Ram
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Basic Info
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Action Skill
Element
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
200% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
230% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Wind Shot x 3 turns *Only affects Grounded Heroes
Windchain x 3 turns *Only affects Grounded Heroes
3 Enemies with the lowest Fire Resistance
230% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Blast Shot x 3 turns *Only affects Grounded Heroes
Flamebound x 3 turns *Only affects Grounded Heroes
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
34% damage up against Humans x 3 turns
All Enemies
214% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
244% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 32% down x 3 turns
Wind Shot x 3 turns *Only affects Grounded Heroes
Windchain x 3 turns *Only affects Grounded Heroes
3 Enemies with the lowest Fire Resistance
244% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 32% down x 3 turns
Blast Shot x 3 turns *Only affects Grounded Heroes
Flamebound x 3 turns *Only affects Grounded Heroes
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
38% damage up against Humans x 3 turns
All Enemies
228% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
258% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 34% down x 3 turns
Wind Shot x 3 turns *Only affects Grounded Heroes
Windchain x 3 turns *Only affects Grounded Heroes
3 Enemies with the lowest Fire Resistance
258% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 34% down x 3 turns
Blast Shot x 3 turns *Only affects Grounded Heroes
Flamebound x 3 turns *Only affects Grounded Heroes
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
42% damage up against Humans x 3 turns
All Enemies
242% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
272% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 36% down x 3 turns
Wind Shot x 3 turns *Only affects Grounded Heroes
Windchain x 3 turns *Only affects Grounded Heroes
3 Enemies with the lowest Fire Resistance
272% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 36% down x 3 turns
Blast Shot x 3 turns *Only affects Grounded Heroes
Flamebound x 3 turns *Only affects Grounded Heroes
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
46% damage up against Humans x 3 turns
All Enemies
256% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
286% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 38% down x 3 turns
Wind Shot x 3 turns *Only affects Grounded Heroes
Windchain x 3 turns *Only affects Grounded Heroes
3 Enemies with the lowest Fire Resistance
286% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 38% down x 3 turns
Blast Shot x 3 turns *Only affects Grounded Heroes
Flamebound x 3 turns *Only affects Grounded Heroes
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
50% damage up against Humans x 3 turns
All Enemies
270% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
300% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 40% down x 3 turns
Wind Shot x 3 turns *Only affects Grounded Heroes
Windchain x 3 turns *Only affects Grounded Heroes
3 Enemies with the lowest Fire Resistance
300% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 40% down x 3 turns
Blast Shot x 3 turns *Only affects Grounded Heroes
Flamebound x 3 turns *Only affects Grounded Heroes
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) 10% damage up against ♂ Enemies
(Constant) MATK 10% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
Self
(Constant) 15% damage up against ♂ Enemies
(Constant) MATK 15% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
Self
(Constant) 20% damage up against ♂ Enemies
(Constant) MATK 20% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
Self
(Constant) 25% damage up against ♂ Enemies
(Constant) MATK 25% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
Self
(Constant) 30% damage up against ♂ Enemies
(Constant) MATK 30% up
2 Enemies with the highest ATK *Only affects ♂
(Opener) Silence x 3 turns
All Allies
(Constant) Fire Element damage 8% up
(Constant) 10% damage up against Humans
All Allies
(Constant) Fire Element damage 11% up
(Constant) 15% damage up against Humans
All Allies
(Constant) Fire Element damage 14% up
(Constant) 20% damage up against Humans
All Allies
(Constant) Fire Element damage 17% up
(Constant) 25% damage up against Humans
All Allies
(Constant) Fire Element damage 20% up
(Constant) 30% damage up against Humans
Self
(Opener) Sureshot x 10 turns
(Opener) Quick x 5 turns
(Constant) All Stats 8% up
Self
(Opener) Sureshot x 10 turns
(Opener) Quick x 5 turns
(Constant) All Stats 11% up
Self
(Opener) Sureshot x 10 turns
(Opener) Quick x 5 turns
(Constant) All Stats 14% up
Self
(Opener) Sureshot x 10 turns
(Opener) Quick x 5 turns
(Constant) All Stats 17% up
Self
(Opener) Sureshot x 10 turns
(Opener) Quick x 5 turns
(Constant) All Stats 20% up
Self
(Constant) High Gravity Field Resistance 20% up
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
(Constant) High Eclipse Field Resistance 100% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Butterfly Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Butterfly Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mercury Orb
Eclipse Orb
Pegasus Orb
King Orb
Lust Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Lust Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Whitewyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
●
Normal Attack Element
Element
●
Action Skill
Element
All Allies
Frenzy x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
Fire Ring x 3 turns*Only affects Fire Element Heroes
30% damage up against Humans x 3 turns
All Enemies
200% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 30% down x 3 turns
Earth Element Resistance 30% down x 3 turns
3 Enemies with the lowest Earth Resistance
230% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Wind Shot x 3 turns *Only affects Grounded Heroes
Windchain x 3 turns *Only affects Grounded Heroes
3 Enemies with the lowest Fire Resistance
230% Fire MATK damage *Ignores Shields *Ignores Barriers
Status Ailment Resistance 30% down x 3 turns
Blast Shot x 3 turns *Only affects Grounded Heroes
Flamebound x 3 turns *Only affects Grounded Heroes
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Limit Burst
All Enemies
20% Fire MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) SPD 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) EVA 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) Corrupt Resistance 20% up
Self
(Constant) HP 10% up
Skill Crystal (Fire) ×50
Insignia Rune ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) ACC 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) SPD 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Constant) Corrupt Resistance 40% up
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×100
Insignia Rune ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) EVA 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) ACC 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Constant) Corrupt Resistance 60% up
Self
(Constant) HP 20% up
Skill Crystal (Fire) ×150
Insignia Rune ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) SPD 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) EVA 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) ACC 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) Corrupt Resistance 80% up
Self
(Constant) HP 25% up
Skill Crystal (Fire) ×200
Insignia Rune ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) SPD 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) EVA 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) ACC 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) SPD 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) EVA 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) ACC 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Constant) Corrupt Resistance 100% up
Self
(Constant) HP 30% up
Skill Crystal (Fire) ×300
Insignia Rune ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.