Titan-Attacking Minurval

  • © Hajime Isayama, KODANSHA/“ATTACK ON TITAN” The Final Season Production Committee.

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Titan-Attacking Minurval
    Type
    Race
    Therian
    Gender
    ♂
    Collab
    Attack on Titan Final Season

    ●

    Action Skill

    Element

    Name
    Oblivion Buddy
    Effect

    Self

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    150% Light ATK Damage Counterattack x 3 turns

    [On Counterattack] Ally 1 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Skill Gauge 5% up

    [On Counterattack] Ally 2 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Skill Gauge 5% up

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns

    Front Ally Row

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    Back Ally Row

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    3 Enemies with the lowest HP

    20% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    20% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes

    All Enemies

    180% Light ATK damage *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Brand x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Oblivion Buddy
    Effect

    Self

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    150% Light ATK Damage Counterattack x 3 turns

    [On Counterattack] Ally 1 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Skill Gauge 5% up

    [On Counterattack] Ally 2 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Skill Gauge 5% up

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    ATK 6% up x 3 turns

    Front Ally Row

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    Back Ally Row

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    3 Enemies with the lowest HP

    24% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    24% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes

    All Enemies

    200% Light ATK damage *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Brand x 3 turns *Only affects Airborne Heroes
    DEF 34% down x 3 turns

    Name
    Oblivion Buddy
    Effect

    Self

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    150% Light ATK Damage Counterattack x 3 turns

    [On Counterattack] Ally 1 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Skill Gauge 5% up

    [On Counterattack] Ally 2 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Skill Gauge 5% up

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    ATK 12% up x 3 turns

    Front Ally Row

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    Back Ally Row

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    3 Enemies with the lowest HP

    28% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    28% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes

    All Enemies

    220% Light ATK damage *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Brand x 3 turns *Only affects Airborne Heroes
    DEF 38% down x 3 turns

    Name
    Oblivion Buddy
    Effect

    Self

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    150% Light ATK Damage Counterattack x 3 turns

    [On Counterattack] Ally 1 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Skill Gauge 5% up

    [On Counterattack] Ally 2 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Skill Gauge 5% up

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    ATK 18% up x 3 turns

    Front Ally Row

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    Back Ally Row

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    3 Enemies with the lowest HP

    32% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    32% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes

    All Enemies

    240% Light ATK damage *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Brand x 3 turns *Only affects Airborne Heroes
    DEF 42% down x 3 turns

    Name
    Oblivion Buddy
    Effect

    Self

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    150% Light ATK Damage Counterattack x 3 turns

    [On Counterattack] Ally 1 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Skill Gauge 5% up

    [On Counterattack] Ally 2 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Skill Gauge 5% up

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    ATK 24% up x 3 turns

    Front Ally Row

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    Back Ally Row

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    3 Enemies with the lowest HP

    36% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    36% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes

    All Enemies

    260% Light ATK damage *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Brand x 3 turns *Only affects Airborne Heroes
    DEF 46% down x 3 turns

    Name
    Oblivion Buddy
    Effect

    Self

    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    150% Light ATK Damage Counterattack x 3 turns

    [On Counterattack] Ally 1 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Skill Gauge 5% up

    [On Counterattack] Ally 2 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Skill Gauge 5% up

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    ATK 30% up x 3 turns

    Front Ally Row

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    Back Ally Row

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    3 Enemies with the lowest HP

    40% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    40% Light ATK damage 5 times *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes

    All Enemies

    280% Light ATK damage *Damage scales up with own max HP *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Brand x 3 turns *Only affects Airborne Heroes
    DEF 50% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Minurval Burst
    Effect

    Front Enemy

    500% Light ATK damage 3 times
    Light Element Resistance 20% down x 10 turns

    All Allies in Raid Battle

    Light Element damage 50% up x 30 seconds
    ATK 20% up x 30 seconds

    All Allies

    Master x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up
    (Constant) Divine Punishment Resistance 20% up
    (Constant) Decay Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up
    (Constant) Divine Punishment Resistance 40% up
    (Constant) Decay Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up
    (Constant) Divine Punishment Resistance 60% up
    (Constant) Decay Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up
    (Constant) Divine Punishment Resistance 80% up
    (Constant) Decay Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up
    (Constant) Divine Punishment Resistance 100% up
    (Constant) Decay Resistance 100% up

    Name
    Orbital Trinity <3> (Op/Con)
    Skill Lv1

    Ally 1 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 20% against airborne enemies

    Ally 2 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 20% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 10% up

    Skill Lv2

    Ally 1 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 25% against airborne enemies

    Ally 2 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 25% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 15% up

    Skill Lv3

    Ally 1 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 30% against airborne enemies

    Ally 2 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 30% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 20% up

    Skill Lv4

    Ally 1 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 35% against airborne enemies

    Ally 2 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 35% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 25% up

    Skill Lv5

    Ally 1 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 40% against airborne enemies

    Ally 2 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 40% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 30% up

    Name
    Anti-Charm (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Charm Resistance 20% up x 10 turns
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Charm Resistance 40% up x 10 turns
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Charm Resistance 60% up x 10 turns
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Charm Resistance 80% up x 10 turns
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Charm Resistance 100% up x 10 turns
    (Constant) MDEF 30% up

    Name
    Alternative Synergy (Con.)
    Skill Lv1

    Self

    (Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 1 from the front

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,271
    234
    124
    184
    170
    404
    208
    252
    Max※1
    123,140
    19,305
    1,793
    6,414
    6,213
    4,195
    4,273
    3,246
    Max※2
    127,151
    19,733
    2,179
    6,776
    6,566
    4,647
    4,612
    3,666

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Wing Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Hawk Orb

    Lizard Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Technique Orb

    Hawk Orb

    Butterfly Orb

    Colt Orb

    Verdfruit Orb

    Warrior Orb

    Knowledge Orb

    Eagle Orb

    Lizard Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Luxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Verdwyrm Orb

    Otho Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Prophet Orb

    Quicksand Orb

    Venus Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Mars Orb

    Fullmoon Orb

    Unicorn Orb

    Champion Orb

    Lust Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Goddess Orb

    Unholywyrm Orb

    Space Time Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Space Time Orb

    Death Orb

    Ancient God Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Therian)

    Holy Wolf Orb (Therian)

    Wicked Wolf Orb (Therian)

    Holy Boar Orb (Therian)

    Holy Butterfly Orb (Therian)

    Shell Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

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