Gauge 1 Gauge 2 Gauge 3
Name
Knight Senna
Type
Race
Human
Action Skill

3 front Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Water Wound x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Water Wound x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Water Wound x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Water Wound x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Water Wound x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Water Wound x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast
Aqua Field

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast
Aqua Field

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast
Aqua Field

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast
Aqua Field

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast
Aqua Field

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast
Aqua Field

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast
High Aqua Field

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast
High Aqua Field

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast
High Aqua Field

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast
High Aqua Field

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast
High Aqua Field

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Auto Skill

All Player Parties

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Vortex x 10 turns *Only affects Elf, Dwarf, Therian, Jotun, Beast
High Aqua Field

Self

Frenzy x 2 turns
Stoneskin x 2 turns

Status Effects

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Other Enemies

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Other Enemies

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

●

Other Enemies

Gauge 1 Gauge 2 Gauge 3

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Other Enemies

Gauge 1 Gauge 2 Gauge 3
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Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns
Skill Gauge 10% up

-

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns
Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns
Skill Gauge 10% up

-

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns
Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns
Skill Gauge 10% up

-

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns
Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns
Skill Gauge 10% up

-

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

All Allies

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns
Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

All Allies

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns
Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

All Allies

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns
Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

All Allies

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns

All Allies

Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

All Allies

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns

All Allies

Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

All Allies

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns

All Allies

Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

All Allies

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns

All Allies

Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

All Allies

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns

All Allies

Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

All Allies

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns

All Allies

Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

All Allies

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns

All Allies

Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

All Allies

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns

All Allies

Skill Gauge 10% up

Mage Commander Grace

<Human>

All Enemies

Water MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

All Allies

Light Element Resistance 100% up x 2 turns
Dark Element Resistance 100% up x 2 turns
Shadow Clone x 2 turns

Disc-Bearer Mona

<Human>

All Enemies

Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

Front Ally

Water Ring x 2 turns

All Allies

Skill Gauge 10% up

●

Elemental Resistance

▲PAGE TOP


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