Balloon Girl Nyatasha
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Basic Info
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Action Skill
Element
Self
Skill Gauge 20% up
2 Allies with the lowest Dark Resistance
Dark Element Resistance 50% up x 3 turns
Agitation
Skill Gauge 10% up
2 Allies with the lowest Fire Resistance
Fire Element Resistance 50% up x 3 turns
Agitation
Skill Gauge 10% up
All Allies
30% damage up against Therians x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.*Only affects Light Element Heroes
2 Enemies with the highest ATK
150% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 10% down x 3 turns
2 Enemies with the lowest Light Resistance
150% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 10% down x 3 turns
2 Enemies with the highest HP
150% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 10% down x 3 turns
All Enemies
150% Light MATK damage *Ignores Barriers
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
Confuse x 3 turns *Only affects Human, Elf, and Therian heroes
Self
Skill Gauge 20% up
2 Allies with the lowest Dark Resistance
Dark Element Resistance 50% up x 3 turns
Agitation
Skill Gauge 10% up
2 Allies with the lowest Fire Resistance
Fire Element Resistance 50% up x 3 turns
Agitation
Skill Gauge 10% up
All Allies
30% damage up against Therians x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.*Only affects Light Element Heroes
2 Enemies with the highest ATK
170% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 14% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
2 Enemies with the lowest Light Resistance
170% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 14% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
2 Enemies with the highest HP
170% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 14% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
All Enemies
170% Light MATK damage *Ignores Barriers
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
Confuse x 3 turns *Only affects Human, Elf, and Therian heroes
Self
Skill Gauge 20% up
2 Allies with the lowest Dark Resistance
Dark Element Resistance 50% up x 3 turns
Agitation
Skill Gauge 10% up
2 Allies with the lowest Fire Resistance
Fire Element Resistance 50% up x 3 turns
Agitation
Skill Gauge 10% up
All Allies
30% damage up against Therians x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.*Only affects Light Element Heroes
2 Enemies with the highest ATK
190% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 18% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
2 Enemies with the lowest Light Resistance
190% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 18% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
2 Enemies with the highest HP
190% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 18% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
All Enemies
190% Light MATK damage *Ignores Barriers
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
Confuse x 3 turns *Only affects Human, Elf, and Therian heroes
Self
Skill Gauge 20% up
2 Allies with the lowest Dark Resistance
Dark Element Resistance 50% up x 3 turns
Agitation
Skill Gauge 10% up
2 Allies with the lowest Fire Resistance
Fire Element Resistance 50% up x 3 turns
Agitation
Skill Gauge 10% up
All Allies
30% damage up against Therians x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.*Only affects Light Element Heroes
2 Enemies with the highest ATK
210% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 22% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
2 Enemies with the lowest Light Resistance
210% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 22% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
2 Enemies with the highest HP
210% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 22% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
All Enemies
210% Light MATK damage *Ignores Barriers
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
Confuse x 3 turns *Only affects Human, Elf, and Therian heroes
Self
Skill Gauge 20% up
2 Allies with the lowest Dark Resistance
Dark Element Resistance 50% up x 3 turns
Agitation
Skill Gauge 10% up
2 Allies with the lowest Fire Resistance
Fire Element Resistance 50% up x 3 turns
Agitation
Skill Gauge 10% up
All Allies
30% damage up against Therians x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.*Only affects Light Element Heroes
2 Enemies with the highest ATK
230% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 26% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
2 Enemies with the lowest Light Resistance
230% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 26% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
2 Enemies with the highest HP
230% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 26% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
All Enemies
230% Light MATK damage *Ignores Barriers
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
Confuse x 3 turns *Only affects Human, Elf, and Therian heroes
Self
Skill Gauge 20% up
2 Allies with the lowest Dark Resistance
Dark Element Resistance 50% up x 3 turns
Agitation
Skill Gauge 10% up
2 Allies with the lowest Fire Resistance
Fire Element Resistance 50% up x 3 turns
Agitation
Skill Gauge 10% up
All Allies
30% damage up against Therians x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.*Only affects Light Element Heroes
2 Enemies with the highest ATK
250% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 30% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
2 Enemies with the lowest Light Resistance
250% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 30% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
2 Enemies with the highest HP
250% Light MATK damage *Ignores Barriers
Light Element Resistance 10% down x 3 turns
MDEF 30% down x 3 turns
Stop x 3 turns *Only affects Human, Elf, and Therian heroes
All Enemies
250% Light MATK damage *Ignores Barriers
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
Confuse x 3 turns *Only affects Human, Elf, and Therian heroes
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 8% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 11% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 14% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 17% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) MDEF 20% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 3% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 6% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 9% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 12% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 15% up
All Allies
(Constant) Light Element damage 10% up
(Constant) 10% damage up against Elves
All Allies
(Constant) Light Element damage 15% up
(Constant) 15% damage up against Elves
All Allies
(Constant) Light Element damage 20% up
(Constant) 20% damage up against Elves
All Allies
(Constant) Light Element damage 25% up
(Constant) 25% damage up against Elves
All Allies
(Constant) Light Element damage 30% up
(Constant) 30% damage up against Elves
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Butterfly Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Butterfly Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mercury Orb
Eclipse Orb
Pegasus Orb
King Orb
Lust Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Lust Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Whitewyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
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