Red Panda Girl Ailu

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Red Panda Girl Ailu
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Clustered Streams
    Effect

    Self

    Water Ring x 2 turns
    Frenzy x 2 turns

    All Enemies

    150% Water ATK damage *30% damage up against Humans *Ignores Barriers
    Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
    DEF 20% down x 3 turns

    Enemy with the highest HP

    150% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest ATK

    150% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest MATK

    150% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest DEF

    150% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest MDEF

    150% Water ATK damage *30% damage up against Humans *Ignores Barriers

    All Allies

    Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
    Feint x 2 turns

    [On Dodge] Front Enemy

    100% Water ATK damage *30% damage up against Humans *Ignores Barriers *Ignores Counterattacks

    2 front Allies

    Agitation x 2 turns

    Name
    Clustered Streams
    Effect

    Self

    Water Ring x 2 turns
    Frenzy x 2 turns

    All Enemies

    170% Water ATK damage *30% damage up against Humans *Ignores Barriers
    Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
    DEF 24% down x 3 turns

    Enemy with the highest HP

    170% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest ATK

    170% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest MATK

    170% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest DEF

    170% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest MDEF

    170% Water ATK damage *30% damage up against Humans *Ignores Barriers

    All Allies

    Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
    Feint x 2 turns
    Skill Gauge 2% up

    [On Dodge] Front Enemy

    100% Water ATK damage *30% damage up against Humans *Ignores Barriers *Ignores Counterattacks

    2 front Allies

    Agitation x 2 turns

    Name
    Clustered Streams
    Effect

    Self

    Water Ring x 2 turns
    Frenzy x 2 turns

    All Enemies

    190% Water ATK damage *30% damage up against Humans *Ignores Barriers
    Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
    DEF 28% down x 3 turns

    Enemy with the highest HP

    190% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest ATK

    190% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest MATK

    190% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest DEF

    190% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest MDEF

    190% Water ATK damage *30% damage up against Humans *Ignores Barriers

    All Allies

    Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
    Feint x 2 turns
    Skill Gauge 4% up

    [On Dodge] Front Enemy

    100% Water ATK damage *30% damage up against Humans *Ignores Barriers *Ignores Counterattacks

    2 front Allies

    Agitation x 2 turns

    Name
    Clustered Streams
    Effect

    Self

    Water Ring x 2 turns
    Frenzy x 2 turns

    All Enemies

    210% Water ATK damage *30% damage up against Humans *Ignores Barriers
    Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
    DEF 32% down x 3 turns

    Enemy with the highest HP

    210% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest ATK

    210% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest MATK

    210% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest DEF

    210% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest MDEF

    210% Water ATK damage *30% damage up against Humans *Ignores Barriers

    All Allies

    Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
    Feint x 2 turns
    Skill Gauge 6% up

    [On Dodge] Front Enemy

    100% Water ATK damage *30% damage up against Humans *Ignores Barriers *Ignores Counterattacks

    2 front Allies

    Agitation x 2 turns

    Name
    Clustered Streams
    Effect

    Self

    Water Ring x 2 turns
    Frenzy x 2 turns

    All Enemies

    230% Water ATK damage *30% damage up against Humans *Ignores Barriers
    Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
    DEF 36% down x 3 turns

    Enemy with the highest HP

    230% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest ATK

    230% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest MATK

    230% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest DEF

    230% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest MDEF

    230% Water ATK damage *30% damage up against Humans *Ignores Barriers

    All Allies

    Water Resonance x 2 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
    Feint x 2 turns
    Skill Gauge 8% up

    [On Dodge] Front Enemy

    100% Water ATK damage *30% damage up against Humans *Ignores Barriers *Ignores Counterattacks

    2 front Allies

    Agitation x 2 turns

    Name
    Clustered Streams
    Effect

    Self

    Water Ring x 3 turns
    Frenzy x 3 turns

    All Enemies

    250% Water ATK damage *30% damage up against Humans *Ignores Barriers
    Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes
    DEF 40% down x 3 turns

    Enemy with the highest HP

    250% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest ATK

    250% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest MATK

    250% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest DEF

    250% Water ATK damage *30% damage up against Humans *Ignores Barriers

    Enemy with the highest MDEF

    250% Water ATK damage *30% damage up against Humans *Ignores Barriers

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.*Only affects Water Element Heroes
    Feint x 3 turns
    Skill Gauge 10% up

    [On Dodge] Front Enemy

    100% Water ATK damage *30% damage up against Humans *Ignores Barriers *Ignores Counterattacks

    2 front Allies

    Agitation x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Cautious Guard (Con.)
    Skill Lv1

    Self

    (Constant) Silence Resistance 80% up
    (Constant) MDEF 8% up

    Skill Lv2

    Self

    (Constant) Silence Resistance 85% up
    (Constant) MDEF 11% up

    Skill Lv3

    Self

    (Constant) Silence Resistance 90% up
    (Constant) MDEF 14% up

    Skill Lv4

    Self

    (Constant) Silence Resistance 95% up
    (Constant) MDEF 17% up

    Skill Lv5

    Self

    (Constant) Silence Resistance 100% up
    (Constant) MDEF 20% up

    Name
    Aqua Blood (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Humans
    (Constant) Water Element damage 8% up

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Humans
    (Constant) Water Element damage 11% up

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Humans
    (Constant) Water Element damage 14% up

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Humans
    (Constant) Water Element damage 17% up

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Humans
    (Constant) Water Element damage 20% up

    Name
    Resist Machinas (Con.)
    Skill Lv1

    All Allies

    (Constant) Machinas Field Reduction 20% up

    Skill Lv2

    All Allies

    (Constant) Machinas Field Reduction 40% up

    Skill Lv3

    All Allies

    (Constant) Machinas Field Reduction 60% up

    Skill Lv4

    All Allies

    (Constant) Machinas Field Reduction 80% up

    Skill Lv5

    All Allies

    (Constant) Machinas Field Reduction 100% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,589
    163
    148
    141
    141
    218
    172
    167
    Max※1
    73,126
    8,605
    1,521
    5,209
    5,026
    6,778
    6,840
    5,173
    Max※2
    77,284
    8,995
    1,876
    5,568
    5,373
    7,225
    7,226
    5,612

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Wing Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Knowledge Orb

    Eagle Orb

    Lizard Orb

    Colt Orb

    Verdfruit Orb

    Jester Orb

    Technique Orb

    Hawk Orb

    Butterfly Orb

    Colt Orb

    Verdfruit Orb

    Warrior Orb

    Technique Orb

    Eagle Orb

    Lizard Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Thunder Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Noxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Verdwyrm Orb

    Paladin Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Berserker Orb

    Quicksand Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Saturn Orb

    Eclipse Orb

    Unicorn Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    Champion Orb

    Lust Orb

    Saturn Orb

    Mars Orb

    Newmoon Orb

    Whitewyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Hourglass Orb

    Valkyrie Orb

    Unholywyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Wicked Hawk Orb (Therian)

    Holy Wolf Orb (Therian)

    Wicked Wolf Orb (Therian)

    Holy Boar Orb (Therian)

    Holy Butterfly Orb (Therian)

    Shell Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

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