Vampire Lord Evileye
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Basic Info
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Action Skill
Element
All Allies
Fire Ring x 2 turns
Quick x 2 turns
Back Enemy
140% Fire MATK damage *Ignores Barriers
2 back Enemies
140% Fire MATK damage *Ignores Barriers
3 back Enemies
140% Fire MATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
Curse x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
All Allies
Fire Ring x 2 turns
Quick x 2 turns
ATK 4% up x 3 turns
MATK 4% up x 3 turns
Back Enemy
160% Fire MATK damage *Ignores Barriers
2 back Enemies
160% Fire MATK damage *Ignores Barriers
3 back Enemies
160% Fire MATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
Curse x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
All Allies
Fire Ring x 2 turns
Quick x 2 turns
ATK 8% up x 3 turns
MATK 8% up x 3 turns
Back Enemy
180% Fire MATK damage *Ignores Barriers
2 back Enemies
180% Fire MATK damage *Ignores Barriers
3 back Enemies
180% Fire MATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
Curse x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
All Allies
Fire Ring x 2 turns
Quick x 2 turns
ATK 12% up x 3 turns
MATK 12% up x 3 turns
Back Enemy
200% Fire MATK damage *Ignores Barriers
2 back Enemies
200% Fire MATK damage *Ignores Barriers
3 back Enemies
200% Fire MATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
Curse x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
All Allies
Fire Ring x 2 turns
Quick x 2 turns
ATK 16% up x 3 turns
MATK 16% up x 3 turns
Back Enemy
220% Fire MATK damage *Ignores Barriers
2 back Enemies
220% Fire MATK damage *Ignores Barriers
3 back Enemies
220% Fire MATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
Curse x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
All Allies
Fire Ring x 2 turns
Quick x 2 turns
ATK 20% up x 3 turns
MATK 20% up x 3 turns
Back Enemy
240% Fire MATK damage *Ignores Barriers
2 back Enemies
240% Fire MATK damage *Ignores Barriers
3 back Enemies
240% Fire MATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
Curse x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
3 back Allies
(Opener) Feint x 5 turns
(Constant) HP 3% up
3 back Allies
(Opener) Feint x 5 turns
(Constant) HP 6% up
3 back Allies
(Opener) Feint x 5 turns
(Constant) HP 9% up
3 back Allies
(Opener) Feint x 5 turns
(Constant) HP 12% up
3 back Allies
(Opener) Feint x 5 turns
(Constant) HP 15% up
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Constant) All Stats 4% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Constant) All Stats 8% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Constant) All Stats 12% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Constant) All Stats 16% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Constant) All Stats 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Butterfly Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Butterfly Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Luxwing Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mercury Orb
Newmoon Orb
Pegasus Orb
King Orb
Lust Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Lust Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Whitewyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Fire Ring x 2 turns
Quick x 2 turns
Back Enemy
140% Fire MATK damage *Ignores Barriers
2 back Enemies
140% Fire MATK damage *Ignores Barriers
3 back Enemies
140% Fire MATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
Curse x 3 turns *Only affects Human, Elf, Therian, and Beast heroes
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Limit Burst
All Enemies
20% Fire MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
2 back Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
2 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 3% up
Skill Crystal (Fire) ×50
Fortune Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
2 back Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
2 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 6% up
Skill Crystal (Fire) ×100
Fortune Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
2 back Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
2 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 9% up
Skill Crystal (Fire) ×150
Fortune Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
2 back Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
2 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 12% up
Skill Crystal (Fire) ×200
Fortune Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
2 back Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
2 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 15% up
Skill Crystal (Fire) ×300
Fortune Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Demolisha Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Demolisha Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Demolisha Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Demolisha Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Demolisha Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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