Summer Tranquility Ruistagisa
●
Basic Info
●
Action Skill
Element
Self
Frenzy x 3 turns
Light Ring x 3 turns
Sureshot x 3 turns
All Allies
Damage up 40% against Dark element enemies x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Resolute x 3 turns
Master x 3 turns
MATK 40% up x 3 turns
All Enemies
Light Element Resistance 30% down x 3 turns
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
Ill Omen x2 times *Shortens beneficial effects by 1 turn(s)
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
Status Ailment Resistance 40% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Front Enemy
Remove Barrier
Remove Shield
500% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Reckoning x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
300% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Blind x 3 turns *Only affects Grounded Heroes
Self
Frenzy x 3 turns
Light Ring x 3 turns
Sureshot x 3 turns
All Allies
Damage up 40% against Dark element enemies x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Resolute x 3 turns
Master x 3 turns
MATK 42% up x 3 turns
All Enemies
Light Element Resistance 30% down x 3 turns
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
Ill Omen x2 times *Shortens beneficial effects by 1 turn(s)
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
Status Ailment Resistance 42% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Front Enemy
Remove Barrier
Remove Shield
520% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Reckoning x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
320% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Blind x 3 turns *Only affects Grounded Heroes
Self
Frenzy x 3 turns
Light Ring x 3 turns
Sureshot x 3 turns
All Allies
Damage up 40% against Dark element enemies x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Resolute x 3 turns
Master x 3 turns
MATK 44% up x 3 turns
All Enemies
Light Element Resistance 30% down x 3 turns
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
Ill Omen x2 times *Shortens beneficial effects by 1 turn(s)
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
Status Ailment Resistance 44% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Front Enemy
Remove Barrier
Remove Shield
540% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Reckoning x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
340% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Blind x 3 turns *Only affects Grounded Heroes
Self
Frenzy x 3 turns
Light Ring x 3 turns
Sureshot x 3 turns
All Allies
Damage up 40% against Dark element enemies x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Resolute x 3 turns
Master x 3 turns
MATK 46% up x 3 turns
All Enemies
Light Element Resistance 30% down x 3 turns
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
Ill Omen x2 times *Shortens beneficial effects by 1 turn(s)
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
Status Ailment Resistance 46% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Front Enemy
Remove Barrier
Remove Shield
560% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Reckoning x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
360% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Blind x 3 turns *Only affects Grounded Heroes
Self
Frenzy x 3 turns
Light Ring x 3 turns
Sureshot x 3 turns
All Allies
Damage up 40% against Dark element enemies x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Resolute x 3 turns
Master x 3 turns
MATK 48% up x 3 turns
All Enemies
Light Element Resistance 30% down x 3 turns
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
Ill Omen x2 times *Shortens beneficial effects by 1 turn(s)
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
Status Ailment Resistance 48% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Front Enemy
Remove Barrier
Remove Shield
580% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Reckoning x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
380% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Blind x 3 turns *Only affects Grounded Heroes
Self
Frenzy x 3 turns
Light Ring x 3 turns
Sureshot x 3 turns
All Allies
Damage up 40% against Dark element enemies x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Resolute x 3 turns
Master x 3 turns
MATK 50% up x 3 turns
All Enemies
Light Element Resistance 30% down x 3 turns
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
Ill Omen x2 times *Shortens beneficial effects by 1 turn(s)
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
Status Ailment Resistance 50% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Front Enemy
Remove Barrier
Remove Shield
600% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Reckoning x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
3 front Enemies
400% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Blind x 3 turns *Only affects Grounded Heroes
●
Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
●
Passive Skill
Self
(Constant) Damage up 10% against grounded enemies
(Constant) Light Element damage 10% up
All Allies Excluding Self
(Constant) Damage up 10% against grounded enemies
(Constant) Light Element damage 20% up
Self
(Constant) Damage up 20% against grounded enemies
(Constant) Light Element damage 20% up
All Allies Excluding Self
(Constant) Damage up 15% against grounded enemies
(Constant) Light Element damage 25% up
Self
(Constant) Damage up 30% against grounded enemies
(Constant) Light Element damage 30% up
All Allies Excluding Self
(Constant) Damage up 20% against grounded enemies
(Constant) Light Element damage 30% up
Self
(Constant) Damage up 40% against grounded enemies
(Constant) Light Element damage 40% up
All Allies Excluding Self
(Constant) Damage up 25% against grounded enemies
(Constant) Light Element damage 35% up
Self
(Constant) Damage up 50% against grounded enemies
(Constant) Light Element damage 50% up
All Allies Excluding Self
(Constant) Damage up 30% against grounded enemies
(Constant) Light Element damage 40% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 10% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 15% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 20% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 25% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest MATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MATK 30% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
Self
(Constant) Pitchain Resistance 20% up
(Constant) Brand Resistance 20% up
All Allies Excluding Self
(Opener) Pitchain Resistance 20% up x 10 turns
(Opener) Brand Resistance 20% up x 10 turns
All Grounded Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 35% up
(Constant) Brand Resistance 40% up
All Allies Excluding Self
(Opener) Pitchain Resistance 35% up x 10 turns
(Opener) Brand Resistance 40% up x 10 turns
All Grounded Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 50% up
(Constant) Brand Resistance 60% up
All Allies Excluding Self
(Opener) Pitchain Resistance 50% up x 10 turns
(Opener) Brand Resistance 60% up x 10 turns
All Grounded Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 65% up
(Constant) Brand Resistance 80% up
All Allies Excluding Self
(Opener) Pitchain Resistance 65% up x 10 turns
(Opener) Brand Resistance 80% up x 10 turns
All Grounded Enemies
(Opener) Thunderchain x 5 turns
Self
(Constant) Pitchain Resistance 80% up
(Constant) Brand Resistance 100% up
All Allies Excluding Self
(Opener) Pitchain Resistance 80% up x 10 turns
(Opener) Brand Resistance 100% up x 10 turns
All Grounded Enemies
(Opener) Thunderchain x 5 turns
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Wing Orb
Life Orb
Guard Orb
Wing Orb
Hide Orb
Fruit Orb
Mage Orb
Steed Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Priest Orb
Colt Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Priest Orb
Bluefruit Orb
Duskmist Orb
Duskmist Orb
Verdwyrm Orb
Luxfang Orb
Duskmist Orb
Verdwyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxfang Orb
Verdwyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Verdwyrm Orb
Otho Orb
Quicksand Orb
Ninja Orb
Ghost Orb
Fullmoon Orb
Ghost Orb
Bishop Orb
Quicksand Orb
Sage Orb
Otho Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Ghost Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Bishop Orb
Envy Orb
Berserker Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Celestial)
Wicked Bear Orb (Celestial)
Holy Fox Orb (Celestial)
Wicked Fox Orb (Celestial)
Holy Ox Orb (Celestial)
Wicked Ox Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
[+] See More
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.