Ram

  • Before Awakening
  • After Awakening
  • ©Tappei Nagatsuki,KADOKAWA/Re:ZERO2 PARTNERS

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Ram
    Type
    Race
    Therian
    Gender
    ♀
    Collab
    Re:ZERO

    ●

    Action Skill

    Element

    Name
    You've Got Some Nerve to Face Ram
    Effect

    All Allies

    Frenzy x 3 turns
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Fire Ring x 3 turns*Only affects Fire Element Heroes
    30% damage up against Humans x 3 turns

    All Enemies

    200% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Grounded Heroes
    Fire Element Resistance 30% down x 3 turns
    Earth Element Resistance 30% down x 3 turns

    3 Enemies with the lowest Earth Resistance

    230% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Windchain x 3 turns *Only affects Grounded Heroes

    3 Enemies with the lowest Fire Resistance

    230% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns
    Blast Shot x 3 turns *Only affects Grounded Heroes
    Flamebound x 3 turns *Only affects Grounded Heroes

    Name
    You've Got Some Nerve to Face Ram
    Effect

    All Allies

    Frenzy x 3 turns
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Fire Ring x 3 turns*Only affects Fire Element Heroes
    34% damage up against Humans x 3 turns

    All Enemies

    214% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Grounded Heroes
    Fire Element Resistance 30% down x 3 turns
    Earth Element Resistance 30% down x 3 turns

    3 Enemies with the lowest Earth Resistance

    244% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 32% down x 3 turns
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Windchain x 3 turns *Only affects Grounded Heroes

    3 Enemies with the lowest Fire Resistance

    244% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 32% down x 3 turns
    Blast Shot x 3 turns *Only affects Grounded Heroes
    Flamebound x 3 turns *Only affects Grounded Heroes

    Name
    You've Got Some Nerve to Face Ram
    Effect

    All Allies

    Frenzy x 3 turns
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Fire Ring x 3 turns*Only affects Fire Element Heroes
    38% damage up against Humans x 3 turns

    All Enemies

    228% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Grounded Heroes
    Fire Element Resistance 30% down x 3 turns
    Earth Element Resistance 30% down x 3 turns

    3 Enemies with the lowest Earth Resistance

    258% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 34% down x 3 turns
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Windchain x 3 turns *Only affects Grounded Heroes

    3 Enemies with the lowest Fire Resistance

    258% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 34% down x 3 turns
    Blast Shot x 3 turns *Only affects Grounded Heroes
    Flamebound x 3 turns *Only affects Grounded Heroes

    Name
    You've Got Some Nerve to Face Ram
    Effect

    All Allies

    Frenzy x 3 turns
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Fire Ring x 3 turns*Only affects Fire Element Heroes
    42% damage up against Humans x 3 turns

    All Enemies

    242% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Grounded Heroes
    Fire Element Resistance 30% down x 3 turns
    Earth Element Resistance 30% down x 3 turns

    3 Enemies with the lowest Earth Resistance

    272% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 36% down x 3 turns
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Windchain x 3 turns *Only affects Grounded Heroes

    3 Enemies with the lowest Fire Resistance

    272% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 36% down x 3 turns
    Blast Shot x 3 turns *Only affects Grounded Heroes
    Flamebound x 3 turns *Only affects Grounded Heroes

    Name
    You've Got Some Nerve to Face Ram
    Effect

    All Allies

    Frenzy x 3 turns
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Fire Ring x 3 turns*Only affects Fire Element Heroes
    46% damage up against Humans x 3 turns

    All Enemies

    256% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Grounded Heroes
    Fire Element Resistance 30% down x 3 turns
    Earth Element Resistance 30% down x 3 turns

    3 Enemies with the lowest Earth Resistance

    286% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 38% down x 3 turns
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Windchain x 3 turns *Only affects Grounded Heroes

    3 Enemies with the lowest Fire Resistance

    286% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 38% down x 3 turns
    Blast Shot x 3 turns *Only affects Grounded Heroes
    Flamebound x 3 turns *Only affects Grounded Heroes

    Name
    You've Got Some Nerve to Face Ram
    Effect

    All Allies

    Frenzy x 3 turns
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Fire Ring x 3 turns*Only affects Fire Element Heroes
    50% damage up against Humans x 3 turns

    All Enemies

    270% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Grounded Heroes
    Fire Element Resistance 30% down x 3 turns
    Earth Element Resistance 30% down x 3 turns

    3 Enemies with the lowest Earth Resistance

    300% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 40% down x 3 turns
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Windchain x 3 turns *Only affects Grounded Heroes

    3 Enemies with the lowest Fire Resistance

    300% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 40% down x 3 turns
    Blast Shot x 3 turns *Only affects Grounded Heroes
    Flamebound x 3 turns *Only affects Grounded Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Flame Bulb
    Effect

    All Enemies

    40% Fire ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Adonis Slayer (Op/Con)
    Skill Lv1

    Self

    (Constant) 10% damage up against ♂ Enemies
    (Constant) MATK 10% up

    2 Enemies with the highest ATK *Only affects ♂

    (Opener) Silence x 3 turns

    Skill Lv2

    Self

    (Constant) 15% damage up against ♂ Enemies
    (Constant) MATK 15% up

    2 Enemies with the highest ATK *Only affects ♂

    (Opener) Silence x 3 turns

    Skill Lv3

    Self

    (Constant) 20% damage up against ♂ Enemies
    (Constant) MATK 20% up

    2 Enemies with the highest ATK *Only affects ♂

    (Opener) Silence x 3 turns

    Skill Lv4

    Self

    (Constant) 25% damage up against ♂ Enemies
    (Constant) MATK 25% up

    2 Enemies with the highest ATK *Only affects ♂

    (Opener) Silence x 3 turns

    Skill Lv5

    Self

    (Constant) 30% damage up against ♂ Enemies
    (Constant) MATK 30% up

    2 Enemies with the highest ATK *Only affects ♂

    (Opener) Silence x 3 turns

    Name
    Flame Blood (Con.)
    Skill Lv1

    All Allies

    (Constant) Fire Element damage 8% up
    (Constant) 10% damage up against Humans

    Skill Lv2

    All Allies

    (Constant) Fire Element damage 11% up
    (Constant) 15% damage up against Humans

    Skill Lv3

    All Allies

    (Constant) Fire Element damage 14% up
    (Constant) 20% damage up against Humans

    Skill Lv4

    All Allies

    (Constant) Fire Element damage 17% up
    (Constant) 25% damage up against Humans

    Skill Lv5

    All Allies

    (Constant) Fire Element damage 20% up
    (Constant) 30% damage up against Humans

    Name
    Clairvoyance (Op/Con)
    Skill Lv1

    Self

    (Opener) Sureshot x 10 turns
    (Opener) Quick x 5 turns
    (Constant) All Stats 8% up

    Skill Lv2

    Self

    (Opener) Sureshot x 10 turns
    (Opener) Quick x 5 turns
    (Constant) All Stats 11% up

    Skill Lv3

    Self

    (Opener) Sureshot x 10 turns
    (Opener) Quick x 5 turns
    (Constant) All Stats 14% up

    Skill Lv4

    Self

    (Opener) Sureshot x 10 turns
    (Opener) Quick x 5 turns
    (Constant) All Stats 17% up

    Skill Lv5

    Self

    (Opener) Sureshot x 10 turns
    (Opener) Quick x 5 turns
    (Constant) All Stats 20% up

    Name
    High Field Resistance (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up
    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up
    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up
    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up
    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up
    (Constant) High Eclipse Field Resistance 100% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,561
    140
    174
    141
    143
    218
    171
    167
    Max※1
    77,222
    1,081
    12,679
    6,000
    6,187
    7,871
    7,541
    6,385
    Max※2
    81,233
    1,440
    13,076
    6,346
    6,544
    8,305
    7,930
    6,840

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Hawk Orb

    Butterfly Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Eagle Orb

    Butterfly Orb

    Colt Orb

    Verdfruit Orb

    Jester Orb

    Technique Orb

    Hawk Orb

    Butterfly Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Mercury Orb

    Eclipse Orb

    Pegasus Orb

    King Orb

    Lust Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Lust Orb

    Mercury Orb

    Saturn Orb

    Newmoon Orb

    Whitewyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Goddess Orb

    Unholywyrm Orb

    Space Time Orb

    Death Orb

    Ancient God Orb

    Resurrection Orb

    Goddess Orb

    Holywyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Death Orb

    Ancient God Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ©Tappei Nagatsuki,KADOKAWA/Re:ZERO2 PARTNERS

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    You've Got Some Nerve to Face Ram
    Effect

    All Allies

    Frenzy x 3 turns
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Fire Ring x 3 turns*Only affects Fire Element Heroes
    30% damage up against Humans x 3 turns

    All Enemies

    200% Fire MATK damage *Ignores Shields *Ignores Barriers
    Flamechain x 3 turns *Only affects Grounded Heroes
    Fire Element Resistance 30% down x 3 turns
    Earth Element Resistance 30% down x 3 turns

    3 Enemies with the lowest Earth Resistance

    230% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Windchain x 3 turns *Only affects Grounded Heroes

    3 Enemies with the lowest Fire Resistance

    230% Fire MATK damage *Ignores Shields *Ignores Barriers
    Status Ailment Resistance 30% down x 3 turns
    Blast Shot x 3 turns *Only affects Grounded Heroes
    Flamebound x 3 turns *Only affects Grounded Heroes

    ●

    Limit Burst

    Name
    Muspel Eld
    Effect

    All Enemies

    20% Fire MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Anti-Corrupt (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Corrupt Resistance 20% up

    Self

    (Constant) HP 10% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Insignia Rune ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Anti-Corrupt (Con.)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Corrupt Resistance 40% up

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Fire) ×100

    Insignia Rune ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Anti-Corrupt (Con.)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Corrupt Resistance 60% up

    Self

    (Constant) HP 20% up

    Materials Needed

    Skill Crystal (Fire) ×150

    Insignia Rune ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Anti-Corrupt (Con.)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Corrupt Resistance 80% up

    Self

    (Constant) HP 25% up

    Materials Needed

    Skill Crystal (Fire) ×200

    Insignia Rune ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Anti-Corrupt (Con.)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Corrupt Resistance 100% up

    Self

    (Constant) HP 30% up

    Materials Needed

    Skill Crystal (Fire) ×300

    Insignia Rune ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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