Red Panda Girl Ailu
●
Basic Info
●
Action Skill
Element
Self
Water Ring x 2 turns
Frenzy x 2 turns
All Enemies
150% Water ATK damage *30% damage up against Humans *Ignores Barriers
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
DEF 20% down x 3 turns
Enemy with the highest HP
150% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest ATK
150% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest MATK
150% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest DEF
150% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest MDEF
150% Water ATK damage *30% damage up against Humans *Ignores Barriers
All Allies
Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
Feint x 2 turns
[On Dodge] Front Enemy
100% Water ATK damage *30% damage up against Humans *Ignores Barriers *Ignores Counterattacks
2 front Allies
Agitation
Self
Water Ring x 2 turns
Frenzy x 2 turns
All Enemies
170% Water ATK damage *30% damage up against Humans *Ignores Barriers
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
DEF 24% down x 3 turns
Enemy with the highest HP
170% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest ATK
170% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest MATK
170% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest DEF
170% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest MDEF
170% Water ATK damage *30% damage up against Humans *Ignores Barriers
All Allies
Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
Feint x 2 turns
Skill Gauge 2% up
[On Dodge] Front Enemy
100% Water ATK damage *30% damage up against Humans *Ignores Barriers *Ignores Counterattacks
2 front Allies
Agitation
Self
Water Ring x 2 turns
Frenzy x 2 turns
All Enemies
190% Water ATK damage *30% damage up against Humans *Ignores Barriers
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
DEF 28% down x 3 turns
Enemy with the highest HP
190% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest ATK
190% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest MATK
190% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest DEF
190% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest MDEF
190% Water ATK damage *30% damage up against Humans *Ignores Barriers
All Allies
Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
Feint x 2 turns
Skill Gauge 4% up
[On Dodge] Front Enemy
100% Water ATK damage *30% damage up against Humans *Ignores Barriers *Ignores Counterattacks
2 front Allies
Agitation
Self
Water Ring x 2 turns
Frenzy x 2 turns
All Enemies
210% Water ATK damage *30% damage up against Humans *Ignores Barriers
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
DEF 32% down x 3 turns
Enemy with the highest HP
210% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest ATK
210% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest MATK
210% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest DEF
210% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest MDEF
210% Water ATK damage *30% damage up against Humans *Ignores Barriers
All Allies
Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
Feint x 2 turns
Skill Gauge 6% up
[On Dodge] Front Enemy
100% Water ATK damage *30% damage up against Humans *Ignores Barriers *Ignores Counterattacks
2 front Allies
Agitation
Self
Water Ring x 2 turns
Frenzy x 2 turns
All Enemies
230% Water ATK damage *30% damage up against Humans *Ignores Barriers
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
DEF 36% down x 3 turns
Enemy with the highest HP
230% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest ATK
230% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest MATK
230% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest DEF
230% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest MDEF
230% Water ATK damage *30% damage up against Humans *Ignores Barriers
All Allies
Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
Feint x 2 turns
Skill Gauge 8% up
[On Dodge] Front Enemy
100% Water ATK damage *30% damage up against Humans *Ignores Barriers *Ignores Counterattacks
2 front Allies
Agitation
Self
Water Ring x 3 turns
Frenzy x 3 turns
All Enemies
250% Water ATK damage *30% damage up against Humans *Ignores Barriers
Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
DEF 40% down x 3 turns
Enemy with the highest HP
250% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest ATK
250% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest MATK
250% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest DEF
250% Water ATK damage *30% damage up against Humans *Ignores Barriers
Enemy with the highest MDEF
250% Water ATK damage *30% damage up against Humans *Ignores Barriers
All Allies
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
Feint x 3 turns
Skill Gauge 10% up
[On Dodge] Front Enemy
100% Water ATK damage *30% damage up against Humans *Ignores Barriers *Ignores Counterattacks
2 front Allies
Agitation
●
Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
●
Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Constant) Silence Resistance 80% up
(Constant) MDEF 8% up
Self
(Constant) Silence Resistance 85% up
(Constant) MDEF 11% up
Self
(Constant) Silence Resistance 90% up
(Constant) MDEF 14% up
Self
(Constant) Silence Resistance 95% up
(Constant) MDEF 17% up
Self
(Constant) Silence Resistance 100% up
(Constant) MDEF 20% up
All Allies
(Constant) 10% damage up against Humans
(Constant) Water Element damage 8% up
All Allies
(Constant) 15% damage up against Humans
(Constant) Water Element damage 11% up
All Allies
(Constant) 20% damage up against Humans
(Constant) Water Element damage 14% up
All Allies
(Constant) 25% damage up against Humans
(Constant) Water Element damage 17% up
All Allies
(Constant) 30% damage up against Humans
(Constant) Water Element damage 20% up
All Allies
(Constant) Machinas Field Reduction 20% up
All Allies
(Constant) Machinas Field Reduction 40% up
All Allies
(Constant) Machinas Field Reduction 60% up
All Allies
(Constant) Machinas Field Reduction 80% up
All Allies
(Constant) Machinas Field Reduction 100% up
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Power Orb
Life Orb
Wing Orb
Hide Orb
Fruit Orb
Warrior Orb
Knowledge Orb
Eagle Orb
Lizard Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Lizard Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Thunder Orb
Dawnmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Paladin Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Berserker Orb
Quicksand Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Eclipse Orb
Unicorn Orb
Champion Orb
Lust Orb
Mars Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
Champion Orb
Lust Orb
Saturn Orb
Mars Orb
Newmoon Orb
Whitewyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
War God Orb
Goddess Orb
Holywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Hourglass Orb
Valkyrie Orb
Unholywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Therian)
Holy Wolf Orb (Therian)
Wicked Wolf Orb (Therian)
Holy Boar Orb (Therian)
Holy Butterfly Orb (Therian)
Shell Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.