Armin Arlelt
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Basic Info
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Action Skill
Element
Self
All Stats 20% up x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Sureshot x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
Overpower x 3 turns
Skill Gauge 10% up
All Enemies
400% Light ATK damage *Ignores Shields *Ignores Barriers
Holychain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Skill Gauge 10% down
Self
All Stats 20% up x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Sureshot x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
Overpower x 3 turns
Skill Gauge 10% up
All Enemies
420% Light ATK damage *Ignores Shields *Ignores Barriers
Holychain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Skill Gauge 11% down
Self
All Stats 20% up x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Sureshot x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
Overpower x 3 turns
Skill Gauge 10% up
All Enemies
440% Light ATK damage *Ignores Shields *Ignores Barriers
Holychain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Skill Gauge 12% down
Self
All Stats 20% up x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Sureshot x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
Overpower x 3 turns
Skill Gauge 10% up
All Enemies
460% Light ATK damage *Ignores Shields *Ignores Barriers
Holychain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Skill Gauge 13% down
Self
All Stats 20% up x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Sureshot x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
Overpower x 3 turns
Skill Gauge 10% up
All Enemies
480% Light ATK damage *Ignores Shields *Ignores Barriers
Holychain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Skill Gauge 14% down
Self
All Stats 20% up x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Sureshot x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
Overpower x 3 turns
Skill Gauge 10% up
All Enemies
500% Light ATK damage *Ignores Shields *Ignores Barriers
Holychain x 3 turns *Only affects Grounded Heroes
Reckoning x 3 turns *Only affects Grounded Heroes
Skill Gauge 15% down
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Light ATK damage 3 times
Light Element Resistance 20% down x 10 turns
All Allies in Raid Battle
Light Element damage 50% up x 30 seconds
ATK 20% up x 30 seconds
50% damage up against Jotun x 30 seconds
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
(Constant) Divine Punishment Resistance 20% up
(Constant) Decay Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
(Constant) Divine Punishment Resistance 40% up
(Constant) Decay Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
(Constant) Divine Punishment Resistance 60% up
(Constant) Decay Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
(Constant) Divine Punishment Resistance 80% up
(Constant) Decay Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
(Constant) Divine Punishment Resistance 100% up
(Constant) Decay Resistance 100% up
Self
(Opener) Frenzy x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) All Stats 10% up
Self
(Opener) Frenzy x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) All Stats 15% up
Self
(Opener) Frenzy x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) All Stats 20% up
Self
(Opener) Frenzy x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) All Stats 25% up
Self
(Opener) Frenzy x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) All Stats 30% up
All Allies
(Constant) 10% damage up against Jotun
(Constant) Light Element damage 8% up
All Allies
(Constant) 15% damage up against Jotun
(Constant) Light Element damage 11% up
All Allies
(Constant) 20% damage up against Jotun
(Constant) Light Element damage 14% up
All Allies
(Constant) 25% damage up against Jotun
(Constant) Light Element damage 17% up
All Allies
(Constant) 30% damage up against Jotun
(Constant) Light Element damage 20% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 8% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 11% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 14% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 17% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Guard Orb
Power Orb
Wing Orb
Shell Orb
Fruit Orb
Priest Orb
Technique Orb
Eagle Orb
Cat Orb
Steed Orb
Verdfruit Orb
Warrior Orb
Knowledge Orb
Hawk Orb
Boar Orb
Steed Orb
Verdfruit Orb
Knight Orb
Technique Orb
Eagle Orb
Cat Orb
Wyrm Orb
Verdfruit Orb
Luxsea Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Taurus Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Taurus Orb
Noxshell Orb
Verdwyrm Orb
Paladin Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Berserker Orb
Quicksand Orb
Mars Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Wrath Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
Champion Orb
Wrath Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Frozen Land Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Holywyrm Orb
Frozen Land Orb
Death Orb
Ancient God Orb
War God Orb
Goddess Orb
Unholywyrm Orb
Frozen Land Orb
Ancient God Orb
Death Orb
Goddess Orb
Domination Orb
Holywyrm Orb
Frozen Land Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Domination Orb
Unholywyrm Orb
Wicked Hawk Orb (Jotun)
Holy Wolf Orb (Jotun)
Wicked Wolf Orb (Jotun)
Holy Boar Orb (Jotun)
Holy Butterfly Orb (Jotun)
Shell Orb (Jotun)
Holy Eagle Orb (Jotun)
Wicked Eagle Orb (Jotun)
Holy Hawk Orb (Jotun)
Hunger Orb (Jotun)
Recital Orb (Jotun)
Iceberg Orb (Jotun)
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