Summer Tranquility Ruistagisa

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Summer Tranquility Ruistagisa
    Type
    Race
    Celestial
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Seaside Secret
    Effect

    Self

    Frenzy x 3 turns
    Light Ring x 3 turns
    Sureshot x 3 turns

    All Allies

    Damage up 40% against Dark element enemies x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Resolute x 3 turns
    Master x 3 turns
    MATK 40% up x 3 turns

    All Enemies

    Light Element Resistance 30% down x 3 turns
    DEF 50% down x 3 turns
    MDEF 50% down x 3 turns
    Ill Omen x2 times *Shortens beneficial effects by 1 turn(s)
    Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Status Ailment Resistance 40% down x 3 turns
    Holychain x 3 turns *Only affects Grounded Heroes

    Front Enemy

    Remove Barrier
    Remove Shield
    500% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    300% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Blind x 3 turns *Only affects Grounded Heroes

    Name
    Seaside Secret
    Effect

    Self

    Frenzy x 3 turns
    Light Ring x 3 turns
    Sureshot x 3 turns

    All Allies

    Damage up 40% against Dark element enemies x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Resolute x 3 turns
    Master x 3 turns
    MATK 42% up x 3 turns

    All Enemies

    Light Element Resistance 30% down x 3 turns
    DEF 50% down x 3 turns
    MDEF 50% down x 3 turns
    Ill Omen x2 times *Shortens beneficial effects by 1 turn(s)
    Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Status Ailment Resistance 42% down x 3 turns
    Holychain x 3 turns *Only affects Grounded Heroes

    Front Enemy

    Remove Barrier
    Remove Shield
    520% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    320% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Blind x 3 turns *Only affects Grounded Heroes

    Name
    Seaside Secret
    Effect

    Self

    Frenzy x 3 turns
    Light Ring x 3 turns
    Sureshot x 3 turns

    All Allies

    Damage up 40% against Dark element enemies x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Resolute x 3 turns
    Master x 3 turns
    MATK 44% up x 3 turns

    All Enemies

    Light Element Resistance 30% down x 3 turns
    DEF 50% down x 3 turns
    MDEF 50% down x 3 turns
    Ill Omen x2 times *Shortens beneficial effects by 1 turn(s)
    Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Status Ailment Resistance 44% down x 3 turns
    Holychain x 3 turns *Only affects Grounded Heroes

    Front Enemy

    Remove Barrier
    Remove Shield
    540% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    340% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Blind x 3 turns *Only affects Grounded Heroes

    Name
    Seaside Secret
    Effect

    Self

    Frenzy x 3 turns
    Light Ring x 3 turns
    Sureshot x 3 turns

    All Allies

    Damage up 40% against Dark element enemies x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Resolute x 3 turns
    Master x 3 turns
    MATK 46% up x 3 turns

    All Enemies

    Light Element Resistance 30% down x 3 turns
    DEF 50% down x 3 turns
    MDEF 50% down x 3 turns
    Ill Omen x2 times *Shortens beneficial effects by 1 turn(s)
    Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Status Ailment Resistance 46% down x 3 turns
    Holychain x 3 turns *Only affects Grounded Heroes

    Front Enemy

    Remove Barrier
    Remove Shield
    560% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    360% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Blind x 3 turns *Only affects Grounded Heroes

    Name
    Seaside Secret
    Effect

    Self

    Frenzy x 3 turns
    Light Ring x 3 turns
    Sureshot x 3 turns

    All Allies

    Damage up 40% against Dark element enemies x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Resolute x 3 turns
    Master x 3 turns
    MATK 48% up x 3 turns

    All Enemies

    Light Element Resistance 30% down x 3 turns
    DEF 50% down x 3 turns
    MDEF 50% down x 3 turns
    Ill Omen x2 times *Shortens beneficial effects by 1 turn(s)
    Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Status Ailment Resistance 48% down x 3 turns
    Holychain x 3 turns *Only affects Grounded Heroes

    Front Enemy

    Remove Barrier
    Remove Shield
    580% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    380% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Blind x 3 turns *Only affects Grounded Heroes

    Name
    Seaside Secret
    Effect

    Self

    Frenzy x 3 turns
    Light Ring x 3 turns
    Sureshot x 3 turns

    All Allies

    Damage up 40% against Dark element enemies x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Resolute x 3 turns
    Master x 3 turns
    MATK 50% up x 3 turns

    All Enemies

    Light Element Resistance 30% down x 3 turns
    DEF 50% down x 3 turns
    MDEF 50% down x 3 turns
    Ill Omen x2 times *Shortens beneficial effects by 1 turn(s)
    Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Status Ailment Resistance 50% down x 3 turns
    Holychain x 3 turns *Only affects Grounded Heroes

    Front Enemy

    Remove Barrier
    Remove Shield
    600% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Reckoning x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 front Enemies

    400% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Blind x 3 turns *Only affects Grounded Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Holy Ground (Con.)
    Skill Lv1

    Self

    (Constant) Damage up 10% against grounded enemies
    (Constant) Light Element damage 10% up

    All Allies Excluding Self

    (Constant) Damage up 10% against grounded enemies
    (Constant) Light Element damage 20% up

    Skill Lv2

    Self

    (Constant) Damage up 20% against grounded enemies
    (Constant) Light Element damage 20% up

    All Allies Excluding Self

    (Constant) Damage up 15% against grounded enemies
    (Constant) Light Element damage 25% up

    Skill Lv3

    Self

    (Constant) Damage up 30% against grounded enemies
    (Constant) Light Element damage 30% up

    All Allies Excluding Self

    (Constant) Damage up 20% against grounded enemies
    (Constant) Light Element damage 30% up

    Skill Lv4

    Self

    (Constant) Damage up 40% against grounded enemies
    (Constant) Light Element damage 40% up

    All Allies Excluding Self

    (Constant) Damage up 25% against grounded enemies
    (Constant) Light Element damage 35% up

    Skill Lv5

    Self

    (Constant) Damage up 50% against grounded enemies
    (Constant) Light Element damage 50% up

    All Allies Excluding Self

    (Constant) Damage up 30% against grounded enemies
    (Constant) Light Element damage 40% up

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 10% up

    Skill Lv2

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 15% up

    Skill Lv3

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 20% up

    Skill Lv4

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 25% up

    Skill Lv5

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest MATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) MATK 30% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Lightning Rage (Op/Con)
    Skill Lv1

    Self

    (Constant) Pitchain Resistance 20% up
    (Constant) Brand Resistance 20% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 20% up x 10 turns
    (Opener) Brand Resistance 20% up x 10 turns

    All Grounded Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv2

    Self

    (Constant) Pitchain Resistance 35% up
    (Constant) Brand Resistance 40% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 35% up x 10 turns
    (Opener) Brand Resistance 40% up x 10 turns

    All Grounded Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv3

    Self

    (Constant) Pitchain Resistance 50% up
    (Constant) Brand Resistance 60% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 50% up x 10 turns
    (Opener) Brand Resistance 60% up x 10 turns

    All Grounded Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv4

    Self

    (Constant) Pitchain Resistance 65% up
    (Constant) Brand Resistance 80% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 65% up x 10 turns
    (Opener) Brand Resistance 80% up x 10 turns

    All Grounded Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv5

    Self

    (Constant) Pitchain Resistance 80% up
    (Constant) Brand Resistance 100% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 80% up x 10 turns
    (Opener) Brand Resistance 100% up x 10 turns

    All Grounded Enemies

    (Opener) Thunderchain x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,561
    148
    171
    144
    141
    210
    156
    184
    Max※1
    60,519
    1,823
    14,717
    5,828
    4,820
    7,878
    5,244
    7,212
    Max※2
    63,984
    2,197
    15,112
    6,164
    5,171
    8,363
    5,545
    7,663

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Wing Orb

    Life Orb

    Guard Orb

    Wing Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Steed Orb

    Fox Orb

    Raven Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Colt Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Steed Orb

    Fox Orb

    Scorpion Orb

    Priest Orb

    Bluefruit Orb

    Duskmist Orb

    Duskmist Orb

    Verdwyrm Orb

    Luxfang Orb

    Duskmist Orb

    Verdwyrm Orb

    Duskmist Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Luxfang Orb

    Verdwyrm Orb

    Duskmist Orb

    Cervus Orb

    Pavo Orb

    Aquila Orb

    Noxshell Orb

    Verdwyrm Orb

    Otho Orb

    Quicksand Orb

    Ninja Orb

    Ghost Orb

    Fullmoon Orb

    Ghost Orb

    Bishop Orb

    Quicksand Orb

    Sage Orb

    Otho Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Ghost Orb

    Bishop Orb

    Fullmoon Orb

    Valor Orb

    Bishop Orb

    Envy Orb

    Berserker Orb

    Paladin Orb

    Fullmoon Orb

    Fullmoon Orb

    Bishop Orb

    Sloth Orb

    Sage Orb

    Bishop Orb

    Fullmoon Orb

    Fullmoon Orb

    Space Time Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Underworld Orb

    Valorous King Orb

    Valorous King Orb

    Valkyrie Orb

    Valkyrie Orb

    Holywyrm Orb

    Holy Bear Orb (Celestial)

    Wicked Bear Orb (Celestial)

    Holy Fox Orb (Celestial)

    Wicked Fox Orb (Celestial)

    Holy Ox Orb (Celestial)

    Wicked Ox Orb (Celestial)

    Holy Eagle Orb (Celestial)

    Wicked Eagle Orb (Celestial)

    Holy Hawk Orb (Celestial)

    Hunger Orb (Celestial)

    Recital Orb (Celestial)

    Iceberg Orb (Celestial)

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