Snow Wing Pinguina
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Basic Info
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Action Skill
Element
3 front Enemies
180% Water MATK damage
Frostburn x 3 turns *Only affects Aesir, and Human heroes
All Enemies
180% Water MATK damage
Freeze x 3 turns *Only affects Aesir, and Human heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Front Ally
ATK 30% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the highest MATK
MATK 30% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the highest Water Resistance
Skill Gauge 20% up
3 front Enemies
200% Water MATK damage
Frostburn x 3 turns *Only affects Aesir, and Human heroes
All Enemies
200% Water MATK damage
Freeze x 3 turns *Only affects Aesir, and Human heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Front Ally
ATK 30% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the highest MATK
MATK 30% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the highest Water Resistance
Water Ring x 3 turns
Skill Gauge 20% up
3 front Enemies
220% Water MATK damage
Frostburn x 3 turns *Only affects Aesir, and Human heroes
All Enemies
220% Water MATK damage
Freeze x 3 turns *Only affects Aesir, and Human heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Front Ally
ATK 40% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the highest MATK
MATK 40% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the highest Water Resistance
Water Ring x 3 turns
Skill Gauge 20% up
3 front Enemies
240% Water MATK damage
Frostburn x 3 turns *Only affects Aesir, and Human heroes
All Enemies
240% Water MATK damage
Freeze x 3 turns *Only affects Aesir, and Human heroes
DEF 30% down x 3 turns
MDEF 30% down x 3 turns
Front Ally
ATK 45% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the highest MATK
MATK 45% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the highest Water Resistance
Water Ring x 3 turns
Skill Gauge 20% up
3 front Enemies
260% Water MATK damage
Frostburn x 3 turns *Only affects Aesir, and Human heroes
All Enemies
260% Water MATK damage
Freeze x 3 turns *Only affects Aesir, and Human heroes
DEF 35% down x 3 turns
MDEF 35% down x 3 turns
Front Ally
ATK 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the highest MATK
MATK 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
ATK/MATK Absorption Barrier *Barrier disappears after 2 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the highest Water Resistance
Water Ring x 3 turns
Skill Gauge 20% up
3 front Enemies
280% Water MATK damage
Frostburn x 3 turns *Only affects Aesir, and Human heroes
All Enemies
280% Water MATK damage
Freeze x 3 turns *Only affects Aesir, and Human heroes
DEF 40% down x 3 turns
MDEF 40% down x 3 turns
Front Ally
ATK 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the highest MATK
MATK 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
3 Allies with the highest Water Resistance
Water Ring x 3 turns
Skill Gauge 20% up
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
All Allies
(Constant) Attribute Domination
All Allies
(Constant) ATK 8% up
(Constant) MATK 8% up
All Allies
(Constant) ATK 11% up
(Constant) MATK 11% up
All Allies
(Constant) ATK 14% up
(Constant) MATK 14% up
All Allies
(Constant) ATK 17% up
(Constant) MATK 17% up
All Allies
(Constant) ATK 20% up
(Constant) MATK 20% up
All Allied Therians
(Constant) Damage up 10% against grounded enemies
All Allied Therians
(Constant) Damage up 15% against grounded enemies
All Allied Therians
(Constant) Damage up 20% against grounded enemies
All Allied Therians
(Constant) Damage up 25% against grounded enemies
All Allied Therians
(Constant) Damage up 30% against grounded enemies
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Guard Orb
Magic Orb
Wing Orb
Shell Orb
Fruit Orb
Knight Orb
Knowledge Orb
Hawk Orb
Butterfly Orb
Steed Orb
Verdfruit Orb
Mage Orb
Technique Orb
Eagle Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Knight Orb
Technique Orb
Hawk Orb
Butterfly Orb
Wyrm Orb
Verdfruit Orb
Luxsea Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Anguis Orb
Luxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Moby Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Fullmoon Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Fullmoon Orb
Pegasus Orb
King Orb
Lust Orb
Venus Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
Champion Orb
Lust Orb
Mercury Orb
Mars Orb
Fullmoon Orb
Whitewyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
War God Orb
Valkyrie Orb
Unholywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Hourglass Orb
Domination Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
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