Virtuous Guard Lindwurm

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Virtuous Guard Lindwurm
    Type
    Race
    Beast
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Judgment Saber
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    3 Allies with the highest ATK

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.

    All Allies

    Master x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    ATK 30% up x 3 turns

    [On Dodge] Enemy with the lowest HP

    120% Light ATK damage *Ignores Counterattacks

    Front Enemy

    DEF 30% down x 3 turns
    200% Light ATK damage

    Back Enemy

    DEF 30% down x 3 turns
    200% Light ATK damage

    2 Enemies with the lowest HP

    DEF 30% down x 3 turns
    180% Light ATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    160% Light ATK damage
    Holychain x 3 turns *Only affects Airborne Heroes

    Name
    Judgment Saber
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    3 Allies with the highest ATK

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.

    All Allies

    Master x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    ATK 30% up x 3 turns

    [On Dodge] Enemy with the lowest HP

    140% Light ATK damage *Ignores Counterattacks

    Front Enemy

    DEF 34% down x 3 turns
    220% Light ATK damage

    Back Enemy

    DEF 34% down x 3 turns
    220% Light ATK damage

    2 Enemies with the lowest HP

    DEF 34% down x 3 turns
    200% Light ATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    180% Light ATK damage
    MDEF 10% down x 3 turns
    Holychain x 3 turns *Only affects Airborne Heroes

    Name
    Judgment Saber
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    3 Allies with the highest ATK

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.

    All Allies

    Master x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    ATK 30% up x 3 turns

    [On Dodge] Enemy with the lowest HP

    160% Light ATK damage *Ignores Counterattacks

    Front Enemy

    DEF 38% down x 3 turns
    240% Light ATK damage

    Back Enemy

    DEF 38% down x 3 turns
    240% Light ATK damage

    2 Enemies with the lowest HP

    DEF 38% down x 3 turns
    220% Light ATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    200% Light ATK damage
    MDEF 15% down x 3 turns
    Holychain x 3 turns *Only affects Airborne Heroes

    Name
    Judgment Saber
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    3 Allies with the highest ATK

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.

    All Allies

    Master x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    ATK 30% up x 3 turns

    [On Dodge] Enemy with the lowest HP

    180% Light ATK damage *Ignores Counterattacks

    Front Enemy

    DEF 42% down x 3 turns
    260% Light ATK damage

    Back Enemy

    DEF 42% down x 3 turns
    260% Light ATK damage

    2 Enemies with the lowest HP

    DEF 42% down x 3 turns
    240% Light ATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    220% Light ATK damage
    MDEF 20% down x 3 turns
    Holychain x 3 turns *Only affects Airborne Heroes

    Name
    Judgment Saber
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    3 Allies with the highest ATK

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.

    All Allies

    Master x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    ATK 30% up x 3 turns

    [On Dodge] Enemy with the lowest HP

    200% Light ATK damage *Ignores Counterattacks

    Front Enemy

    DEF 46% down x 3 turns
    280% Light ATK damage

    Back Enemy

    DEF 46% down x 3 turns
    280% Light ATK damage

    2 Enemies with the lowest HP

    DEF 46% down x 3 turns
    260% Light ATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    240% Light ATK damage
    MDEF 25% down x 3 turns
    Holychain x 3 turns *Only affects Airborne Heroes

    Name
    Judgment Saber
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    3 Allies with the highest ATK

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.

    All Allies

    Master x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    ATK 30% up x 3 turns

    [On Dodge] Enemy with the lowest HP

    220% Light ATK damage *Ignores Counterattacks

    Front Enemy

    DEF 50% down x 3 turns
    300% Light ATK damage

    Back Enemy

    DEF 50% down x 3 turns
    300% Light ATK damage

    2 Enemies with the lowest HP

    DEF 50% down x 3 turns
    280% Light ATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    260% Light ATK damage
    MDEF 30% down x 3 turns
    Holychain x 3 turns *Only affects Airborne Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Lindwurm Burst
    Effect

    All Allies in Raid Battle

    Light Element damage 20% up x 30 seconds
    ATK 50% up x 30 seconds

    All Allies

    Master x 10 turns
    Boon *Extends beneficial effects by 1 turn(s)

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Fighting Synergy (Op/Con)
    Skill Lv1

    Self

    (Opener) Shadow Clone x 3 turns
    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Constant) Light Element damage 20% up

    Skill Lv2

    Self

    (Opener) Shadow Clone x 3 turns
    (Opener) Status Ailment Resistance 55% up x 10 turns
    (Constant) Light Element damage 25% up

    Skill Lv3

    Self

    (Opener) Shadow Clone x 3 turns
    (Opener) Status Ailment Resistance 60% up x 10 turns
    (Constant) Light Element damage 30% up

    Skill Lv4

    Self

    (Opener) Shadow Clone x 3 turns
    (Opener) Status Ailment Resistance 65% up x 10 turns
    (Constant) Light Element damage 35% up

    Skill Lv5

    Self

    (Opener) Shadow Clone x 3 turns
    (Opener) Status Ailment Resistance 70% up x 10 turns
    (Constant) Light Element damage 40% up

    Name
    Sky Master (Op/Con)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Name
    Origin Library <3> (Op/Con)
    Skill Lv1

    3 back Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 10% up
    (Constant) MATK 10% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv2

    3 back Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 15% up
    (Constant) MATK 15% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv3

    3 back Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 20% up
    (Constant) MATK 20% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv4

    3 back Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 25% up
    (Constant) MATK 25% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv5

    3 back Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 30% up
    (Constant) MATK 30% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,732
    226
    87
    165
    153
    195
    141
    171
    Max※1
    90,330
    12,505
    3,024
    7,366
    6,460
    6,573
    3,692
    6,490
    Max※2
    94,383
    12,937
    3,410
    7,715
    6,796
    7,033
    4,000
    6,952

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Wing Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Eagle Orb

    Wolf Orb

    Colt Orb

    Verdfruit Orb

    Warrior Orb

    Technique Orb

    Hawk Orb

    Wolf Orb

    Colt Orb

    Verdfruit Orb

    Warrior Orb

    Technique Orb

    Eagle Orb

    Wolf Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Thunder Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Aper Orb

    Luxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Aper Orb

    Luxshell Orb

    Verdwyrm Orb

    Paladin Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Berserker Orb

    Quicksand Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Mars Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Gluttony Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Gluttony Orb

    Venus Orb

    Mars Orb

    Newmoon Orb

    Blackwyrm Orb

    Rainbow Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Hourglass Orb

    Holywyrm Orb

    Rainbow Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Rainbow Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Rainbow Orb

    Ancient God Orb

    Death Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Beast)

    Holy Wolf Orb (Beast)

    Wicked Wolf Orb (Beast)

    Holy Boar Orb (Beast)

    Holy Butterfly Orb (Beast)

    Shell Orb (Beast)

    Holy Eagle Orb (Beast)

    Wicked Eagle Orb (Beast)

    Holy Hawk Orb (Beast)

    Hunger Orb (Beast)

    Recital Orb (Beast)

    Iceberg Orb (Beast)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Judgment Saber
    Effect

    Self

    Light Ring x 3 turns
    Frenzy x 3 turns

    3 Allies with the highest ATK

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.

    All Allies

    Master x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    ATK 30% up x 3 turns

    [On Dodge] Enemy with the lowest HP

    120% Light ATK damage *Ignores Counterattacks

    Front Enemy

    DEF 30% down x 3 turns
    200% Light ATK damage

    Back Enemy

    DEF 30% down x 3 turns
    200% Light ATK damage

    2 Enemies with the lowest HP

    DEF 30% down x 3 turns
    180% Light ATK damage
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes

    All Enemies

    160% Light ATK damage
    Holychain x 3 turns *Only affects Airborne Heroes

    ●

    Limit Burst

    Name
    Sacred Trinity
    Effect

    All Enemies

    20% Light ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Lightning Cage (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Light Element damage 8% up
    (Constant) MATK 8% up
    (Constant) ATK 8% up

    All Enemy Humans, Elves, Therians

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Lightning Cage (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Light Element damage 11% up
    (Constant) MATK 11% up
    (Constant) ATK 11% up

    All Enemy Humans, Elves, Therians

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Lightning Cage (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Light Element damage 14% up
    (Constant) MATK 14% up
    (Constant) ATK 14% up

    All Enemy Humans, Elves, Therians

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Life Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) HP 18% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Lightning Cage (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Light Element damage 17% up
    (Constant) MATK 17% up
    (Constant) ATK 17% up

    All Enemy Humans, Elves, Therians

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) HP 21% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Life Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) HP 24% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) HP 27% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Life Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) HP 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Lightning Cage (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Light Element damage 20% up
    (Constant) MATK 20% up
    (Constant) ATK 20% up

    All Enemy Humans, Elves, Therians

    (Opener) Thunderchain x 5 turns

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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