Sea Dragon Ofnir

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    2☆
    Name
    Sea Dragon Ofnir
    Type
    Race
    Beast
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Submersible
    Effect

    All Enemies

    20% Water MATK damage 8 times
    Silence x 3 turns *Only affects Therian, and Jotun heroes

    Status Effects

    ●

    Limit Burst

    Name
    Magic Downpour
    Effect

    All Enemies

    20% MATK damage 10 times

    All Allied Parties

    MATK 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,356
    127
    156
    123
    129
    166
    99
    162
    Max※1
    52,730
    3,863
    6,061
    4,479
    5,182
    5,941
    3,389
    6,538

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Shooting Orb

    Power Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Hawk Orb

    Whale Orb

    Steed Orb

    Verdfruit Orb

    Assassin Orb

    Knowledge Orb

    Eagle Orb

    Whale Orb

    Colt Orb

    Verdfruit Orb

    Priest Orb

    Technique Orb

    Eagle Orb

    Whale Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Star Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Aper Orb

    Noxwing Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Moby Orb

    Aper Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Mercury Orb

    Eclipse Orb

    Pegasus Orb

    King Orb

    Gluttony Orb

    Venus Orb

    Neptune Orb

    Fullmoon Orb

    Blackwyrm Orb

    Champion Orb

    Gluttony Orb

    Jupiter Orb

    Venus Orb

    Eclipse Orb

    Whitewyrm Orb

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Submersible
    Effect

    All Enemies

    20% Water MATK damage 8 times
    Silence x 3 turns *Only affects Therian, and Jotun heroes

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Water Origin <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 back Allies

    (Constant) 10% damage up against Jotun

    All Enemies

    (Opener) Water Wound x 5 turns

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Water Origin <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 back Allies

    (Constant) 15% damage up against Jotun

    All Enemies

    (Opener) Water Wound x 5 turns

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Water Origin <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 back Allies

    (Constant) 20% damage up against Jotun

    All Enemies

    (Opener) Water Wound x 5 turns

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Life Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) HP 18% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Water Origin <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 back Allies

    (Constant) 25% damage up against Jotun

    All Enemies

    (Opener) Water Wound x 5 turns

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) HP 21% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Life Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) HP 24% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) HP 27% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Life Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) HP 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Water Origin <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 back Allies

    (Constant) 30% damage up against Jotun

    All Enemies

    (Opener) Water Wound x 5 turns

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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