Ambulating Arbor Rorpnasciuc
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Basic Info
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Action Skill
Element
All Allies
Status Ailment Resistance 70% up x 3 turns
Curse Resistance 100% up x 3 turns
Brand Resistance 100% up x 3 turns
Pitchain Resistance 80% up x 3 turns
Earth Ring x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Embolden x 3 turns
Frenzy x 3 turns
Grace x 3
3 Allies with the lowest HP
Resolute x 3 turns
All Enemies
500% Earth MATK damage *Ignores Shields *Ignores Barriers
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Aesir, Elf, and Therian heroes
Slow x 3 turns
Earth Element Resistance 30% down x 3 turns
[On Grace]Self
Status Ailment Resistance 70% up x 1 turn
Recover 20% of max HP
Skill Gauge 5% up
[On Grace]Ally with the lowest HP
Status Ailment Resistance 70% up x 1 turn
Recover 20% of max HP
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
[On Grace]Ally with the highest MATK
Skill Gauge 5% up
All Allies
Status Ailment Resistance 70% up x 3 turns
Curse Resistance 100% up x 3 turns
Brand Resistance 100% up x 3 turns
Pitchain Resistance 80% up x 3 turns
Earth Ring x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Embolden x 3 turns
Frenzy x 3 turns
Grace x 3
Skill Gauge 2% up
3 Allies with the lowest HP
Resolute x 3 turns
All Enemies
520% Earth MATK damage *Ignores Shields *Ignores Barriers
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Aesir, Elf, and Therian heroes
Slow x 3 turns
Earth Element Resistance 30% down x 3 turns
[On Grace]Self
Status Ailment Resistance 70% up x 1 turn
Recover 20% of max HP
Skill Gauge 5% up
[On Grace]Ally with the lowest HP
Status Ailment Resistance 70% up x 1 turn
Recover 20% of max HP
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
[On Grace]Ally with the highest MATK
Skill Gauge 5% up
All Allies
Status Ailment Resistance 70% up x 3 turns
Curse Resistance 100% up x 3 turns
Brand Resistance 100% up x 3 turns
Pitchain Resistance 80% up x 3 turns
Earth Ring x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Embolden x 3 turns
Frenzy x 3 turns
Grace x 3
Skill Gauge 4% up
3 Allies with the lowest HP
Resolute x 3 turns
All Enemies
540% Earth MATK damage *Ignores Shields *Ignores Barriers
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Aesir, Elf, and Therian heroes
Slow x 3 turns
Earth Element Resistance 30% down x 3 turns
[On Grace]Self
Status Ailment Resistance 70% up x 1 turn
Recover 20% of max HP
Skill Gauge 5% up
[On Grace]Ally with the lowest HP
Status Ailment Resistance 70% up x 1 turn
Recover 20% of max HP
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
[On Grace]Ally with the highest MATK
Skill Gauge 5% up
All Allies
Status Ailment Resistance 70% up x 3 turns
Curse Resistance 100% up x 3 turns
Brand Resistance 100% up x 3 turns
Pitchain Resistance 80% up x 3 turns
Earth Ring x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Embolden x 3 turns
Frenzy x 3 turns
Grace x 3
Skill Gauge 6% up
3 Allies with the lowest HP
Resolute x 3 turns
All Enemies
560% Earth MATK damage *Ignores Shields *Ignores Barriers
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Aesir, Elf, and Therian heroes
Slow x 3 turns
Earth Element Resistance 30% down x 3 turns
[On Grace]Self
Status Ailment Resistance 70% up x 1 turn
Recover 20% of max HP
Skill Gauge 5% up
[On Grace]Ally with the lowest HP
Status Ailment Resistance 70% up x 1 turn
Recover 20% of max HP
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
[On Grace]Ally with the highest MATK
Skill Gauge 5% up
All Allies
Status Ailment Resistance 70% up x 3 turns
Curse Resistance 100% up x 3 turns
Brand Resistance 100% up x 3 turns
Pitchain Resistance 80% up x 3 turns
Earth Ring x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Embolden x 3 turns
Frenzy x 3 turns
Grace x 3
Skill Gauge 8% up
3 Allies with the lowest HP
Resolute x 3 turns
All Enemies
580% Earth MATK damage *Ignores Shields *Ignores Barriers
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Aesir, Elf, and Therian heroes
Slow x 3 turns
Earth Element Resistance 30% down x 3 turns
[On Grace]Self
Status Ailment Resistance 70% up x 1 turn
Recover 20% of max HP
Skill Gauge 5% up
[On Grace]Ally with the lowest HP
Status Ailment Resistance 70% up x 1 turn
Recover 20% of max HP
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
[On Grace]Ally with the highest MATK
Skill Gauge 5% up
All Allies
Status Ailment Resistance 70% up x 3 turns
Curse Resistance 100% up x 3 turns
Brand Resistance 100% up x 3 turns
Pitchain Resistance 80% up x 3 turns
Earth Ring x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Embolden x 3 turns
Frenzy x 3 turns
Grace x 3
Skill Gauge 10% up
3 Allies with the lowest HP
Resolute x 3 turns
All Enemies
600% Earth MATK damage *Ignores Shields *Ignores Barriers
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Aesir, Elf, and Therian heroes
Slow x 3 turns
Earth Element Resistance 30% down x 3 turns
[On Grace]Self
Status Ailment Resistance 70% up x 1 turn
Recover 20% of max HP
Skill Gauge 5% up
[On Grace]Ally with the lowest HP
Status Ailment Resistance 70% up x 1 turn
Recover 20% of max HP
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
[On Grace]Ally with the highest MATK
Skill Gauge 5% up
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Opener) Skill Gauge 8% up
(Constant) DEF 10% up
(Constant) MATK 10% up
Ally with the highest ATK
(Opener) Skill Gauge 8% up
(Constant) ATK 10% up
(Constant) MDEF 10% up
Ally with the highest MATK
(Opener) Skill Gauge 8% up
(Constant) DEF 10% up
(Constant) MATK 10% up
Self
(Opener) Skill Gauge 11% up
(Constant) DEF 15% up
(Constant) MATK 15% up
Ally with the highest ATK
(Opener) Skill Gauge 11% up
(Constant) ATK 15% up
(Constant) MDEF 15% up
Ally with the highest MATK
(Opener) Skill Gauge 11% up
(Constant) DEF 15% up
(Constant) MATK 15% up
Self
(Opener) Skill Gauge 14% up
(Constant) DEF 20% up
(Constant) MATK 20% up
Ally with the highest ATK
(Opener) Skill Gauge 14% up
(Constant) ATK 20% up
(Constant) MDEF 20% up
Ally with the highest MATK
(Opener) Skill Gauge 14% up
(Constant) DEF 20% up
(Constant) MATK 20% up
Self
(Opener) Skill Gauge 17% up
(Constant) DEF 25% up
(Constant) MATK 25% up
Ally with the highest ATK
(Opener) Skill Gauge 17% up
(Constant) ATK 25% up
(Constant) MDEF 25% up
Ally with the highest MATK
(Opener) Skill Gauge 17% up
(Constant) DEF 25% up
(Constant) MATK 25% up
Self
(Opener) Skill Gauge 20% up
(Constant) DEF 30% up
(Constant) MATK 30% up
Ally with the highest ATK
(Opener) Skill Gauge 20% up
(Constant) ATK 30% up
(Constant) MDEF 30% up
Ally with the highest MATK
(Opener) Skill Gauge 20% up
(Constant) DEF 30% up
(Constant) MATK 30% up
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) 10% damage up against Aesir
All Allies
(Constant) Damage up 25% against grounded enemies
(Constant) 15% damage up against Aesir
All Allies
(Constant) Damage up 30% against grounded enemies
(Constant) 20% damage up against Aesir
All Allies
(Constant) Damage up 35% against grounded enemies
(Constant) 25% damage up against Aesir
All Allies
(Constant) Damage up 40% against grounded enemies
(Constant) 30% damage up against Aesir
All Allies
(Constant) HP 10% up
(Opener) Brand Resistance 20% up x 10 turns
(Opener) Curse Resistance 20% up x 10 turns
All Allies
(Constant) HP 15% up
(Opener) Brand Resistance 40% up x 10 turns
(Opener) Curse Resistance 40% up x 10 turns
All Allies
(Constant) HP 20% up
(Opener) Brand Resistance 60% up x 10 turns
(Opener) Curse Resistance 60% up x 10 turns
All Allies
(Constant) HP 25% up
(Opener) Brand Resistance 80% up x 10 turns
(Opener) Curse Resistance 80% up x 10 turns
All Allies
(Constant) HP 30% up
(Opener) Brand Resistance 100% up x 10 turns
(Opener) Curse Resistance 100% up x 10 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Wing Orb
Life Orb
Guard Orb
Wing Orb
Hide Orb
Fruit Orb
Mage Orb
Steed Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Priest Orb
Colt Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Priest Orb
Bluefruit Orb
Duskmist Orb
Duskmist Orb
Verdwyrm Orb
Luxfang Orb
Duskmist Orb
Verdwyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxfang Orb
Verdwyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Verdwyrm Orb
Otho Orb
Quicksand Orb
Ninja Orb
Ghost Orb
Fullmoon Orb
Ghost Orb
Bishop Orb
Quicksand Orb
Sage Orb
Otho Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Ghost Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Bishop Orb
Envy Orb
Berserker Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Celestial)
Wicked Bear Orb (Celestial)
Holy Fox Orb (Celestial)
Wicked Fox Orb (Celestial)
Holy Ox Orb (Celestial)
Wicked Ox Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
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