Gallant Wolf Lupus

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Gallant Wolf Lupus
    Type
    Race
    Therian
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Glacial Rose
    Effect

    4 front Enemies

    120% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 20% down x 3 turns

    4 back Enemies

    120% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 20% down x 3 turns

    4 Enemies with the lowest HP

    100% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 20% down x 3 turns

    3 Allies with the highest Water Resistance

    Water Ring x 3 turns
    ATK 20% up x 3 turns

    2 Allies with the highest Light Resistance

    Light Ring x 3 turns
    ATK 20% up x 3 turns

    Name
    Glacial Rose
    Effect

    4 front Enemies

    140% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 22% down x 3 turns

    4 back Enemies

    140% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 22% down x 3 turns

    4 Enemies with the lowest HP

    120% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 22% down x 3 turns

    3 Allies with the highest Water Resistance

    Water Ring x 3 turns
    ATK 20% up x 3 turns

    2 Allies with the highest Light Resistance

    Light Ring x 3 turns
    ATK 20% up x 3 turns

    Name
    Glacial Rose
    Effect

    4 front Enemies

    160% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 24% down x 3 turns

    4 back Enemies

    160% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 24% down x 3 turns

    4 Enemies with the lowest HP

    140% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 24% down x 3 turns

    3 Allies with the highest Water Resistance

    Water Ring x 3 turns
    ATK 20% up x 3 turns

    2 Allies with the highest Light Resistance

    Light Ring x 3 turns
    ATK 20% up x 3 turns

    Name
    Glacial Rose
    Effect

    4 front Enemies

    180% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 26% down x 3 turns

    4 back Enemies

    180% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 26% down x 3 turns

    4 Enemies with the lowest HP

    160% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 26% down x 3 turns

    3 Allies with the highest Water Resistance

    Water Ring x 3 turns
    ATK 20% up x 3 turns

    2 Allies with the highest Light Resistance

    Light Ring x 3 turns
    ATK 20% up x 3 turns

    Name
    Glacial Rose
    Effect

    4 front Enemies

    200% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 28% down x 3 turns

    4 back Enemies

    200% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 28% down x 3 turns

    4 Enemies with the lowest HP

    180% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 28% down x 3 turns

    3 Allies with the highest Water Resistance

    Water Ring x 3 turns
    ATK 20% up x 3 turns

    2 Allies with the highest Light Resistance

    Light Ring x 3 turns
    ATK 20% up x 3 turns

    Name
    Glacial Rose
    Effect

    4 front Enemies

    220% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 30% down x 3 turns

    4 back Enemies

    220% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 30% down x 3 turns

    4 Enemies with the lowest HP

    200% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 30% down x 3 turns

    3 Allies with the highest Water Resistance

    Water Ring x 3 turns
    ATK 20% up x 3 turns

    2 Allies with the highest Light Resistance

    Light Ring x 3 turns
    ATK 20% up x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Defense Down (Op.)
    Skill Lv1

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Skill Lv2

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Skill Lv3

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Skill Lv4

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Skill Lv5

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Name
    Anti-Charm (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Charm Resistance 20% up x 10 turns
    (Constant) MDEF 2% up

    Skill Lv2

    All Allies

    (Opener) Charm Resistance 40% up x 10 turns
    (Constant) MDEF 4% up

    Skill Lv3

    All Allies

    (Opener) Charm Resistance 60% up x 10 turns
    (Constant) MDEF 6% up

    Skill Lv4

    All Allies

    (Opener) Charm Resistance 80% up x 10 turns
    (Constant) MDEF 8% up

    Skill Lv5

    All Allies

    (Opener) Charm Resistance 100% up x 10 turns
    (Constant) MDEF 10% up

    Name
    Immortal Valley (Op/Con)
    Skill Lv1

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 8% damage up against Beasts

    Skill Lv2

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 11% damage up against Beasts

    Skill Lv3

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 14% damage up against Beasts

    Skill Lv4

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 17% damage up against Beasts

    Skill Lv5

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 20% damage up against Beasts

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,901
    218
    96
    141
    141
    200
    165
    159
    Max※1
    80,321
    9,931
    2,929
    5,209
    5,026
    5,396
    4,547
    5,146
    Max※2
    84,479
    10,322
    3,284
    5,568
    5,373
    5,843
    4,934
    5,585

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Wing Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Knowledge Orb

    Eagle Orb

    Lizard Orb

    Colt Orb

    Verdfruit Orb

    Jester Orb

    Technique Orb

    Hawk Orb

    Butterfly Orb

    Colt Orb

    Verdfruit Orb

    Warrior Orb

    Technique Orb

    Eagle Orb

    Lizard Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Thunder Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Noxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Verdwyrm Orb

    Paladin Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Berserker Orb

    Quicksand Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Saturn Orb

    Eclipse Orb

    Unicorn Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    Champion Orb

    Lust Orb

    Saturn Orb

    Mars Orb

    Newmoon Orb

    Whitewyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Death Orb

    Ancient God Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Hourglass Orb

    Valkyrie Orb

    Unholywyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Wicked Hawk Orb (Therian)

    Holy Wolf Orb (Therian)

    Wicked Wolf Orb (Therian)

    Holy Boar Orb (Therian)

    Holy Butterfly Orb (Therian)

    Shell Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Glacial Rose
    Effect

    4 front Enemies

    120% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 20% down x 3 turns

    4 back Enemies

    120% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 20% down x 3 turns

    4 Enemies with the lowest HP

    100% Water ATK damage *30% damage up against Beasts
    Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
    DEF 20% down x 3 turns

    3 Allies with the highest Water Resistance

    Water Ring x 3 turns
    ATK 20% up x 3 turns

    2 Allies with the highest Light Resistance

    Light Ring x 3 turns
    ATK 20% up x 3 turns

    ●

    Limit Burst

    Name
    Frigid Jol
    Effect

    All Enemies

    20% Water ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Aqua Spatter (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) Water Element damage 10% up

    Materials Needed

    Skill Crystal (Water) ×50

    Love Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Aqua Spatter (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) Water Element damage 15% up

    Materials Needed

    Skill Crystal (Water) ×100

    Love Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Aqua Spatter (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) Water Element damage 20% up

    Materials Needed

    Skill Crystal (Water) ×150

    Love Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Aqua Spatter (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) Water Element damage 25% up

    Materials Needed

    Skill Crystal (Water) ×200

    Love Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Aqua Spatter (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) Water Element damage 30% up

    Materials Needed

    Skill Crystal (Water) ×300

    Love Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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