Lovely Confections Randvitter
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Basic Info
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Action Skill
Element
Self
Light Ring x 3 turns
Agitation
Stoneskin x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
Skill Gauge Down Nullified x 3 turns
Stat Debuffs Nullified x 3 turns
Skill Gauge 20% up
Grace x 3
[On Grace]Ally with the highest HP
Skill Gauge 5% up
Frenzy x 2 turns
Stoneskin x 2 turns
Status Ailment Resistance 70% up x 2 turns
100% Light MATK Damage Counterattack x 2 turns
[On Grace]Self
Skill Gauge 5% up
Frenzy x 2 turns
Status Ailment Resistance 70% up x 2 turns
100% Light MATK Damage Counterattack x 2 turns
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.*Only affects Light Element Heroes
Shadow Clone x 3 turns
Skill Gauge 10% up
All Stats excluding HP 20% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
3 Enemies with the lowest HP
30% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the lowest MDEF
30% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
250% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 25% down x 3 turns
Self
Light Ring x 3 turns
Agitation
Stoneskin x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
Skill Gauge Down Nullified x 3 turns
Stat Debuffs Nullified x 3 turns
Skill Gauge 20% up
Grace x 3
[On Grace]Ally with the highest HP
Skill Gauge 5% up
Frenzy x 2 turns
Stoneskin x 2 turns
Status Ailment Resistance 70% up x 2 turns
100% Light MATK Damage Counterattack x 2 turns
[On Grace]Self
Skill Gauge 5% up
Frenzy x 2 turns
Status Ailment Resistance 70% up x 2 turns
100% Light MATK Damage Counterattack x 2 turns
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.*Only affects Light Element Heroes
Shadow Clone x 3 turns
Skill Gauge 12% up
All Stats excluding HP 20% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
3 Enemies with the lowest HP
34% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the lowest MDEF
34% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
270% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 27% down x 3 turns
Self
Light Ring x 3 turns
Agitation
Stoneskin x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
Skill Gauge Down Nullified x 3 turns
Stat Debuffs Nullified x 3 turns
Skill Gauge 20% up
Grace x 3
[On Grace]Ally with the highest HP
Skill Gauge 5% up
Frenzy x 2 turns
Stoneskin x 2 turns
Status Ailment Resistance 70% up x 2 turns
100% Light MATK Damage Counterattack x 2 turns
[On Grace]Self
Skill Gauge 5% up
Frenzy x 2 turns
Status Ailment Resistance 70% up x 2 turns
100% Light MATK Damage Counterattack x 2 turns
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.*Only affects Light Element Heroes
Shadow Clone x 3 turns
Skill Gauge 14% up
All Stats excluding HP 20% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
3 Enemies with the lowest HP
38% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the lowest MDEF
38% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
290% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 29% down x 3 turns
Self
Light Ring x 3 turns
Agitation
Stoneskin x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
Skill Gauge Down Nullified x 3 turns
Stat Debuffs Nullified x 3 turns
Skill Gauge 20% up
Grace x 3
[On Grace]Ally with the highest HP
Skill Gauge 5% up
Frenzy x 2 turns
Stoneskin x 2 turns
Status Ailment Resistance 70% up x 2 turns
100% Light MATK Damage Counterattack x 2 turns
[On Grace]Self
Skill Gauge 5% up
Frenzy x 2 turns
Status Ailment Resistance 70% up x 2 turns
100% Light MATK Damage Counterattack x 2 turns
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.*Only affects Light Element Heroes
Shadow Clone x 3 turns
Skill Gauge 16% up
All Stats excluding HP 20% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
3 Enemies with the lowest HP
42% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the lowest MDEF
42% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
310% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 31% down x 3 turns
Self
Light Ring x 3 turns
Agitation
Stoneskin x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
Skill Gauge Down Nullified x 3 turns
Stat Debuffs Nullified x 3 turns
Skill Gauge 20% up
Grace x 3
[On Grace]Ally with the highest HP
Skill Gauge 5% up
Frenzy x 2 turns
Stoneskin x 2 turns
Status Ailment Resistance 70% up x 2 turns
100% Light MATK Damage Counterattack x 2 turns
[On Grace]Self
Skill Gauge 5% up
Frenzy x 2 turns
Status Ailment Resistance 70% up x 2 turns
100% Light MATK Damage Counterattack x 2 turns
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.*Only affects Light Element Heroes
Shadow Clone x 3 turns
Skill Gauge 18% up
All Stats excluding HP 20% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
3 Enemies with the lowest HP
46% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the lowest MDEF
46% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
330% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 33% down x 3 turns
Self
Light Ring x 3 turns
Agitation
Stoneskin x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
Skill Gauge Down Nullified x 3 turns
Stat Debuffs Nullified x 3 turns
Skill Gauge 20% up
Grace x 3
[On Grace]Ally with the highest HP
Skill Gauge 5% up
Frenzy x 2 turns
Stoneskin x 2 turns
Status Ailment Resistance 70% up x 2 turns
100% Light MATK Damage Counterattack x 2 turns
[On Grace]Self
Skill Gauge 5% up
Frenzy x 2 turns
Status Ailment Resistance 70% up x 2 turns
100% Light MATK Damage Counterattack x 2 turns
All Allies
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.*Only affects Light Element Heroes
Shadow Clone x 3 turns
Skill Gauge 20% up
All Stats excluding HP 20% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
3 Enemies with the lowest HP
50% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the lowest MDEF
50% Light MATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
350% Light MATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
MDEF 35% down x 3 turns
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Limit Burst
Enemy with the lowest Light Resistance
150% Light MATK damage
2 Enemies with the lowest Light Resistance
150% Light MATK damage
3 Enemies with the lowest Light Resistance
150% Light MATK damage
4 Enemies with the lowest Light Resistance
150% Light MATK damage
All Enemies
150% Light MATK damage
All Allied Parties
Light Resonance x 5 turns *Light Element damage 10% up for each Light Element Hero in the party.
All Allies
Light Ring x 5 turns
Blessing x 5 turns
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Passive Skill
All Allies
(Constant) Apocalypse Armed
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Constant) MATK 8% up
(Constant) 10% damage up against Humans
(Constant) 10% damage up against Therians
All Allies
(Constant) MATK 11% up
(Constant) 15% damage up against Humans
(Constant) 15% damage up against Therians
All Allies
(Constant) MATK 14% up
(Constant) 20% damage up against Humans
(Constant) 20% damage up against Therians
All Allies
(Constant) MATK 17% up
(Constant) 25% damage up against Humans
(Constant) 25% damage up against Therians
All Allies
(Constant) MATK 20% up
(Constant) 30% damage up against Humans
(Constant) 30% damage up against Therians
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 10% up
All ♀ Allies
(Opener) Charm Resistance 20% up x 10 turns
All ♂ Enemies
(Opener) Barrier Seal x 5 turns
(Opener) Silence x 5 turns
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 15% up
All ♀ Allies
(Opener) Charm Resistance 40% up x 10 turns
All ♂ Enemies
(Opener) Barrier Seal x 5 turns
(Opener) Silence x 5 turns
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 20% up
All ♀ Allies
(Opener) Charm Resistance 60% up x 10 turns
All ♂ Enemies
(Opener) Barrier Seal x 5 turns
(Opener) Silence x 5 turns
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 25% up
All ♀ Allies
(Opener) Charm Resistance 80% up x 10 turns
All ♂ Enemies
(Opener) Barrier Seal x 5 turns
(Opener) Silence x 5 turns
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) HP 30% up
All ♀ Allies
(Opener) Charm Resistance 100% up x 10 turns
All ♂ Enemies
(Opener) Barrier Seal x 5 turns
(Opener) Silence x 5 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Butterfly Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Butterfly Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mercury Orb
Eclipse Orb
Pegasus Orb
King Orb
Lust Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Lust Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Whitewyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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