Savior Dinavia

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Savior Dinavia
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Illuminated Salvation
    Effect

    2 front Enemies

    150% Light MATK damage *Ignores Barriers

    3 Enemies with the lowest HP

    130% Light MATK damage *Ignores Barriers

    3 Enemies with the lowest Light Resistance

    100% Light MATK damage *Ignores Barriers

    All Enemies

    100% Light MATK damage *Ignores Barriers
    Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes

    Self

    150% Light MATK Damage Counterattack x 3 turns
    Skill Gauge Down Nullified x 3 turns

    All Allies

    Quick x 3 turns
    Shadow Clone x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.

    Name
    Illuminated Salvation
    Effect

    2 front Enemies

    170% Light MATK damage *Ignores Barriers

    3 Enemies with the lowest HP

    150% Light MATK damage *Ignores Barriers

    3 Enemies with the lowest Light Resistance

    120% Light MATK damage *Ignores Barriers

    All Enemies

    120% Light MATK damage *Ignores Barriers
    Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes

    Self

    150% Light MATK Damage Counterattack x 3 turns
    Skill Gauge Down Nullified x 3 turns

    All Allies

    Quick x 3 turns
    Shadow Clone x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
    MATK 6% up x 3 turns
    DEF 6% up x 3 turns

    Name
    Illuminated Salvation
    Effect

    2 front Enemies

    190% Light MATK damage *Ignores Barriers

    3 Enemies with the lowest HP

    170% Light MATK damage *Ignores Barriers

    3 Enemies with the lowest Light Resistance

    140% Light MATK damage *Ignores Barriers

    All Enemies

    140% Light MATK damage *Ignores Barriers
    Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes

    Self

    150% Light MATK Damage Counterattack x 3 turns
    Skill Gauge Down Nullified x 3 turns

    All Allies

    Quick x 3 turns
    Shadow Clone x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
    MATK 12% up x 3 turns
    DEF 12% up x 3 turns

    Name
    Illuminated Salvation
    Effect

    2 front Enemies

    210% Light MATK damage *Ignores Barriers

    3 Enemies with the lowest HP

    190% Light MATK damage *Ignores Barriers

    3 Enemies with the lowest Light Resistance

    160% Light MATK damage *Ignores Barriers

    All Enemies

    160% Light MATK damage *Ignores Barriers
    Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes

    Self

    150% Light MATK Damage Counterattack x 3 turns
    Skill Gauge Down Nullified x 3 turns

    All Allies

    Quick x 3 turns
    Shadow Clone x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
    MATK 18% up x 3 turns
    DEF 18% up x 3 turns

    Name
    Illuminated Salvation
    Effect

    2 front Enemies

    230% Light MATK damage *Ignores Barriers

    3 Enemies with the lowest HP

    210% Light MATK damage *Ignores Barriers

    3 Enemies with the lowest Light Resistance

    180% Light MATK damage *Ignores Barriers

    All Enemies

    180% Light MATK damage *Ignores Barriers
    Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes

    Self

    150% Light MATK Damage Counterattack x 3 turns
    Skill Gauge Down Nullified x 3 turns

    All Allies

    Quick x 3 turns
    Shadow Clone x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
    MATK 24% up x 3 turns
    DEF 24% up x 3 turns

    Name
    Illuminated Salvation
    Effect

    2 front Enemies

    250% Light MATK damage *Ignores Barriers

    3 Enemies with the lowest HP

    230% Light MATK damage *Ignores Barriers

    3 Enemies with the lowest Light Resistance

    200% Light MATK damage *Ignores Barriers

    All Enemies

    200% Light MATK damage *Ignores Barriers
    Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes

    Self

    150% Light MATK Damage Counterattack x 3 turns
    Skill Gauge Down Nullified x 3 turns

    All Allies

    Quick x 3 turns
    Shadow Clone x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
    MATK 30% up x 3 turns
    DEF 30% up x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    All Up (Con.)
    Skill Lv1

    Self

    (Constant) All Stats 15% up

    Skill Lv2

    Self

    (Constant) All Stats 20% up

    Skill Lv3

    Self

    (Constant) All Stats 25% up

    Skill Lv4

    Self

    (Constant) All Stats 30% up

    Skill Lv5

    Self

    (Constant) All Stats 35% up

    Name
    Holy Ground <3> (Con.)
    Skill Lv1

    3 Allies with the highest MATK

    (Constant) Damage up 3% against grounded enemies
    (Constant) Light Element damage 8% up

    Skill Lv2

    3 Allies with the highest MATK

    (Constant) Damage up 6% against grounded enemies
    (Constant) Light Element damage 11% up

    Skill Lv3

    3 Allies with the highest MATK

    (Constant) Damage up 9% against grounded enemies
    (Constant) Light Element damage 14% up

    Skill Lv4

    3 Allies with the highest MATK

    (Constant) Damage up 12% against grounded enemies
    (Constant) Light Element damage 17% up

    Skill Lv5

    3 Allies with the highest MATK

    (Constant) Damage up 15% against grounded enemies
    (Constant) Light Element damage 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,419
    98
    236
    135
    161
    208
    165
    166
    Max※1
    52,708
    3,075
    10,635
    4,256
    7,410
    5,247
    5,063
    5,342
    Max※2
    56,341
    3,447
    11,051
    4,626
    7,798
    5,680
    5,408
    5,796

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Hawk Orb

    Butterfly Orb

    Steed Orb

    Verdfruit Orb

    Priest Orb

    Knowledge Orb

    Eagle Orb

    Butterfly Orb

    Colt Orb

    Verdfruit Orb

    Mage Orb

    Technique Orb

    Hawk Orb

    Butterfly Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Moby Orb

    Anguis Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Venus Orb

    Fullmoon Orb

    Pegasus Orb

    King Orb

    Lust Orb

    Saturn Orb

    Neptune Orb

    Fullmoon Orb

    Blackwyrm Orb

    Champion Orb

    Lust Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Valkyrie Orb

    Holywyrm Orb

    Space Time Orb

    Death Orb

    Ancient God Orb

    Resurrection Orb

    Goddess Orb

    Holywyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Domination Orb

    Holywyrm Orb

    Space Time Orb

    Death Orb

    Ancient God Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Illuminated Salvation
    Effect

    2 front Enemies

    150% Light MATK damage

    3 Enemies with the lowest HP

    130% Light MATK damage

    3 Enemies with the lowest Light Resistance

    100% Light MATK damage

    All Enemies

    100% Light MATK damage
    Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes

    3 Allies with the highest MATK

    Quick x 3 turns
    Shadow Clone x 3 turns

    ●

    Limit Burst

    Name
    Heaven's Horgr
    Effect

    All Enemies

    20% Light MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Sacred Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 3% up

    3 front Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes

    (Opener) Thunderchain x 3 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Fortune Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Sacred Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 6% up

    3 front Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes

    (Opener) Thunderchain x 3 turns

    Materials Needed

    Skill Crystal (Light) ×100

    Fortune Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Sacred Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 9% up

    3 front Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes

    (Opener) Thunderchain x 3 turns

    Materials Needed

    Skill Crystal (Light) ×150

    Fortune Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Sacred Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 12% up

    3 front Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes

    (Opener) Thunderchain x 3 turns

    Materials Needed

    Skill Crystal (Light) ×200

    Fortune Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Sacred Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 15% up

    3 front Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes

    (Opener) Thunderchain x 3 turns

    Materials Needed

    Skill Crystal (Light) ×300

    Fortune Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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