Gallant Wolf Lupus
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Basic Info
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Action Skill
Element
4 front Enemies
120% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 20% down x 3 turns
4 back Enemies
120% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 20% down x 3 turns
4 Enemies with the lowest HP
100% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 20% down x 3 turns
3 Allies with the highest Water Resistance
Water Ring x 3 turns
ATK 20% up x 3 turns
2 Allies with the highest Light Resistance
Light Ring x 3 turns
ATK 20% up x 3 turns
4 front Enemies
140% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 22% down x 3 turns
4 back Enemies
140% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 22% down x 3 turns
4 Enemies with the lowest HP
120% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 22% down x 3 turns
3 Allies with the highest Water Resistance
Water Ring x 3 turns
ATK 20% up x 3 turns
2 Allies with the highest Light Resistance
Light Ring x 3 turns
ATK 20% up x 3 turns
4 front Enemies
160% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 24% down x 3 turns
4 back Enemies
160% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 24% down x 3 turns
4 Enemies with the lowest HP
140% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 24% down x 3 turns
3 Allies with the highest Water Resistance
Water Ring x 3 turns
ATK 20% up x 3 turns
2 Allies with the highest Light Resistance
Light Ring x 3 turns
ATK 20% up x 3 turns
4 front Enemies
180% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 26% down x 3 turns
4 back Enemies
180% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 26% down x 3 turns
4 Enemies with the lowest HP
160% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 26% down x 3 turns
3 Allies with the highest Water Resistance
Water Ring x 3 turns
ATK 20% up x 3 turns
2 Allies with the highest Light Resistance
Light Ring x 3 turns
ATK 20% up x 3 turns
4 front Enemies
200% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 28% down x 3 turns
4 back Enemies
200% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 28% down x 3 turns
4 Enemies with the lowest HP
180% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 28% down x 3 turns
3 Allies with the highest Water Resistance
Water Ring x 3 turns
ATK 20% up x 3 turns
2 Allies with the highest Light Resistance
Light Ring x 3 turns
ATK 20% up x 3 turns
4 front Enemies
220% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 30% down x 3 turns
4 back Enemies
220% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 30% down x 3 turns
4 Enemies with the lowest HP
200% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 30% down x 3 turns
3 Allies with the highest Water Resistance
Water Ring x 3 turns
ATK 20% up x 3 turns
2 Allies with the highest Light Resistance
Light Ring x 3 turns
ATK 20% up x 3 turns
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Allies
(Opener) Charm Resistance 20% up x 10 turns
(Constant) MDEF 2% up
All Allies
(Opener) Charm Resistance 40% up x 10 turns
(Constant) MDEF 4% up
All Allies
(Opener) Charm Resistance 60% up x 10 turns
(Constant) MDEF 6% up
All Allies
(Opener) Charm Resistance 80% up x 10 turns
(Constant) MDEF 8% up
All Allies
(Opener) Charm Resistance 100% up x 10 turns
(Constant) MDEF 10% up
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 8% damage up against Beasts
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 11% damage up against Beasts
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 14% damage up against Beasts
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 17% damage up against Beasts
All Grounded Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 20% damage up against Beasts
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Wing Orb
Hide Orb
Fruit Orb
Warrior Orb
Knowledge Orb
Eagle Orb
Lizard Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Warrior Orb
Technique Orb
Eagle Orb
Lizard Orb
Wyrm Orb
Verdfruit Orb
Luxland Orb
Sun Orb
Moon Orb
Thunder Orb
Dawnmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxwing Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Paladin Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Berserker Orb
Quicksand Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Saturn Orb
Eclipse Orb
Unicorn Orb
Champion Orb
Lust Orb
Mars Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
Champion Orb
Lust Orb
Saturn Orb
Mars Orb
Newmoon Orb
Whitewyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
War God Orb
Goddess Orb
Holywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Hourglass Orb
Valkyrie Orb
Unholywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Therian)
Holy Wolf Orb (Therian)
Wicked Wolf Orb (Therian)
Holy Boar Orb (Therian)
Holy Butterfly Orb (Therian)
Shell Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
4 front Enemies
120% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 20% down x 3 turns
4 back Enemies
120% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
Freeze x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 20% down x 3 turns
4 Enemies with the lowest HP
100% Water ATK damage *30% damage up against Beasts
Charm x 3 turns *Only affects Aesir, Human, and Therian heroes
DEF 20% down x 3 turns
3 Allies with the highest Water Resistance
Water Ring x 3 turns
ATK 20% up x 3 turns
2 Allies with the highest Light Resistance
Light Ring x 3 turns
ATK 20% up x 3 turns
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Limit Burst
All Enemies
20% Water ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) Water Element damage 10% up
Skill Crystal (Water) ×50
Love Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) Water Element damage 15% up
Skill Crystal (Water) ×100
Love Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) Water Element damage 20% up
Skill Crystal (Water) ×150
Love Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) Water Element damage 25% up
Skill Crystal (Water) ×200
Love Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) Water Element damage 30% up
Skill Crystal (Water) ×300
Love Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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