Ambulating Arbor Rorpnasciuc

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Ambulating Arbor Rorpnasciuc
    Type
    Race
    Celestial
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Bright Night Ornament
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Curse Resistance 100% up x 3 turns
    Brand Resistance 100% up x 3 turns
    Pitchain Resistance 80% up x 3 turns
    Earth Ring x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Embolden x 3 turns
    Frenzy x 3 turns
    Grace x 3

    3 Allies with the lowest HP

    Resolute x 3 turns

    All Enemies

    500% Earth MATK damage *Ignores Shields *Ignores Barriers
    Stonechain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Aesir, Elf, and Therian heroes
    Slow x 3 turns
    Earth Element Resistance 30% down x 3 turns

    [On Grace]Self

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP
    Skill Gauge 5% up

    [On Grace]Ally with the lowest HP

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    [On Grace]Ally with the highest MATK

    Skill Gauge 5% up

    Name
    Bright Night Ornament
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Curse Resistance 100% up x 3 turns
    Brand Resistance 100% up x 3 turns
    Pitchain Resistance 80% up x 3 turns
    Earth Ring x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Embolden x 3 turns
    Frenzy x 3 turns
    Grace x 3
    Skill Gauge 2% up

    3 Allies with the lowest HP

    Resolute x 3 turns

    All Enemies

    520% Earth MATK damage *Ignores Shields *Ignores Barriers
    Stonechain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Aesir, Elf, and Therian heroes
    Slow x 3 turns
    Earth Element Resistance 30% down x 3 turns

    [On Grace]Self

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP
    Skill Gauge 5% up

    [On Grace]Ally with the lowest HP

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    [On Grace]Ally with the highest MATK

    Skill Gauge 5% up

    Name
    Bright Night Ornament
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Curse Resistance 100% up x 3 turns
    Brand Resistance 100% up x 3 turns
    Pitchain Resistance 80% up x 3 turns
    Earth Ring x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Embolden x 3 turns
    Frenzy x 3 turns
    Grace x 3
    Skill Gauge 4% up

    3 Allies with the lowest HP

    Resolute x 3 turns

    All Enemies

    540% Earth MATK damage *Ignores Shields *Ignores Barriers
    Stonechain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Aesir, Elf, and Therian heroes
    Slow x 3 turns
    Earth Element Resistance 30% down x 3 turns

    [On Grace]Self

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP
    Skill Gauge 5% up

    [On Grace]Ally with the lowest HP

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    [On Grace]Ally with the highest MATK

    Skill Gauge 5% up

    Name
    Bright Night Ornament
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Curse Resistance 100% up x 3 turns
    Brand Resistance 100% up x 3 turns
    Pitchain Resistance 80% up x 3 turns
    Earth Ring x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Embolden x 3 turns
    Frenzy x 3 turns
    Grace x 3
    Skill Gauge 6% up

    3 Allies with the lowest HP

    Resolute x 3 turns

    All Enemies

    560% Earth MATK damage *Ignores Shields *Ignores Barriers
    Stonechain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Aesir, Elf, and Therian heroes
    Slow x 3 turns
    Earth Element Resistance 30% down x 3 turns

    [On Grace]Self

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP
    Skill Gauge 5% up

    [On Grace]Ally with the lowest HP

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    [On Grace]Ally with the highest MATK

    Skill Gauge 5% up

    Name
    Bright Night Ornament
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Curse Resistance 100% up x 3 turns
    Brand Resistance 100% up x 3 turns
    Pitchain Resistance 80% up x 3 turns
    Earth Ring x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Embolden x 3 turns
    Frenzy x 3 turns
    Grace x 3
    Skill Gauge 8% up

    3 Allies with the lowest HP

    Resolute x 3 turns

    All Enemies

    580% Earth MATK damage *Ignores Shields *Ignores Barriers
    Stonechain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Aesir, Elf, and Therian heroes
    Slow x 3 turns
    Earth Element Resistance 30% down x 3 turns

    [On Grace]Self

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP
    Skill Gauge 5% up

    [On Grace]Ally with the lowest HP

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    [On Grace]Ally with the highest MATK

    Skill Gauge 5% up

    Name
    Bright Night Ornament
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Curse Resistance 100% up x 3 turns
    Brand Resistance 100% up x 3 turns
    Pitchain Resistance 80% up x 3 turns
    Earth Ring x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Embolden x 3 turns
    Frenzy x 3 turns
    Grace x 3
    Skill Gauge 10% up

    3 Allies with the lowest HP

    Resolute x 3 turns

    All Enemies

    600% Earth MATK damage *Ignores Shields *Ignores Barriers
    Stonechain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Aesir, Elf, and Therian heroes
    Slow x 3 turns
    Earth Element Resistance 30% down x 3 turns

    [On Grace]Self

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP
    Skill Gauge 5% up

    [On Grace]Ally with the lowest HP

    Status Ailment Resistance 70% up x 1 turn
    Recover 20% of max HP

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    [On Grace]Ally with the highest MATK

    Skill Gauge 5% up

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Sacred Cheer<3>(Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge 8% up
    (Constant) DEF 10% up
    (Constant) MATK 10% up

    Ally with the highest ATK

    (Opener) Skill Gauge 8% up
    (Constant) ATK 10% up
    (Constant) MDEF 10% up

    Ally with the highest MATK

    (Opener) Skill Gauge 8% up
    (Constant) DEF 10% up
    (Constant) MATK 10% up

    Skill Lv2

    Self

    (Opener) Skill Gauge 11% up
    (Constant) DEF 15% up
    (Constant) MATK 15% up

    Ally with the highest ATK

    (Opener) Skill Gauge 11% up
    (Constant) ATK 15% up
    (Constant) MDEF 15% up

    Ally with the highest MATK

    (Opener) Skill Gauge 11% up
    (Constant) DEF 15% up
    (Constant) MATK 15% up

    Skill Lv3

    Self

    (Opener) Skill Gauge 14% up
    (Constant) DEF 20% up
    (Constant) MATK 20% up

    Ally with the highest ATK

    (Opener) Skill Gauge 14% up
    (Constant) ATK 20% up
    (Constant) MDEF 20% up

    Ally with the highest MATK

    (Opener) Skill Gauge 14% up
    (Constant) DEF 20% up
    (Constant) MATK 20% up

    Skill Lv4

    Self

    (Opener) Skill Gauge 17% up
    (Constant) DEF 25% up
    (Constant) MATK 25% up

    Ally with the highest ATK

    (Opener) Skill Gauge 17% up
    (Constant) ATK 25% up
    (Constant) MDEF 25% up

    Ally with the highest MATK

    (Opener) Skill Gauge 17% up
    (Constant) DEF 25% up
    (Constant) MATK 25% up

    Skill Lv5

    Self

    (Opener) Skill Gauge 20% up
    (Constant) DEF 30% up
    (Constant) MATK 30% up

    Ally with the highest ATK

    (Opener) Skill Gauge 20% up
    (Constant) ATK 30% up
    (Constant) MDEF 30% up

    Ally with the highest MATK

    (Opener) Skill Gauge 20% up
    (Constant) DEF 30% up
    (Constant) MATK 30% up

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) 10% damage up against Aesir

    Skill Lv2

    All Allies

    (Constant) Damage up 25% against grounded enemies
    (Constant) 15% damage up against Aesir

    Skill Lv3

    All Allies

    (Constant) Damage up 30% against grounded enemies
    (Constant) 20% damage up against Aesir

    Skill Lv4

    All Allies

    (Constant) Damage up 35% against grounded enemies
    (Constant) 25% damage up against Aesir

    Skill Lv5

    All Allies

    (Constant) Damage up 40% against grounded enemies
    (Constant) 30% damage up against Aesir

    Name
    Cursed Stigma (Op/Con)
    Skill Lv1

    All Allies

    (Constant) HP 10% up
    (Opener) Brand Resistance 20% up x 10 turns
    (Opener) Curse Resistance 20% up x 10 turns

    Skill Lv2

    All Allies

    (Constant) HP 15% up
    (Opener) Brand Resistance 40% up x 10 turns
    (Opener) Curse Resistance 40% up x 10 turns

    Skill Lv3

    All Allies

    (Constant) HP 20% up
    (Opener) Brand Resistance 60% up x 10 turns
    (Opener) Curse Resistance 60% up x 10 turns

    Skill Lv4

    All Allies

    (Constant) HP 25% up
    (Opener) Brand Resistance 80% up x 10 turns
    (Opener) Curse Resistance 80% up x 10 turns

    Skill Lv5

    All Allies

    (Constant) HP 30% up
    (Opener) Brand Resistance 100% up x 10 turns
    (Opener) Curse Resistance 100% up x 10 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,846
    140
    171
    154
    145
    195
    149
    171
    Max※1
    92,486
    1,793
    14,717
    7,064
    4,833
    5,198
    4,152
    5,537
    Max※2
    95,951
    2,167
    15,112
    7,400
    5,184
    5,683
    4,452
    5,988

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Wing Orb

    Life Orb

    Guard Orb

    Wing Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Steed Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Colt Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Steed Orb

    Fox Orb

    Scorpion Orb

    Priest Orb

    Bluefruit Orb

    Duskmist Orb

    Duskmist Orb

    Verdwyrm Orb

    Luxfang Orb

    Duskmist Orb

    Verdwyrm Orb

    Duskmist Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Luxfang Orb

    Verdwyrm Orb

    Duskmist Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Noxshell Orb

    Verdwyrm Orb

    Otho Orb

    Quicksand Orb

    Ninja Orb

    Ghost Orb

    Fullmoon Orb

    Ghost Orb

    Bishop Orb

    Quicksand Orb

    Sage Orb

    Otho Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Ghost Orb

    Bishop Orb

    Fullmoon Orb

    Valor Orb

    Bishop Orb

    Envy Orb

    Berserker Orb

    Paladin Orb

    Fullmoon Orb

    Fullmoon Orb

    Bishop Orb

    Sloth Orb

    Sage Orb

    Bishop Orb

    Fullmoon Orb

    Fullmoon Orb

    Space Time Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Holy Bear Orb (Celestial)

    Wicked Bear Orb (Celestial)

    Holy Fox Orb (Celestial)

    Wicked Fox Orb (Celestial)

    Holy Ox Orb (Celestial)

    Wicked Ox Orb (Celestial)

    Holy Eagle Orb (Celestial)

    Wicked Eagle Orb (Celestial)

    Holy Hawk Orb (Celestial)

    Hunger Orb (Celestial)

    Recital Orb (Celestial)

    Iceberg Orb (Celestial)

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