Vindicator Sif
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Basic Info
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Action Skill
Element
Self
Fire Ring x 3 turns
Hex x 1
All Allies
40% damage up against Jotun x 2 turns
Frenzy x 3 turns
All Enemies
250% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
All Stats excluding HP 30% down x 3 turns
Burn x3 times x 3 turns
Flamechain x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
4 Enemies with the lowest Fire Resistance
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Self
Fire Ring x 3 turns
Hex x 1
All Allies
42% damage up against Jotun x 2 turns
Frenzy x 3 turns
All Enemies
270% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
All Stats excluding HP 34% down x 3 turns
Burn x3 times x 3 turns
Flamechain x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
4 Enemies with the lowest Fire Resistance
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Self
Fire Ring x 3 turns
Hex x 1
All Allies
44% damage up against Jotun x 2 turns
Frenzy x 3 turns
All Enemies
290% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
All Stats excluding HP 38% down x 3 turns
Burn x3 times x 3 turns
Flamechain x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
4 Enemies with the lowest Fire Resistance
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Self
Fire Ring x 3 turns
Hex x 1
All Allies
46% damage up against Jotun x 2 turns
Frenzy x 3 turns
All Enemies
310% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
All Stats excluding HP 42% down x 3 turns
Burn x3 times x 3 turns
Flamechain x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
4 Enemies with the lowest Fire Resistance
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Self
Fire Ring x 3 turns
Hex x 1
All Allies
48% damage up against Jotun x 2 turns
Frenzy x 3 turns
All Enemies
330% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
All Stats excluding HP 46% down x 3 turns
Burn x3 times x 3 turns
Flamechain x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
4 Enemies with the lowest Fire Resistance
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Self
Fire Ring x 3 turns
Hex x 1
All Allies
50% damage up against Jotun x 2 turns
Frenzy x 3 turns
All Enemies
350% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
All Stats excluding HP 50% down x 3 turns
Burn x3 times x 3 turns
Flamechain x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
4 Enemies with the lowest Fire Resistance
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
●
Limit Burst
Enemy with the lowest HP
100% Fire ATK damage *Ignores Shields
Enemy with the lowest ATK
100% Fire ATK damage *Ignores Shields
Enemy with the lowest DEF
100% Fire ATK damage *Ignores Shields
Enemy with the lowest MATK
100% Fire ATK damage *Ignores Shields
Enemy with the lowest MDEF
100% Fire ATK damage *Ignores Shields
Enemy with the lowest SPD
100% Fire ATK damage *Ignores Shields
Enemy with the lowest EVA
100% Fire ATK damage *Ignores Shields
Enemy with the lowest ACC
100% Fire ATK damage *Ignores Shields
All Allied Parties
Fire Element damage 40% up x 5 turns
All Allies
Blessing x 5 turns
Grace x 3
[On Grace]Self
Skill Gauge 10% up
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
Self
(Constant) ATK 22% up
(Constant) Fleetfoot
Self
(Constant) ATK 29% up
(Constant) Fleetfoot
Self
(Constant) ATK 36% up
(Constant) Fleetfoot
Self
(Constant) ATK 43% up
(Constant) Fleetfoot
Self
(Constant) ATK 50% up
(Constant) Fleetfoot
All Allies
(Constant) 10% damage up against Jotun
(Constant) Fire Element damage 10% up
All Allies
(Constant) 15% damage up against Jotun
(Constant) Fire Element damage 15% up
All Allies
(Constant) 20% damage up against Jotun
(Constant) Fire Element damage 20% up
All Allies
(Constant) 25% damage up against Jotun
(Constant) Fire Element damage 25% up
All Allies
(Constant) 30% damage up against Jotun
(Constant) Fire Element damage 30% up
All Allies
(Constant) Apocalypse Liberation
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Guard Orb
Wing Orb
Hide Orb
Fruit Orb
Warrior Orb
Knowledge Orb
Eagle Orb
Lizard Orb
Colt Orb
Verdfruit Orb
Knight Orb
Technique Orb
Hawk Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Knowledge Orb
Eagle Orb
Lizard Orb
Wyrm Orb
Verdfruit Orb
Luxsea Orb
Sun Orb
Moon Orb
Thunder Orb
Dawnmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Moby Orb
Anguis Orb
Noxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Paladin Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Berserker Orb
Quicksand Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Fullmoon Orb
Unicorn Orb
Champion Orb
Lust Orb
Venus Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
Champion Orb
Lust Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Blackwyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
War God Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Therian)
Holy Wolf Orb (Therian)
Wicked Wolf Orb (Therian)
Holy Boar Orb (Therian)
Holy Butterfly Orb (Therian)
Shell Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Fire Ring x 3 turns
Hex x 1
All Allies
40% damage up against Jotun x 2 turns
Frenzy x 3 turns
All Enemies
250% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
All Stats excluding HP 30% down x 3 turns
Burn x3 times x 3 turns
Flamechain x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
4 Enemies with the lowest Fire Resistance
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
●
Limit Burst
Enemy with the lowest HP
200% Fire ATK damage *Ignores Shields
Enemy with the lowest ATK
200% Fire ATK damage *Ignores Shields
Enemy with the lowest DEF
200% Fire ATK damage *Ignores Shields
Enemy with the lowest MATK
200% Fire ATK damage *Ignores Shields
Enemy with the lowest MDEF
200% Fire ATK damage *Ignores Shields
Enemy with the lowest SPD
200% Fire ATK damage *Ignores Shields
Enemy with the lowest EVA
200% Fire ATK damage *Ignores Shields
Enemy with the lowest ACC
200% Fire ATK damage *Ignores Shields
All Allied Parties
Fire Element damage 40% up x 5 turns
Recover 20% of max HP x 3 turns
All Allies
Blessing x 5 turns
Quick x 5 turns
Grace x 3
[On Grace]Self
Skill Gauge 10% up
Recover 20% of max HP
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Skill Gauge 8% up
(Opener) Frenzy x 5 turns
(Constant) HP 10% up
All Enemies
(Opener) Blast Shot x 5 turns
(Constant) DEF 8% down
Skill Crystal (Fire) ×50
Warning Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Skill Gauge 11% up
(Opener) Frenzy x 5 turns
(Constant) HP 15% up
All Enemies
(Opener) Blast Shot x 5 turns
(Constant) DEF 11% down
Skill Crystal (Fire) ×100
Warning Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Skill Gauge 14% up
(Opener) Frenzy x 5 turns
(Constant) HP 20% up
All Enemies
(Opener) Blast Shot x 5 turns
(Constant) DEF 14% down
Skill Crystal (Fire) ×150
Warning Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Skill Gauge 17% up
(Opener) Frenzy x 5 turns
(Constant) HP 25% up
All Enemies
(Opener) Blast Shot x 5 turns
(Constant) DEF 17% down
Skill Crystal (Fire) ×200
Warning Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Skill Gauge 20% up
(Opener) Frenzy x 5 turns
(Constant) HP 30% up
All Enemies
(Opener) Blast Shot x 5 turns
(Constant) DEF 20% down
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
All Allies
(Constant) Apocalypse Armed
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.