Raging Dragon Milim Nava
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Basic Info
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Action Skill
Element
Self
Light Ring x 3 turns
Celestial Favor x 3 turns
Stoneskin x 3 turns
3 Allies with the highest ATK
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
40% damage up against Beasts x 3 turns
ATK 30% up x 3 turns
Sureshot x 3 turns
All Enemies
200% Light ATK damage
Light Element Resistance 10% down x 3 turns
DEF 10% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
3 front Enemies
200% Light ATK damage
DEF 10% down x 3 turns
Fear x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Enemy with the highest HP
200% Light ATK damage
DEF 10% down x 3 turns
Slow x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Self
Light Ring x 3 turns
Celestial Favor x 3 turns
Stoneskin x 3 turns
3 Allies with the highest ATK
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
40% damage up against Beasts x 3 turns
ATK 34% up x 3 turns
Sureshot x 3 turns
All Enemies
220% Light ATK damage
Light Element Resistance 10% down x 3 turns
DEF 12% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
3 front Enemies
220% Light ATK damage
DEF 12% down x 3 turns
Fear x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Enemy with the highest HP
220% Light ATK damage
DEF 12% down x 3 turns
Slow x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Self
Light Ring x 3 turns
Celestial Favor x 3 turns
Stoneskin x 3 turns
3 Allies with the highest ATK
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
40% damage up against Beasts x 3 turns
ATK 38% up x 3 turns
Sureshot x 3 turns
All Enemies
240% Light ATK damage
Light Element Resistance 10% down x 3 turns
DEF 14% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
3 front Enemies
240% Light ATK damage
DEF 14% down x 3 turns
Fear x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Enemy with the highest HP
240% Light ATK damage
DEF 14% down x 3 turns
Slow x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Self
Light Ring x 3 turns
Celestial Favor x 3 turns
Stoneskin x 3 turns
3 Allies with the highest ATK
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
40% damage up against Beasts x 3 turns
ATK 42% up x 3 turns
Sureshot x 3 turns
All Enemies
260% Light ATK damage
Light Element Resistance 10% down x 3 turns
DEF 16% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
3 front Enemies
260% Light ATK damage
DEF 16% down x 3 turns
Fear x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Enemy with the highest HP
260% Light ATK damage
DEF 16% down x 3 turns
Slow x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Self
Light Ring x 3 turns
Celestial Favor x 3 turns
Stoneskin x 3 turns
3 Allies with the highest ATK
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
40% damage up against Beasts x 3 turns
ATK 46% up x 3 turns
Sureshot x 3 turns
All Enemies
280% Light ATK damage
Light Element Resistance 10% down x 3 turns
DEF 18% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
3 front Enemies
280% Light ATK damage
DEF 18% down x 3 turns
Fear x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Enemy with the highest HP
280% Light ATK damage
DEF 18% down x 3 turns
Slow x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Self
Light Ring x 3 turns
Celestial Favor x 3 turns
Stoneskin x 3 turns
3 Allies with the highest ATK
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
40% damage up against Beasts x 3 turns
ATK 50% up x 3 turns
Sureshot x 3 turns
All Enemies
300% Light ATK damage
Light Element Resistance 10% down x 3 turns
DEF 20% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
3 front Enemies
300% Light ATK damage
DEF 20% down x 3 turns
Fear x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Enemy with the highest HP
300% Light ATK damage
DEF 20% down x 3 turns
Slow x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
Light Element damage 30% up x 30 seconds
ATK 20% up x 30 seconds
All Allies
Light Ring x 10 turns
Skill Gauge 30% up
Front Enemy
Light Element Resistance 20% down x 10 turns
500% Light ATK damage 5 times
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Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Constant) All Stats 20% up
Self
(Constant) All Stats 25% up
Self
(Constant) All Stats 30% up
Self
(Constant) All Stats 35% up
Self
(Constant) All Stats 40% up
All Allies
(Constant) 10% damage up against Beasts
(Constant) Light Element damage 10% up
All Allies
(Constant) 15% damage up against Beasts
(Constant) Light Element damage 15% up
All Allies
(Constant) 20% damage up against Beasts
(Constant) Light Element damage 20% up
All Allies
(Constant) 25% damage up against Beasts
(Constant) Light Element damage 25% up
All Allies
(Constant) 30% damage up against Beasts
(Constant) Light Element damage 30% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 8% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 11% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 14% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 17% up
All Allies
(Opener) Quick x 5 turns
(Constant) HP 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Wing Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Hawk Orb
Lizard Orb
Steed Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Knowledge Orb
Eagle Orb
Lizard Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Luxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Otho Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Prophet Orb
Quicksand Orb
Venus Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Fullmoon Orb
Unicorn Orb
Champion Orb
Lust Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
Champion Orb
Lust Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Blackwyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Therian)
Holy Wolf Orb (Therian)
Wicked Wolf Orb (Therian)
Holy Boar Orb (Therian)
Holy Butterfly Orb (Therian)
Shell Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Light Ring x 3 turns
Celestial Favor x 3 turns
Stoneskin x 3 turns
3 Allies with the highest ATK
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
40% damage up against Beasts x 3 turns
ATK 30% up x 3 turns
Sureshot x 3 turns
All Enemies
200% Light ATK damage
Light Element Resistance 10% down x 3 turns
DEF 10% down x 3 turns
Holychain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
3 front Enemies
200% Light ATK damage
DEF 10% down x 3 turns
Fear x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Enemy with the highest HP
200% Light ATK damage
DEF 10% down x 3 turns
Slow x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
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Limit Burst
All Enemies
20% Light ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) 80% Light ATK Damage Counterattack x 5 turns
All Enemy Aesir, Beasts
(Opener) Thunderchain x 2 turns
Skill Crystal (Light) ×50
Harvest Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) 90% Light ATK Damage Counterattack x 5 turns
All Enemy Aesir, Beasts
(Opener) Thunderchain x 2 turns
Skill Crystal (Light) ×100
Harvest Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) 100% Light ATK Damage Counterattack x 5 turns
All Enemy Aesir, Beasts
(Opener) Thunderchain x 2 turns
Skill Crystal (Light) ×150
Harvest Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) 110% Light ATK Damage Counterattack x 5 turns
All Enemy Aesir, Beasts
(Opener) Thunderchain x 2 turns
Skill Crystal (Light) ×200
Harvest Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) 120% Light ATK Damage Counterattack x 5 turns
All Enemy Aesir, Beasts
(Opener) Thunderchain x 2 turns
Skill Crystal (Light) ×300
Harvest Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.