Guardian Dog Nahiko

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Guardian Dog Nahiko
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Refulgent Cascade
    Effect

    Self

    Dark Element Resistance 50% up x 3 turns
    Light Ring x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stoneskin x 3 turns

    All Allies

    Skill Gauge 20% up
    Light Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    All Stats excluding HP 30% up x 3 turns

    2 Enemies with the highest HP

    200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    2 Enemies with the highest ATK

    200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    2 Enemies with the highest MATK

    200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    All Enemies

    200% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Grounded Heroes
    Celestial Shot x 3 turns *Only affects Grounded Heroes

    Name
    Refulgent Cascade
    Effect

    Self

    Dark Element Resistance 50% up x 3 turns
    Light Ring x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stoneskin x 3 turns

    All Allies

    Skill Gauge 22% up
    Light Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    All Stats excluding HP 30% up x 3 turns

    2 Enemies with the highest HP

    220% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    2 Enemies with the highest ATK

    220% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    2 Enemies with the highest MATK

    220% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    All Enemies

    220% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Grounded Heroes
    Celestial Shot x 3 turns *Only affects Grounded Heroes

    Name
    Refulgent Cascade
    Effect

    Self

    Dark Element Resistance 50% up x 3 turns
    Light Ring x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stoneskin x 3 turns

    All Allies

    Skill Gauge 24% up
    Light Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    All Stats excluding HP 30% up x 3 turns

    2 Enemies with the highest HP

    240% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    2 Enemies with the highest ATK

    240% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    2 Enemies with the highest MATK

    240% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    All Enemies

    240% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Grounded Heroes
    Celestial Shot x 3 turns *Only affects Grounded Heroes

    Name
    Refulgent Cascade
    Effect

    Self

    Dark Element Resistance 50% up x 3 turns
    Light Ring x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stoneskin x 3 turns

    All Allies

    Skill Gauge 26% up
    Light Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    All Stats excluding HP 30% up x 3 turns

    2 Enemies with the highest HP

    260% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    2 Enemies with the highest ATK

    260% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    2 Enemies with the highest MATK

    260% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    All Enemies

    260% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Grounded Heroes
    Celestial Shot x 3 turns *Only affects Grounded Heroes

    Name
    Refulgent Cascade
    Effect

    Self

    Dark Element Resistance 50% up x 3 turns
    Light Ring x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stoneskin x 3 turns

    All Allies

    Skill Gauge 28% up
    Light Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    All Stats excluding HP 30% up x 3 turns

    2 Enemies with the highest HP

    280% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    2 Enemies with the highest ATK

    280% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    2 Enemies with the highest MATK

    280% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    All Enemies

    280% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Grounded Heroes
    Celestial Shot x 3 turns *Only affects Grounded Heroes

    Name
    Refulgent Cascade
    Effect

    Self

    Dark Element Resistance 50% up x 3 turns
    Light Ring x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Stoneskin x 3 turns

    All Allies

    Skill Gauge 30% up
    Light Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    All Stats excluding HP 30% up x 3 turns

    2 Enemies with the highest HP

    300% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    2 Enemies with the highest ATK

    300% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    2 Enemies with the highest MATK

    300% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Reckoning x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    All Enemies

    300% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Grounded Heroes
    Celestial Shot x 3 turns *Only affects Grounded Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Ground Master (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) DEF 8% down x 15 turns
    (Opener) MDEF 8% down x 15 turns

    All Allies

    (Constant) Damage up 10% against grounded enemies

    Skill Lv2

    All Enemies

    (Opener) DEF 11% down x 15 turns
    (Opener) MDEF 11% down x 15 turns

    All Allies

    (Constant) Damage up 15% against grounded enemies

    Skill Lv3

    All Enemies

    (Opener) DEF 14% down x 15 turns
    (Opener) MDEF 14% down x 15 turns

    All Allies

    (Constant) Damage up 20% against grounded enemies

    Skill Lv4

    All Enemies

    (Opener) DEF 17% down x 15 turns
    (Opener) MDEF 17% down x 15 turns

    All Allies

    (Constant) Damage up 25% against grounded enemies

    Skill Lv5

    All Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    All Allies

    (Constant) Damage up 30% against grounded enemies

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Sacred Cheer <2> (Op/Con)
    Skill Lv1

    2 Allies with the highest MATK

    (Opener) Skill Gauge 8% up
    (Constant) MATK 10% up

    Skill Lv2

    2 Allies with the highest MATK

    (Opener) Skill Gauge 11% up
    (Constant) MATK 15% up

    Skill Lv3

    2 Allies with the highest MATK

    (Opener) Skill Gauge 14% up
    (Constant) MATK 20% up

    Skill Lv4

    2 Allies with the highest MATK

    (Opener) Skill Gauge 17% up
    (Constant) MATK 25% up

    Skill Lv5

    2 Allies with the highest MATK

    (Opener) Skill Gauge 20% up
    (Constant) MATK 30% up

    Name
    Holy Domination (Con.)
    Skill Lv1

    All Allies

    (Constant) Light Element damage 8% up
    (Constant) Dark Element Resistance 8% up

    Skill Lv2

    All Allies

    (Constant) Light Element damage 11% up
    (Constant) Dark Element Resistance 11% up

    Skill Lv3

    All Allies

    (Constant) Light Element damage 14% up
    (Constant) Dark Element Resistance 14% up

    Skill Lv4

    All Allies

    (Constant) Light Element damage 17% up
    (Constant) Dark Element Resistance 17% up

    Skill Lv5

    All Allies

    (Constant) Light Element damage 20% up
    (Constant) Dark Element Resistance 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,575
    141
    163
    141
    141
    221
    175
    170
    Max※1
    77,281
    1,728
    14,763
    6,000
    6,819
    5,552
    6,168
    6,398
    Max※2
    81,292
    2,087
    15,160
    6,346
    7,178
    5,987
    6,557
    6,853

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Hawk Orb

    Butterfly Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Eagle Orb

    Butterfly Orb

    Colt Orb

    Verdfruit Orb

    Jester Orb

    Technique Orb

    Hawk Orb

    Butterfly Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Mercury Orb

    Eclipse Orb

    Pegasus Orb

    King Orb

    Lust Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Lust Orb

    Mercury Orb

    Saturn Orb

    Newmoon Orb

    Whitewyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Goddess Orb

    Unholywyrm Orb

    Space Time Orb

    Death Orb

    Ancient God Orb

    Resurrection Orb

    Goddess Orb

    Holywyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Death Orb

    Ancient God Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

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