Ghostly Cenia
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Basic Info
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Action Skill
Element
Self
Buff Swipe x 3 turns
Frenzy x 3 turns
All Allies
Sureshot x 3 turns
Light Element damage 30% up x 3 turns
All Enemies
200% Light MATK damage *Ignores Shields
Slow x 3 turns *Only affects Aesir, and Human heroes
2 back Enemies
200% Light MATK damage *Ignores Shields
Holychain x 3 turns *Only affects Aesir, and Human heroes
Front Enemy
200% Light MATK damage *Ignores Shields
Holychain x 3 turns *Only affects Aesir, and Human heroes
Self
Buff Swipe x 3 turns
Frenzy x 3 turns
All Allies
Sureshot x 3 turns
Light Element damage 30% up x 3 turns
MATK 6% up x 3 turns
All Enemies
220% Light MATK damage *Ignores Shields
Slow x 3 turns *Only affects Aesir, and Human heroes
MDEF 6% down x 3 turns
2 back Enemies
220% Light MATK damage *Ignores Shields
Holychain x 3 turns *Only affects Aesir, and Human heroes
Front Enemy
220% Light MATK damage *Ignores Shields
Holychain x 3 turns *Only affects Aesir, and Human heroes
Self
Buff Swipe x 3 turns
Frenzy x 3 turns
All Allies
Sureshot x 3 turns
Light Element damage 30% up x 3 turns
MATK 12% up x 3 turns
All Enemies
240% Light MATK damage *Ignores Shields
Slow x 3 turns *Only affects Aesir, and Human heroes
MDEF 12% down x 3 turns
2 back Enemies
240% Light MATK damage *Ignores Shields
Holychain x 3 turns *Only affects Aesir, and Human heroes
Front Enemy
240% Light MATK damage *Ignores Shields
Holychain x 3 turns *Only affects Aesir, and Human heroes
Self
Buff Swipe x 3 turns
Frenzy x 3 turns
All Allies
Sureshot x 3 turns
Light Element damage 30% up x 3 turns
MATK 18% up x 3 turns
All Enemies
260% Light MATK damage *Ignores Shields
Slow x 3 turns *Only affects Aesir, and Human heroes
MDEF 18% down x 3 turns
2 back Enemies
260% Light MATK damage *Ignores Shields
Holychain x 3 turns *Only affects Aesir, and Human heroes
Front Enemy
260% Light MATK damage *Ignores Shields
Holychain x 3 turns *Only affects Aesir, and Human heroes
Self
Buff Swipe x 3 turns
Frenzy x 3 turns
All Allies
Sureshot x 3 turns
Light Element damage 30% up x 3 turns
MATK 24% up x 3 turns
All Enemies
280% Light MATK damage *Ignores Shields
Slow x 3 turns *Only affects Aesir, and Human heroes
MDEF 24% down x 3 turns
2 back Enemies
280% Light MATK damage *Ignores Shields
Holychain x 3 turns *Only affects Aesir, and Human heroes
Front Enemy
280% Light MATK damage *Ignores Shields
Holychain x 3 turns *Only affects Aesir, and Human heroes
Self
Buff Swipe x 3 turns
Frenzy x 3 turns
All Allies
Sureshot x 3 turns
Light Element damage 30% up x 3 turns
MATK 30% up x 3 turns
All Enemies
300% Light MATK damage *Ignores Shields
Slow x 3 turns *Only affects Aesir, and Human heroes
MDEF 30% down x 3 turns
2 back Enemies
300% Light MATK damage *Ignores Shields
Holychain x 3 turns *Only affects Aesir, and Human heroes
Front Enemy
300% Light MATK damage *Ignores Shields
Holychain x 3 turns *Only affects Aesir, and Human heroes
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Self
(Opener) Buff Swipe x 5 turns
(Opener) Frenzy x 5 turns
(Constant) MATK 10% up
Self
(Opener) Buff Swipe x 5 turns
(Opener) Frenzy x 5 turns
(Constant) MATK 15% up
Self
(Opener) Buff Swipe x 5 turns
(Opener) Frenzy x 5 turns
(Constant) MATK 20% up
Self
(Opener) Buff Swipe x 5 turns
(Opener) Frenzy x 5 turns
(Constant) MATK 25% up
Self
(Opener) Buff Swipe x 5 turns
(Opener) Frenzy x 5 turns
(Constant) MATK 30% up
All Allies
(Constant) 10% damage up against Beasts
All Allies
(Constant) 15% damage up against Beasts
All Allies
(Constant) 20% damage up against Beasts
All Allies
(Constant) 25% damage up against Beasts
All Allies
(Constant) 30% damage up against Beasts
3 back Allies
(Constant) Damage up 10% against grounded enemies
3 back Allies
(Constant) Damage up 15% against grounded enemies
3 back Allies
(Constant) Damage up 20% against grounded enemies
3 back Allies
(Constant) Damage up 25% against grounded enemies
3 back Allies
(Constant) Damage up 30% against grounded enemies
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Butterfly Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Butterfly Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mercury Orb
Eclipse Orb
Pegasus Orb
King Orb
Lust Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Lust Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Whitewyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
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