Armin Arlelt

  • © Hajime Isayama, KODANSHA/“ATTACK ON TITAN” The Final Season Production Committee.

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Armin Arlelt
    Type
    Race
    Jotun
    Gender
    ♂
    Collab
    Attack on Titan Final Season

    ●

    Action Skill

    Element

    Name
    This...Must Be What You Saw, Bertholdt...!
    Effect

    Self

    All Stats 20% up x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Sureshot x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self

    All Allies

    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    Overpower x 3 turns
    Skill Gauge 10% up

    All Enemies

    400% Light ATK damage *Ignores Shields *Ignores Barriers
    Holychain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Skill Gauge 10% down

    Name
    This...Must Be What You Saw, Bertholdt...!
    Effect

    Self

    All Stats 20% up x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Sureshot x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self

    All Allies

    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    Overpower x 3 turns
    Skill Gauge 10% up

    All Enemies

    420% Light ATK damage *Ignores Shields *Ignores Barriers
    Holychain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Skill Gauge 11% down

    Name
    This...Must Be What You Saw, Bertholdt...!
    Effect

    Self

    All Stats 20% up x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Sureshot x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self

    All Allies

    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    Overpower x 3 turns
    Skill Gauge 10% up

    All Enemies

    440% Light ATK damage *Ignores Shields *Ignores Barriers
    Holychain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Skill Gauge 12% down

    Name
    This...Must Be What You Saw, Bertholdt...!
    Effect

    Self

    All Stats 20% up x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Sureshot x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self

    All Allies

    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    Overpower x 3 turns
    Skill Gauge 10% up

    All Enemies

    460% Light ATK damage *Ignores Shields *Ignores Barriers
    Holychain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Skill Gauge 13% down

    Name
    This...Must Be What You Saw, Bertholdt...!
    Effect

    Self

    All Stats 20% up x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Sureshot x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self

    All Allies

    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    Overpower x 3 turns
    Skill Gauge 10% up

    All Enemies

    480% Light ATK damage *Ignores Shields *Ignores Barriers
    Holychain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Skill Gauge 14% down

    Name
    This...Must Be What You Saw, Bertholdt...!
    Effect

    Self

    All Stats 20% up x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Sureshot x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self

    All Allies

    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    Overpower x 3 turns
    Skill Gauge 10% up

    All Enemies

    500% Light ATK damage *Ignores Shields *Ignores Barriers
    Holychain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Skill Gauge 15% down

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Armin Burst
    Effect

    Front Enemy

    500% Light ATK damage 3 times
    Light Element Resistance 20% down x 10 turns

    All Allies in Raid Battle

    Light Element damage 50% up x 30 seconds
    ATK 20% up x 30 seconds
    50% damage up against Jotun x 30 seconds

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up
    (Constant) Divine Punishment Resistance 20% up
    (Constant) Decay Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up
    (Constant) Divine Punishment Resistance 40% up
    (Constant) Decay Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up
    (Constant) Divine Punishment Resistance 60% up
    (Constant) Decay Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up
    (Constant) Divine Punishment Resistance 80% up
    (Constant) Decay Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up
    (Constant) Divine Punishment Resistance 100% up
    (Constant) Decay Resistance 100% up

    Name
    Titanization (Op/Con)
    Skill Lv1

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) All Stats 10% up

    Skill Lv2

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) All Stats 15% up

    Skill Lv3

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) All Stats 20% up

    Skill Lv4

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) All Stats 25% up

    Skill Lv5

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) All Stats 30% up

    Name
    Holy Breaker (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Jotun
    (Constant) Light Element damage 8% up

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Jotun
    (Constant) Light Element damage 11% up

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Jotun
    (Constant) Light Element damage 14% up

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Jotun
    (Constant) Light Element damage 17% up

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Jotun
    (Constant) Light Element damage 20% up

    Name
    Toughness Acceleration (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 8% up

    Skill Lv2

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 11% up

    Skill Lv3

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 14% up

    Skill Lv4

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 17% up

    Skill Lv5

    All Allies

    (Opener) Quick x 5 turns
    (Constant) HP 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,716
    163
    140
    157
    157
    191
    150
    180
    Max※1
    66,501
    8,248
    1,560
    6,975
    6,790
    5,211
    4,242
    6,604
    Max※2
    70,323
    8,649
    1,929
    7,371
    7,176
    5,645
    4,565
    7,049

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Guard Orb

    Power Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Priest Orb

    Technique Orb

    Eagle Orb

    Cat Orb

    Steed Orb

    Verdfruit Orb

    Warrior Orb

    Knowledge Orb

    Hawk Orb

    Boar Orb

    Steed Orb

    Verdfruit Orb

    Knight Orb

    Technique Orb

    Eagle Orb

    Cat Orb

    Wyrm Orb

    Verdfruit Orb

    Luxsea Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Taurus Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Taurus Orb

    Noxshell Orb

    Verdwyrm Orb

    Paladin Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Berserker Orb

    Quicksand Orb

    Mars Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Venus Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Wrath Orb

    Saturn Orb

    Neptune Orb

    Fullmoon Orb

    Blackwyrm Orb

    Champion Orb

    Wrath Orb

    Neptune Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Frozen Land Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Valkyrie Orb

    Holywyrm Orb

    Frozen Land Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Goddess Orb

    Unholywyrm Orb

    Frozen Land Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Domination Orb

    Holywyrm Orb

    Frozen Land Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Domination Orb

    Unholywyrm Orb

    Wicked Hawk Orb (Jotun)

    Holy Wolf Orb (Jotun)

    Wicked Wolf Orb (Jotun)

    Holy Boar Orb (Jotun)

    Holy Butterfly Orb (Jotun)

    Shell Orb (Jotun)

    Holy Eagle Orb (Jotun)

    Wicked Eagle Orb (Jotun)

    Holy Hawk Orb (Jotun)

    Hunger Orb (Jotun)

    Recital Orb (Jotun)

    Iceberg Orb (Jotun)

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