Mermaid Marmalade

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    2☆
    Name
    Mermaid Marmalade
    Type
    Race
    Jotun
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Bubble Bath
    Effect

    3 Enemies with the highest MATK

    140% Water MATK damage
    MATK 20% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Fimbulvetr
    Effect

    All Enemies

    40% MATK damage 6 times

    All Allied Parties

    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Mist (Constant)
    Skill Lv1

    Self

    (Constant) Mist Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Mist Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Mist Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Mist Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Mist Field Resistance 100% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,423
    108
    161
    116
    149
    134
    117
    169
    Max※1
    66,181
    2,752
    6,109
    4,862
    6,603
    4,517
    3,680
    5,456

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Eagle Orb

    Cat Orb

    Steed Orb

    Verdfruit Orb

    Mage Orb

    Technique Orb

    Hawk Orb

    Boar Orb

    Colt Orb

    Verdfruit Orb

    Priest Orb

    Knowledge Orb

    Eagle Orb

    Cat Orb

    Wyrm Orb

    Verdfruit Orb

    Noxsea Orb

    Sun Orb

    Moon Orb

    Star Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Taurus Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Moby Orb

    Taurus Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Bishop Orb

    Quicksand Orb

    Mars Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Venus Orb

    Eclipse Orb

    Pegasus Orb

    King Orb

    Wrath Orb

    Saturn Orb

    Neptune Orb

    Fullmoon Orb

    Blackwyrm Orb

    Champion Orb

    Wrath Orb

    Neptune Orb

    Venus Orb

    Eclipse Orb

    Whitewyrm Orb

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Bubble Bath
    Effect

    3 Enemies with the highest MATK

    140% Water MATK damage
    MATK 20% down x 3 turns

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Aqua Rebellion (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) 8% damage up against Beasts
    (Constant) Water Element damage 8% up

    Materials Needed

    Skill Crystal (Water) ×50

    Exorcism Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Aqua Rebellion (Con.)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) 11% damage up against Beasts
    (Constant) Water Element damage 11% up

    Materials Needed

    Skill Crystal (Water) ×100

    Exorcism Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Aqua Rebellion (Con.)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) 14% damage up against Beasts
    (Constant) Water Element damage 14% up

    Materials Needed

    Skill Crystal (Water) ×150

    Exorcism Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MDEF 18% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Aqua Rebellion (Con.)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) 17% damage up against Beasts
    (Constant) Water Element damage 17% up

    Materials Needed

    Skill Crystal (Water) ×200

    Exorcism Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MDEF 21% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MDEF 24% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MDEF 27% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MDEF 30% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Aqua Rebellion (Con.)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) 20% damage up against Beasts
    (Constant) Water Element damage 20% up

    Materials Needed

    Skill Crystal (Water) ×300

    Exorcism Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Life Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) HP 18% up

    Materials Needed

    Skill Crystal (Water) ×60

    Fate High Rune (Water) ×1

    Arena Token ×500

    Guild Token ×300

    ●

    Awakening Lv 28

    Name
    Guard Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) DEF 18% up

    Materials Needed

    Skill Crystal (Water) ×60

    Fate High Rune (Water) ×1

    Arena Token ×500

    Guild Token ×300

    ●

    Awakening Lv 29

    Name
    Mind Up (Con.)
    Skill Lv
    11
    Effect

    Self

    (Constant) MDEF 33% up

    Materials Needed

    Skill Crystal (Water) ×60

    Fate High Rune (Water) ×1

    Arena Token ×500

    Guild Token ×300

    ●

    Awakening Lv 30

    Name
    Mind Up (Con.)
    Skill Lv
    12
    Effect

    Self

    (Constant) MDEF 36% up

    Materials Needed

    Skill Crystal (Water) ×60

    Fate High Rune (Water) ×1

    Arena Token ×500

    Guild Token ×300

    ●

    Awakening Lv 31

    Name
    Life Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) HP 21% up

    Materials Needed

    Skill Crystal (Water) ×60

    Fate High Rune (Water) ×2

    Arena Token ×500

    Guild Token ×300

    ●

    Awakening Lv 32

    Name
    Guard Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) DEF 21% up

    Materials Needed

    Skill Crystal (Water) ×60

    Fate High Rune (Water) ×2

    Arena Token ×500

    Guild Token ×300

    ●

    Awakening Lv 33

    Name
    Mind Up (Con.)
    Skill Lv
    13
    Effect

    Self

    (Constant) MDEF 39% up

    Materials Needed

    Skill Crystal (Water) ×60

    Fate High Rune (Water) ×2

    Arena Token ×500

    Guild Token ×300

    ●

    Awakening Lv 34

    Name
    Mind Up (Con.)
    Skill Lv
    14
    Effect

    Self

    (Constant) MDEF 42% up

    Materials Needed

    Skill Crystal (Water) ×60

    Fate High Rune (Water) ×2

    Arena Token ×500

    Guild Token ×300

    ●

    Awakening Lv 35

    Name
    Abyss Veil Support (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) 30% Abyss Veil Support

    Materials Needed

    Skill Crystal (Water) ×500

    Fate High Rune (Water) ×5

    Arena Token ×2000

    Guild Token ×1500

    ●

    Awakening Lv 36

    Name
    Dispel Boost (Pursuit)
    Skill Lv
    1
    Effect

    All Enemies

    (Pursuit) Dispel Boost *Reduces Abyss Boost level by 2

    Materials Needed

    Skill Crystal (Water) ×500

    Fate High Rune (Water) ×10

    Arena Token ×2000

    Guild Token ×1500

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in an "Ushering of the Stars" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in an "Ushering of the Stars" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in an "Ushering of the Stars" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in an "Ushering of the Stars" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in an "Ushering of the Stars" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nerthus Annihilates!" Connect Battle. Can be used to call forth even greater powers of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nerthus Annihilates!" Connect Battle. Can be used to call forth even greater powers of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nerthus Annihilates!" Connect Battle. Can be used to call forth even greater powers of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nerthus Annihilates!" Connect Battle. Can be used to call forth even greater powers of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nerthus Annihilates!" Connect Battle. Can be used to call forth even greater powers of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nerthus Annihilates!" Connect Battle. Can be used to call forth even greater powers of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nerthus Annihilates!" Connect Battle. Can be used to call forth even greater powers of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nerthus Annihilates!" Connect Battle. Can be used to call forth even greater powers of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nerthus Annihilates!" Connect Battle. Can be used to call forth even greater powers of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nerthus Annihilates!" Connect Battle. Can be used to call forth even greater powers of this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

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