Observer Austur
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Basic Info
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Action Skill
Element
Front Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Self
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
All Allies
Master x 3 turns
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Grace x 3
[On Grace]All Allies
Status Ailment Resistance 60% up x 1 turn
HP 50% up x 1 turn
[On Grace]Ally with the highest MATK
Skill Gauge 5% up
3 random Enemies
Status Ailment Resistance 50% down x 3 turns
Skill Gauge 20% down
2 Enemies with the highest ATK
200% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest MATK
200% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest DEF
200% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest MDEF
200% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
Front Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Self
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
All Allies
Master x 3 turns
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Grace x 3
[On Grace]All Allies
Status Ailment Resistance 60% up x 1 turn
HP 50% up x 1 turn
[On Grace]Ally with the highest MATK
Skill Gauge 5% up
3 random Enemies
Status Ailment Resistance 50% down x 3 turns
Skill Gauge 20% down
DEF 6% down x 3 turns
MDEF 6% down x 3 turns
2 Enemies with the highest ATK
218% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest MATK
218% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest DEF
218% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest MDEF
218% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
Front Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Self
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
All Allies
Master x 3 turns
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Grace x 3
[On Grace]All Allies
Status Ailment Resistance 60% up x 1 turn
HP 50% up x 1 turn
[On Grace]Ally with the highest MATK
Skill Gauge 5% up
3 random Enemies
Status Ailment Resistance 50% down x 3 turns
Skill Gauge 20% down
DEF 12% down x 3 turns
MDEF 12% down x 3 turns
2 Enemies with the highest ATK
236% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest MATK
236% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest DEF
236% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest MDEF
236% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
Front Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Self
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
All Allies
Master x 3 turns
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Grace x 3
[On Grace]All Allies
Status Ailment Resistance 60% up x 1 turn
HP 50% up x 1 turn
[On Grace]Ally with the highest MATK
Skill Gauge 5% up
3 random Enemies
Status Ailment Resistance 50% down x 3 turns
Skill Gauge 20% down
DEF 18% down x 3 turns
MDEF 18% down x 3 turns
2 Enemies with the highest ATK
254% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest MATK
254% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest DEF
254% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest MDEF
254% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
Front Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Self
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
All Allies
Master x 3 turns
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Grace x 3
[On Grace]All Allies
Status Ailment Resistance 60% up x 1 turn
HP 50% up x 1 turn
[On Grace]Ally with the highest MATK
Skill Gauge 5% up
3 random Enemies
Status Ailment Resistance 50% down x 3 turns
Skill Gauge 20% down
DEF 24% down x 3 turns
MDEF 24% down x 3 turns
2 Enemies with the highest ATK
272% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest MATK
272% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest DEF
272% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest MDEF
272% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
Front Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Self
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
All Allies
Master x 3 turns
Quick x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Grace x 3
[On Grace]All Allies
Status Ailment Resistance 60% up x 1 turn
HP 50% up x 1 turn
[On Grace]Ally with the highest MATK
Skill Gauge 5% up
3 random Enemies
Status Ailment Resistance 50% down x 3 turns
Skill Gauge 20% down
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
2 Enemies with the highest ATK
290% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest MATK
290% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest DEF
290% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
2 Enemies with the highest MDEF
290% Light MATK damage *Ignores Shields
Thunderchain x 3 turns *Only affects Aesir, Dwarf, and Therian heroes
Light Element Resistance 5% down x 3 turns
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
All Allies
(Constant) 10% damage up against Beasts
(Constant) Light Element damage 10% up
All Allies
(Constant) 15% damage up against Beasts
(Constant) Light Element damage 15% up
All Allies
(Constant) 20% damage up against Beasts
(Constant) Light Element damage 20% up
All Allies
(Constant) 25% damage up against Beasts
(Constant) Light Element damage 25% up
All Allies
(Constant) 30% damage up against Beasts
(Constant) Light Element damage 30% up
3 front Allies
(Opener) Skill Gauge 8% up
(Constant) ATK 8% up
(Constant) MATK 8% up
3 front Allies
(Opener) Skill Gauge 11% up
(Constant) ATK 11% up
(Constant) MATK 11% up
3 front Allies
(Opener) Skill Gauge 14% up
(Constant) ATK 14% up
(Constant) MATK 14% up
3 front Allies
(Opener) Skill Gauge 17% up
(Constant) ATK 17% up
(Constant) MATK 17% up
3 front Allies
(Opener) Skill Gauge 20% up
(Constant) ATK 20% up
(Constant) MATK 20% up
All Allies
(Constant) All Stats 10% up
All Allies
(Constant) All Stats 15% up
All Allies
(Constant) All Stats 20% up
All Allies
(Constant) All Stats 25% up
All Allies
(Constant) All Stats 30% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Eye Orb
Life Orb
Guard Orb
Eye Orb
Hide Orb
Fruit Orb
Mage Orb
Steed Orb
Fox Orb
Raven Orb
Steed Orb
Bluefruit Orb
Priest Orb
Colt Orb
Fox Orb
Scorpion Orb
Steed Orb
Bluefruit Orb
Mage Orb
Steed Orb
Fox Orb
Scorpion Orb
Priest Orb
Bluefruit Orb
Duskmist Orb
Duskmist Orb
Verdwyrm Orb
Luxfang Orb
Duskmist Orb
Verdwyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Aquila Orb
Luxfang Orb
Verdwyrm Orb
Duskmist Orb
Cervus Orb
Pavo Orb
Aquila Orb
Noxshell Orb
Verdwyrm Orb
Otho Orb
Quicksand Orb
Ninja Orb
Ghost Orb
Fullmoon Orb
Ghost Orb
Bishop Orb
Quicksand Orb
Sage Orb
Otho Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Ghost Orb
Bishop Orb
Fullmoon Orb
Valor Orb
Bishop Orb
Envy Orb
Berserker Orb
Paladin Orb
Fullmoon Orb
Fullmoon Orb
Bishop Orb
Sloth Orb
Sage Orb
Bishop Orb
Fullmoon Orb
Fullmoon Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Purgatory Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Underworld Orb
Valorous King Orb
Valorous King Orb
Valkyrie Orb
Valkyrie Orb
Holywyrm Orb
Holy Bear Orb (Celestial)
Wicked Bear Orb (Celestial)
Holy Fox Orb (Celestial)
Wicked Fox Orb (Celestial)
Holy Ox Orb (Celestial)
Wicked Ox Orb (Celestial)
Holy Eagle Orb (Celestial)
Wicked Eagle Orb (Celestial)
Holy Hawk Orb (Celestial)
Hunger Orb (Celestial)
Recital Orb (Celestial)
Iceberg Orb (Celestial)
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