Savior Dinavia
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Basic Info
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Action Skill
Element
2 front Enemies
150% Light MATK damage *Ignores Barriers
3 Enemies with the lowest HP
130% Light MATK damage *Ignores Barriers
3 Enemies with the lowest Light Resistance
100% Light MATK damage *Ignores Barriers
All Enemies
100% Light MATK damage *Ignores Barriers
Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Self
150% Light MATK Damage Counterattack x 3 turns
Skill Gauge Down Nullified x 3 turns
All Allies
Quick x 3 turns
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
2 front Enemies
170% Light MATK damage *Ignores Barriers
3 Enemies with the lowest HP
150% Light MATK damage *Ignores Barriers
3 Enemies with the lowest Light Resistance
120% Light MATK damage *Ignores Barriers
All Enemies
120% Light MATK damage *Ignores Barriers
Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Self
150% Light MATK Damage Counterattack x 3 turns
Skill Gauge Down Nullified x 3 turns
All Allies
Quick x 3 turns
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
MATK 6% up x 3 turns
DEF 6% up x 3 turns
2 front Enemies
190% Light MATK damage *Ignores Barriers
3 Enemies with the lowest HP
170% Light MATK damage *Ignores Barriers
3 Enemies with the lowest Light Resistance
140% Light MATK damage *Ignores Barriers
All Enemies
140% Light MATK damage *Ignores Barriers
Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Self
150% Light MATK Damage Counterattack x 3 turns
Skill Gauge Down Nullified x 3 turns
All Allies
Quick x 3 turns
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
MATK 12% up x 3 turns
DEF 12% up x 3 turns
2 front Enemies
210% Light MATK damage *Ignores Barriers
3 Enemies with the lowest HP
190% Light MATK damage *Ignores Barriers
3 Enemies with the lowest Light Resistance
160% Light MATK damage *Ignores Barriers
All Enemies
160% Light MATK damage *Ignores Barriers
Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Self
150% Light MATK Damage Counterattack x 3 turns
Skill Gauge Down Nullified x 3 turns
All Allies
Quick x 3 turns
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
MATK 18% up x 3 turns
DEF 18% up x 3 turns
2 front Enemies
230% Light MATK damage *Ignores Barriers
3 Enemies with the lowest HP
210% Light MATK damage *Ignores Barriers
3 Enemies with the lowest Light Resistance
180% Light MATK damage *Ignores Barriers
All Enemies
180% Light MATK damage *Ignores Barriers
Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Self
150% Light MATK Damage Counterattack x 3 turns
Skill Gauge Down Nullified x 3 turns
All Allies
Quick x 3 turns
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
MATK 24% up x 3 turns
DEF 24% up x 3 turns
2 front Enemies
250% Light MATK damage *Ignores Barriers
3 Enemies with the lowest HP
230% Light MATK damage *Ignores Barriers
3 Enemies with the lowest Light Resistance
200% Light MATK damage *Ignores Barriers
All Enemies
200% Light MATK damage *Ignores Barriers
Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
Self
150% Light MATK Damage Counterattack x 3 turns
Skill Gauge Down Nullified x 3 turns
All Allies
Quick x 3 turns
Shadow Clone x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Therian in the Ally and Enemy Party.
MATK 30% up x 3 turns
DEF 30% up x 3 turns
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Self
(Constant) All Stats 15% up
Self
(Constant) All Stats 20% up
Self
(Constant) All Stats 25% up
Self
(Constant) All Stats 30% up
Self
(Constant) All Stats 35% up
3 Allies with the highest MATK
(Constant) Damage up 3% against grounded enemies
(Constant) Light Element damage 8% up
3 Allies with the highest MATK
(Constant) Damage up 6% against grounded enemies
(Constant) Light Element damage 11% up
3 Allies with the highest MATK
(Constant) Damage up 9% against grounded enemies
(Constant) Light Element damage 14% up
3 Allies with the highest MATK
(Constant) Damage up 12% against grounded enemies
(Constant) Light Element damage 17% up
3 Allies with the highest MATK
(Constant) Damage up 15% against grounded enemies
(Constant) Light Element damage 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Butterfly Orb
Steed Orb
Verdfruit Orb
Priest Orb
Knowledge Orb
Eagle Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Mage Orb
Technique Orb
Hawk Orb
Butterfly Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Moby Orb
Anguis Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Fullmoon Orb
Pegasus Orb
King Orb
Lust Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
Champion Orb
Lust Orb
Mercury Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Valkyrie Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Goddess Orb
Domination Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
2 front Enemies
150% Light MATK damage
3 Enemies with the lowest HP
130% Light MATK damage
3 Enemies with the lowest Light Resistance
100% Light MATK damage
All Enemies
100% Light MATK damage
Thunderchain x 3 turns *Only affects Aesir, Elf, Jotun, and Beast heroes
3 Allies with the highest MATK
Quick x 3 turns
Shadow Clone x 3 turns
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Limit Burst
All Enemies
20% Light MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 3% up
3 front Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×50
Fortune Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 6% up
3 front Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×100
Fortune Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 9% up
3 front Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×150
Fortune Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 12% up
3 front Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×200
Fortune Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 15% up
3 front Enemies *Only affects Aesir, Therian, Jotun, and Beast heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×300
Fortune Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Alvaldi Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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