Vindicator Hrimthurs

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Hrimthurs
    Type
    Race
    Jotun
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Nereus Typhoon
    Effect

    3 back Enemies

    Vortex x 3 turns *Only affects Airborne Heroes
    160% Water ATK damage

    2 front Enemies

    Brainwash x 3 turns *Only affects Airborne Heroes
    160% Water ATK damage

    All Enemies

    All Stats excluding HP 30% down x 3 turns
    160% Water ATK damage

    [On Brainwash] 2 front Allies

    Remove Barrier
    Remove Shield
    Corrupt x 3 turns
    Exhaust x 3 turns

    Name
    Nereus Typhoon
    Effect

    3 back Enemies

    Vortex x 3 turns *Only affects Airborne Heroes
    180% Water ATK damage

    2 front Enemies

    Brainwash x 3 turns *Only affects Airborne Heroes
    180% Water ATK damage

    All Enemies

    All Stats excluding HP 34% down x 3 turns
    180% Water ATK damage

    [On Brainwash] 2 front Allies

    Remove Barrier
    Remove Shield
    Corrupt x 3 turns
    Exhaust x 3 turns

    Name
    Nereus Typhoon
    Effect

    3 back Enemies

    Vortex x 3 turns *Only affects Airborne Heroes
    200% Water ATK damage

    2 front Enemies

    Brainwash x 3 turns *Only affects Airborne Heroes
    200% Water ATK damage

    All Enemies

    All Stats excluding HP 38% down x 3 turns
    200% Water ATK damage

    [On Brainwash] 2 front Allies

    Remove Barrier
    Remove Shield
    Corrupt x 3 turns
    Exhaust x 3 turns

    Name
    Nereus Typhoon
    Effect

    3 back Enemies

    Vortex x 3 turns *Only affects Airborne Heroes
    220% Water ATK damage

    2 front Enemies

    Brainwash x 3 turns *Only affects Airborne Heroes
    220% Water ATK damage

    All Enemies

    All Stats excluding HP 42% down x 3 turns
    220% Water ATK damage

    [On Brainwash] 2 front Allies

    Remove Barrier
    Remove Shield
    Corrupt x 3 turns
    Exhaust x 3 turns

    Name
    Nereus Typhoon
    Effect

    3 back Enemies

    Vortex x 3 turns *Only affects Airborne Heroes
    240% Water ATK damage

    2 front Enemies

    Brainwash x 3 turns *Only affects Airborne Heroes
    240% Water ATK damage

    All Enemies

    All Stats excluding HP 46% down x 3 turns
    240% Water ATK damage

    [On Brainwash] 2 front Allies

    Remove Barrier
    Remove Shield
    Corrupt x 3 turns
    Exhaust x 3 turns

    Name
    Nereus Typhoon
    Effect

    3 back Enemies

    Vortex x 3 turns *Only affects Airborne Heroes
    260% Water ATK damage

    2 front Enemies

    Brainwash x 3 turns *Only affects Airborne Heroes
    260% Water ATK damage

    All Enemies

    All Stats excluding HP 50% down x 3 turns
    260% Water ATK damage

    [On Brainwash] 2 front Allies

    Remove Barrier
    Remove Shield
    Corrupt x 3 turns
    Exhaust x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Neptune Disaster
    Effect

    All Enemies

    100% Water ATK damage 6 times

    All Allied Parties

    50% ATK/MATK Shield x 5 turns
    Stoneskin x 5 turns

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Magnetic Veil <3> (Con.)
    Skill Lv1

    3 Allies with the lowest HP

    (Constant) DEF 8% up
    (Constant) MDEF 8% up

    Skill Lv2

    3 Allies with the lowest HP

    (Constant) DEF 11% up
    (Constant) MDEF 11% up

    Skill Lv3

    3 Allies with the lowest HP

    (Constant) DEF 14% up
    (Constant) MDEF 14% up

    Skill Lv4

    3 Allies with the lowest HP

    (Constant) DEF 17% up
    (Constant) MDEF 17% up

    Skill Lv5

    3 Allies with the lowest HP

    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Name
    Attack Immunity <3> (Op/Con)
    Skill Lv1

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 8% up

    Skill Lv2

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 11% up

    Skill Lv3

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 14% up

    Skill Lv4

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 17% up

    Skill Lv5

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,730
    219
    87
    163
    210
    165
    136
    157
    Max※1
    82,775
    11,386
    3,492
    7,550
    9,568
    5,353
    4,514
    4,599
    Max※2
    86,744
    11,781
    3,855
    7,941
    9,948
    5,792
    4,844
    5,044

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Spirit Orb

    Life Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Jester Orb

    Technique Orb

    Eagle Orb

    Cat Orb

    Steed Orb

    Verdfruit Orb

    Warrior Orb

    Knowledge Orb

    Hawk Orb

    Boar Orb

    Steed Orb

    Verdfruit Orb

    Knight Orb

    Technique Orb

    Eagle Orb

    Cat Orb

    Wyrm Orb

    Verdfruit Orb

    Noxsea Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Taurus Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Taurus Orb

    Noxshell Orb

    Verdwyrm Orb

    Paladin Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Berserker Orb

    Quicksand Orb

    Mars Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Venus Orb

    Eclipse Orb

    Pegasus Orb

    Champion Orb

    Wrath Orb

    Saturn Orb

    Neptune Orb

    Fullmoon Orb

    Blackwyrm Orb

    Champion Orb

    Wrath Orb

    Mars Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Frozen Land Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Valkyrie Orb

    Holywyrm Orb

    Frozen Land Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Goddess Orb

    Unholywyrm Orb

    Frozen Land Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Wicked Hawk Orb (Jotun)

    Holy Wolf Orb (Jotun)

    Wicked Wolf Orb (Jotun)

    Holy Boar Orb (Jotun)

    Holy Butterfly Orb (Jotun)

    Shell Orb (Jotun)

    Holy Eagle Orb (Jotun)

    Wicked Eagle Orb (Jotun)

    Holy Hawk Orb (Jotun)

    Hunger Orb (Jotun)

    Recital Orb (Jotun)

    Iceberg Orb (Jotun)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Nereus Typhoon
    Effect

    3 back Enemies

    Vortex x 3 turns *Only affects Airborne Heroes
    160% Water ATK damage

    2 front Enemies

    Brainwash x 3 turns *Only affects Airborne Heroes
    160% Water ATK damage

    All Enemies

    All Stats excluding HP 30% down x 3 turns
    160% Water ATK damage

    [On Brainwash] 2 front Allies

    Remove Barrier
    Remove Shield
    Corrupt x 3 turns
    Exhaust x 3 turns

    ●

    Limit Burst

    Name
    Neptune's Sanction
    Effect

    All Enemies

    100% Water ATK damage 5 times

    4 Enemies with the lowest Water Resistance

    100% Water ATK damage

    3 Enemies with the lowest Water Resistance

    100% Water ATK damage

    2 Enemies with the lowest Water Resistance

    100% Water ATK damage

    Enemy with the lowest Water Resistance

    100% Water ATK damage

    All Allied Parties

    50% ATK/MATK Shield x 5 turns
    Stoneskin x 5 turns

    All Allies

    Frenzy x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Frozen Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 3 turns
    (Constant) ATK 10% up

    3 front Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Frozen Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 3 turns
    (Constant) ATK 15% up

    3 front Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Frozen Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 3 turns
    (Constant) ATK 20% up

    3 front Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Guard Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) DEF 18% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Frozen Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 3 turns
    (Constant) ATK 25% up

    3 front Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) DEF 21% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Guard Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) DEF 24% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) DEF 27% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Guard Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) DEF 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Frozen Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 3 turns
    (Constant) ATK 30% up

    3 front Enemies

    (Opener) Frostburn x 5 turns
    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Aqua Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) Water Element damage 10% up

    Materials Needed

    Skill Crystal (Water) ×200

    Scion High Rune (Water) ×2

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×2000

    ●

    Awakening Lv 28

    Name
    Life Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) HP 18% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 29

    Name
    Life Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) HP 21% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 30

    Name
    Life Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) HP 24% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 31

    Name
    Aqua Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) Water Element damage 20% up

    Materials Needed

    Skill Crystal (Water) ×200

    Scion High Rune (Water) ×3

    Soul Token ×200

    Blacksmith Token ×100000

    Guild Token ×3000

    ●

    Awakening Lv 32

    Name
    Life Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) HP 27% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 33

    Name
    Resist Support Lock <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest ATK

    (Constant) Support Lock Field Resistance 100% up

    Materials Needed

    Skill Crystal (Water) ×250

    Scion High Rune (Water) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 34

    Name
    Life Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) HP 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 35

    Name
    Aqua Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) Water Element damage 30% up

    Materials Needed

    Skill Crystal (Water) ×300

    Scion High Rune (Water) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 36

    Name
    Aqua Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) Water Element damage 40% up

    Materials Needed

    Skill Crystal (Water) ×300

    Scion High Rune (Water) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 37

    Name
    Aqua Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) Water Element damage 50% up

    Materials Needed

    Skill Crystal (Water) ×300

    Scion High Rune (Water) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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