Dark Pursuer Alfana
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Basic Info
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Action Skill
Element
All Allies
Frenzy x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Hex x 1
Buff Swipe x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
[On Hex]Enemy with the lowest HP
Skill Gauge 20% down
Slow x 2 turns
All Enemies
Shadowbound x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
MDEF 30% down x 3 turns
250% Dark MATK damage
Front Enemy Row
MDEF 30% down x 3 turns
180% Dark MATK damage
3 Enemies with the highest ATK
180% Dark MATK damage
Skill Gauge 15-25% down
3 Enemies with the highest MATK
180% Dark MATK damage
Skill Gauge 15-25% down
All Allies
Frenzy x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Hex x 1
Buff Swipe x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
HP 4% up x 3 turns
[On Hex]Enemy with the lowest HP
Skill Gauge 20% down
Slow x 2 turns
All Enemies
Shadowbound x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
MDEF 34% down x 3 turns
270% Dark MATK damage
Front Enemy Row
MDEF 34% down x 3 turns
200% Dark MATK damage
3 Enemies with the highest ATK
200% Dark MATK damage
Skill Gauge 15-25% down
3 Enemies with the highest MATK
200% Dark MATK damage
Skill Gauge 15-25% down
All Allies
Frenzy x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Hex x 1
Buff Swipe x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
HP 8% up x 3 turns
[On Hex]Enemy with the lowest HP
Skill Gauge 20% down
Slow x 2 turns
All Enemies
Shadowbound x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
MDEF 38% down x 3 turns
290% Dark MATK damage
Front Enemy Row
MDEF 38% down x 3 turns
220% Dark MATK damage
3 Enemies with the highest ATK
220% Dark MATK damage
Skill Gauge 15-25% down
3 Enemies with the highest MATK
220% Dark MATK damage
Skill Gauge 15-25% down
All Allies
Frenzy x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Hex x 1
Buff Swipe x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
HP 12% up x 3 turns
[On Hex]Enemy with the lowest HP
Skill Gauge 20% down
Slow x 2 turns
All Enemies
Shadowbound x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
MDEF 42% down x 3 turns
310% Dark MATK damage
Front Enemy Row
MDEF 42% down x 3 turns
240% Dark MATK damage
3 Enemies with the highest ATK
240% Dark MATK damage
Skill Gauge 15-25% down
3 Enemies with the highest MATK
240% Dark MATK damage
Skill Gauge 15-25% down
All Allies
Frenzy x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Hex x 1
Buff Swipe x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
HP 16% up x 3 turns
[On Hex]Enemy with the lowest HP
Skill Gauge 20% down
Slow x 2 turns
All Enemies
Shadowbound x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
MDEF 46% down x 3 turns
330% Dark MATK damage
Front Enemy Row
MDEF 46% down x 3 turns
260% Dark MATK damage
3 Enemies with the highest ATK
260% Dark MATK damage
Skill Gauge 15-25% down
3 Enemies with the highest MATK
260% Dark MATK damage
Skill Gauge 15-25% down
All Allies
Frenzy x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Hex x 1
Buff Swipe x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
HP 20% up x 3 turns
[On Hex]Enemy with the lowest HP
Skill Gauge 20% down
Slow x 2 turns
All Enemies
Shadowbound x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
MDEF 50% down x 3 turns
350% Dark MATK damage
Front Enemy Row
MDEF 50% down x 3 turns
280% Dark MATK damage
3 Enemies with the highest ATK
280% Dark MATK damage
Skill Gauge 15-25% down
3 Enemies with the highest MATK
280% Dark MATK damage
Skill Gauge 15-25% down
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
Dark Element damage 20% up x 30 seconds
MATK 50% up x 30 seconds
All Allies
Master x 10 turns
Boon *Extends beneficial effects by 1 turn(s)
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Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 8% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 11% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 14% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 17% up
Self
(Constant) Immortal *Cannot stack
(Constant) HP 20% up
All Allies
(Constant) HP 10% up
All Allies
(Constant) HP 15% up
All Allies
(Constant) HP 20% up
All Allies
(Constant) HP 25% up
All Allies
(Constant) HP 30% up
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Dark Element damage 10% up
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Dark Element damage 15% up
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Dark Element damage 20% up
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Dark Element damage 25% up
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Dark Element damage 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Guard Orb
Magic Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Butterfly Orb
Steed Orb
Verdfruit Orb
Knight Orb
Knowledge Orb
Eagle Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Knight Orb
Technique Orb
Hawk Orb
Butterfly Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Moby Orb
Anguis Orb
Luxwing Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Fullmoon Orb
Pegasus Orb
King Orb
Lust Orb
Venus Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
Champion Orb
Lust Orb
Mercury Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Goddess Orb
Domination Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Frenzy x 3 turns
Shadow Clone x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
Self
Hex x 1
Buff Swipe x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
[On Hex]Enemy with the lowest HP
Skill Gauge 20% down
Slow x 2 turns
All Enemies
Shadowbound x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
MDEF 30% down x 3 turns
250% Dark MATK damage
Front Enemy Row
MDEF 30% down x 3 turns
180% Dark MATK damage
3 Enemies with the highest ATK
180% Dark MATK damage
Skill Gauge 15-25% down
3 Enemies with the highest MATK
180% Dark MATK damage
Skill Gauge 15-25% down
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Limit Burst
All Enemies
20% Dark MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) MATK 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Dark) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 3% up
All Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×50
Warning Rune (Dark) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) MATK 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Dark) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 6% up
All Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×100
Warning Rune (Dark) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) MATK 9% up
Skill Crystal (Dark) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 9% up
All Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×150
Warning Rune (Dark) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Dark) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 12% up
All Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×200
Warning Rune (Dark) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) MATK 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) MATK 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Dark) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Quick x 5 turns
(Constant) MATK 15% up
All Enemies
(Opener) Pitchain x 5 turns
(Opener) Dark Wound x 5 turns
Skill Crystal (Dark) ×300
Warning Rune (Dark) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ymir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.