Virtuous Guard Lindwurm
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Basic Info
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Action Skill
Element
Self
Light Ring x 3 turns
Frenzy x 3 turns
3 Allies with the highest ATK
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
All Allies
Master x 3 turns
Feint x 3 turns
[On Dodge] Self
ATK 30% up x 3 turns
[On Dodge] Enemy with the lowest HP
120% Light ATK damage *Ignores Counterattacks
Front Enemy
DEF 30% down x 3 turns
200% Light ATK damage
Back Enemy
DEF 30% down x 3 turns
200% Light ATK damage
2 Enemies with the lowest HP
DEF 30% down x 3 turns
180% Light ATK damage
Thunderchain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
All Enemies
160% Light ATK damage
Holychain x 3 turns *Only affects Airborne Heroes
Self
Light Ring x 3 turns
Frenzy x 3 turns
3 Allies with the highest ATK
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
All Allies
Master x 3 turns
Feint x 3 turns
[On Dodge] Self
ATK 30% up x 3 turns
[On Dodge] Enemy with the lowest HP
140% Light ATK damage *Ignores Counterattacks
Front Enemy
DEF 34% down x 3 turns
220% Light ATK damage
Back Enemy
DEF 34% down x 3 turns
220% Light ATK damage
2 Enemies with the lowest HP
DEF 34% down x 3 turns
200% Light ATK damage
Thunderchain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
All Enemies
180% Light ATK damage
MDEF 10% down x 3 turns
Holychain x 3 turns *Only affects Airborne Heroes
Self
Light Ring x 3 turns
Frenzy x 3 turns
3 Allies with the highest ATK
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
All Allies
Master x 3 turns
Feint x 3 turns
[On Dodge] Self
ATK 30% up x 3 turns
[On Dodge] Enemy with the lowest HP
160% Light ATK damage *Ignores Counterattacks
Front Enemy
DEF 38% down x 3 turns
240% Light ATK damage
Back Enemy
DEF 38% down x 3 turns
240% Light ATK damage
2 Enemies with the lowest HP
DEF 38% down x 3 turns
220% Light ATK damage
Thunderchain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
All Enemies
200% Light ATK damage
MDEF 15% down x 3 turns
Holychain x 3 turns *Only affects Airborne Heroes
Self
Light Ring x 3 turns
Frenzy x 3 turns
3 Allies with the highest ATK
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
All Allies
Master x 3 turns
Feint x 3 turns
[On Dodge] Self
ATK 30% up x 3 turns
[On Dodge] Enemy with the lowest HP
180% Light ATK damage *Ignores Counterattacks
Front Enemy
DEF 42% down x 3 turns
260% Light ATK damage
Back Enemy
DEF 42% down x 3 turns
260% Light ATK damage
2 Enemies with the lowest HP
DEF 42% down x 3 turns
240% Light ATK damage
Thunderchain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
All Enemies
220% Light ATK damage
MDEF 20% down x 3 turns
Holychain x 3 turns *Only affects Airborne Heroes
Self
Light Ring x 3 turns
Frenzy x 3 turns
3 Allies with the highest ATK
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
All Allies
Master x 3 turns
Feint x 3 turns
[On Dodge] Self
ATK 30% up x 3 turns
[On Dodge] Enemy with the lowest HP
200% Light ATK damage *Ignores Counterattacks
Front Enemy
DEF 46% down x 3 turns
280% Light ATK damage
Back Enemy
DEF 46% down x 3 turns
280% Light ATK damage
2 Enemies with the lowest HP
DEF 46% down x 3 turns
260% Light ATK damage
Thunderchain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
All Enemies
240% Light ATK damage
MDEF 25% down x 3 turns
Holychain x 3 turns *Only affects Airborne Heroes
Self
Light Ring x 3 turns
Frenzy x 3 turns
3 Allies with the highest ATK
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
All Allies
Master x 3 turns
Feint x 3 turns
[On Dodge] Self
ATK 30% up x 3 turns
[On Dodge] Enemy with the lowest HP
220% Light ATK damage *Ignores Counterattacks
Front Enemy
DEF 50% down x 3 turns
300% Light ATK damage
Back Enemy
DEF 50% down x 3 turns
300% Light ATK damage
2 Enemies with the lowest HP
DEF 50% down x 3 turns
280% Light ATK damage
Thunderchain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
All Enemies
260% Light ATK damage
MDEF 30% down x 3 turns
Holychain x 3 turns *Only affects Airborne Heroes
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
Light Element damage 20% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Master x 10 turns
Boon *Extends beneficial effects by 1 turn(s)
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Opener) Shadow Clone x 3 turns
(Opener) Status Ailment Resistance 50% up x 10 turns
(Constant) Light Element damage 20% up
Self
(Opener) Shadow Clone x 3 turns
(Opener) Status Ailment Resistance 55% up x 10 turns
(Constant) Light Element damage 25% up
Self
(Opener) Shadow Clone x 3 turns
(Opener) Status Ailment Resistance 60% up x 10 turns
(Constant) Light Element damage 30% up
Self
(Opener) Shadow Clone x 3 turns
(Opener) Status Ailment Resistance 65% up x 10 turns
(Constant) Light Element damage 35% up
Self
(Opener) Shadow Clone x 3 turns
(Opener) Status Ailment Resistance 70% up x 10 turns
(Constant) Light Element damage 40% up
All Allies
(Constant) Damage up 10% against airborne enemies
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Allies
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Allies
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Allies
(Constant) Damage up 25% against airborne enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Allies
(Constant) Damage up 30% against airborne enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
3 back Allies
(Opener) Quick x 5 turns
(Constant) ATK 10% up
(Constant) MATK 10% up
All Enemies
(Opener) Barrier Seal x 5 turns
3 back Allies
(Opener) Quick x 5 turns
(Constant) ATK 15% up
(Constant) MATK 15% up
All Enemies
(Opener) Barrier Seal x 5 turns
3 back Allies
(Opener) Quick x 5 turns
(Constant) ATK 20% up
(Constant) MATK 20% up
All Enemies
(Opener) Barrier Seal x 5 turns
3 back Allies
(Opener) Quick x 5 turns
(Constant) ATK 25% up
(Constant) MATK 25% up
All Enemies
(Opener) Barrier Seal x 5 turns
3 back Allies
(Opener) Quick x 5 turns
(Constant) ATK 30% up
(Constant) MATK 30% up
All Enemies
(Opener) Barrier Seal x 5 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Wing Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Wolf Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Hawk Orb
Wolf Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Wolf Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Thunder Orb
Dawnmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Aper Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Aper Orb
Luxshell Orb
Verdwyrm Orb
Paladin Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Berserker Orb
Quicksand Orb
Venus Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Gluttony Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Gluttony Orb
Venus Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Rainbow Orb
Ancient God Orb
Death Orb
Resurrection Orb
Hourglass Orb
Holywyrm Orb
Rainbow Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Rainbow Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Rainbow Orb
Ancient God Orb
Death Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Beast)
Holy Wolf Orb (Beast)
Wicked Wolf Orb (Beast)
Holy Boar Orb (Beast)
Holy Butterfly Orb (Beast)
Shell Orb (Beast)
Holy Eagle Orb (Beast)
Wicked Eagle Orb (Beast)
Holy Hawk Orb (Beast)
Hunger Orb (Beast)
Recital Orb (Beast)
Iceberg Orb (Beast)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Light Ring x 3 turns
Frenzy x 3 turns
3 Allies with the highest ATK
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
All Allies
Master x 3 turns
Feint x 3 turns
[On Dodge] Self
ATK 30% up x 3 turns
[On Dodge] Enemy with the lowest HP
120% Light ATK damage *Ignores Counterattacks
Front Enemy
DEF 30% down x 3 turns
200% Light ATK damage
Back Enemy
DEF 30% down x 3 turns
200% Light ATK damage
2 Enemies with the lowest HP
DEF 30% down x 3 turns
180% Light ATK damage
Thunderchain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
All Enemies
160% Light ATK damage
Holychain x 3 turns *Only affects Airborne Heroes
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Limit Burst
All Enemies
20% Light ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) Light Element damage 8% up
(Constant) MATK 8% up
(Constant) ATK 8% up
All Enemy Humans, Elves, Therians
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 9% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Constant) Light Element damage 11% up
(Constant) MATK 11% up
(Constant) ATK 11% up
All Enemy Humans, Elves, Therians
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) HP 12% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 15% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Constant) Light Element damage 14% up
(Constant) MATK 14% up
(Constant) ATK 14% up
All Enemy Humans, Elves, Therians
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) HP 18% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) Light Element damage 17% up
(Constant) MATK 17% up
(Constant) ATK 17% up
All Enemy Humans, Elves, Therians
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 21% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) HP 24% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 27% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) HP 30% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Constant) Light Element damage 20% up
(Constant) MATK 20% up
(Constant) ATK 20% up
All Enemy Humans, Elves, Therians
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.