Titan-Attacking Minurval
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Basic Info
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Action Skill
Element
Self
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
150% Light ATK Damage Counterattack x 3 turns
[On Counterattack] Ally 1 from the front
Quick x 3 turns
Sureshot x 3 turns
Skill Gauge 5% up
[On Counterattack] Ally 2 from the front
Quick x 3 turns
Sureshot x 3 turns
Skill Gauge 5% up
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Front Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Back Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
3 Enemies with the lowest HP
20% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
20% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
All Enemies
180% Light ATK damage *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Brand x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
Self
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
150% Light ATK Damage Counterattack x 3 turns
[On Counterattack] Ally 1 from the front
Quick x 3 turns
Sureshot x 3 turns
Skill Gauge 5% up
[On Counterattack] Ally 2 from the front
Quick x 3 turns
Sureshot x 3 turns
Skill Gauge 5% up
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
ATK 6% up x 3 turns
Front Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Back Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
3 Enemies with the lowest HP
24% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
24% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
All Enemies
200% Light ATK damage *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Brand x 3 turns *Only affects Airborne Heroes
DEF 34% down x 3 turns
Self
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
150% Light ATK Damage Counterattack x 3 turns
[On Counterattack] Ally 1 from the front
Quick x 3 turns
Sureshot x 3 turns
Skill Gauge 5% up
[On Counterattack] Ally 2 from the front
Quick x 3 turns
Sureshot x 3 turns
Skill Gauge 5% up
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
ATK 12% up x 3 turns
Front Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Back Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
3 Enemies with the lowest HP
28% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
28% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
All Enemies
220% Light ATK damage *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Brand x 3 turns *Only affects Airborne Heroes
DEF 38% down x 3 turns
Self
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
150% Light ATK Damage Counterattack x 3 turns
[On Counterattack] Ally 1 from the front
Quick x 3 turns
Sureshot x 3 turns
Skill Gauge 5% up
[On Counterattack] Ally 2 from the front
Quick x 3 turns
Sureshot x 3 turns
Skill Gauge 5% up
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
ATK 18% up x 3 turns
Front Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Back Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
3 Enemies with the lowest HP
32% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
32% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
All Enemies
240% Light ATK damage *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Brand x 3 turns *Only affects Airborne Heroes
DEF 42% down x 3 turns
Self
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
150% Light ATK Damage Counterattack x 3 turns
[On Counterattack] Ally 1 from the front
Quick x 3 turns
Sureshot x 3 turns
Skill Gauge 5% up
[On Counterattack] Ally 2 from the front
Quick x 3 turns
Sureshot x 3 turns
Skill Gauge 5% up
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
ATK 24% up x 3 turns
Front Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Back Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
3 Enemies with the lowest HP
36% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
36% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
All Enemies
260% Light ATK damage *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Brand x 3 turns *Only affects Airborne Heroes
DEF 46% down x 3 turns
Self
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
150% Light ATK Damage Counterattack x 3 turns
[On Counterattack] Ally 1 from the front
Quick x 3 turns
Sureshot x 3 turns
Skill Gauge 5% up
[On Counterattack] Ally 2 from the front
Quick x 3 turns
Sureshot x 3 turns
Skill Gauge 5% up
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
ATK 30% up x 3 turns
Front Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Back Ally Row
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
3 Enemies with the lowest HP
40% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
40% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Holychain x 3 turns *Only affects Airborne Heroes
All Enemies
280% Light ATK damage *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Brand x 3 turns *Only affects Airborne Heroes
DEF 50% down x 3 turns
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Light ATK damage 3 times
Light Element Resistance 20% down x 10 turns
All Allies in Raid Battle
Light Element damage 50% up x 30 seconds
ATK 20% up x 30 seconds
All Allies
Master x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
(Constant) Divine Punishment Resistance 20% up
(Constant) Decay Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
(Constant) Divine Punishment Resistance 40% up
(Constant) Decay Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
(Constant) Divine Punishment Resistance 60% up
(Constant) Decay Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
(Constant) Divine Punishment Resistance 80% up
(Constant) Decay Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
(Constant) Divine Punishment Resistance 100% up
(Constant) Decay Resistance 100% up
Ally 1 from the front
(Opener) Master x 3 turns
(Constant) Damage up 20% against airborne enemies
Ally 2 from the front
(Opener) Master x 3 turns
(Constant) Damage up 20% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 10% up
Ally 1 from the front
(Opener) Master x 3 turns
(Constant) Damage up 25% against airborne enemies
Ally 2 from the front
(Opener) Master x 3 turns
(Constant) Damage up 25% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 15% up
Ally 1 from the front
(Opener) Master x 3 turns
(Constant) Damage up 30% against airborne enemies
Ally 2 from the front
(Opener) Master x 3 turns
(Constant) Damage up 30% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 20% up
Ally 1 from the front
(Opener) Master x 3 turns
(Constant) Damage up 35% against airborne enemies
Ally 2 from the front
(Opener) Master x 3 turns
(Constant) Damage up 35% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 25% up
Ally 1 from the front
(Opener) Master x 3 turns
(Constant) Damage up 40% against airborne enemies
Ally 2 from the front
(Opener) Master x 3 turns
(Constant) Damage up 40% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 30% up
All Allies
(Opener) Charm Resistance 20% up x 10 turns
(Constant) MDEF 10% up
All Allies
(Opener) Charm Resistance 40% up x 10 turns
(Constant) MDEF 15% up
All Allies
(Opener) Charm Resistance 60% up x 10 turns
(Constant) MDEF 20% up
All Allies
(Opener) Charm Resistance 80% up x 10 turns
(Constant) MDEF 25% up
All Allies
(Opener) Charm Resistance 100% up x 10 turns
(Constant) MDEF 30% up
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 1 from the front
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Wing Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Hawk Orb
Lizard Orb
Steed Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Knowledge Orb
Eagle Orb
Lizard Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Otho Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Prophet Orb
Quicksand Orb
Venus Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Fullmoon Orb
Unicorn Orb
Champion Orb
Lust Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
Champion Orb
Lust Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Blackwyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
War God Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Therian)
Holy Wolf Orb (Therian)
Wicked Wolf Orb (Therian)
Holy Boar Orb (Therian)
Holy Butterfly Orb (Therian)
Shell Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
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