Vindicator Gryffine
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Basic Info
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Action Skill
Element
Front Enemy Row
160% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
Back Enemy Row
160% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
All Allies
Resuscitation x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
Front Enemy Row
174% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
Back Enemy Row
174% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
All Allies
Resuscitation x 3 turns
Status Ailment Resistance 52% up x 3 turns
All Stats excluding HP 32% up x 3 turns
Front Enemy Row
188% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
Back Enemy Row
188% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
All Allies
Resuscitation x 3 turns
Status Ailment Resistance 54% up x 3 turns
All Stats excluding HP 34% up x 3 turns
Front Enemy Row
202% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
Back Enemy Row
202% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
All Allies
Resuscitation x 3 turns
Status Ailment Resistance 56% up x 3 turns
All Stats excluding HP 36% up x 3 turns
Front Enemy Row
216% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
Back Enemy Row
216% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
All Allies
Resuscitation x 3 turns
Status Ailment Resistance 58% up x 3 turns
All Stats excluding HP 38% up x 3 turns
Front Enemy Row
230% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
Back Enemy Row
230% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
All Allies
Resuscitation x 3 turns
Status Ailment Resistance 60% up x 3 turns
All Stats excluding HP 40% up x 3 turns
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Limit Burst
Enemy with the lowest Fire Resistance
100% Fire MATK damage
2 Enemies with the lowest Fire Resistance
100% Fire MATK damage
3 Enemies with the lowest Fire Resistance
100% Fire MATK damage
4 Enemies with the lowest Fire Resistance
100% Fire MATK damage
All Enemies
100% Fire MATK damage
All Allied Parties
Fire Ring x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
3 Allies with the highest MATK
(Constant) Fire Element damage 8% up
(Constant) 8% damage up against Aesir
3 Allies with the highest MATK
(Constant) Fire Element damage 11% up
(Constant) 11% damage up against Aesir
3 Allies with the highest MATK
(Constant) Fire Element damage 14% up
(Constant) 14% damage up against Aesir
3 Allies with the highest MATK
(Constant) Fire Element damage 17% up
(Constant) 17% damage up against Aesir
3 Allies with the highest MATK
(Constant) Fire Element damage 20% up
(Constant) 20% damage up against Aesir
All Airborne Allies
(Constant) Damage up 10% against airborne enemies
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
All Airborne Allies
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
All Airborne Allies
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
All Airborne Allies
(Constant) Damage up 25% against airborne enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
All Airborne Allies
(Constant) Damage up 30% against airborne enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Magic Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Butterfly Orb
Steed Orb
Verdfruit Orb
Priest Orb
Knowledge Orb
Eagle Orb
Butterfly Orb
Colt Orb
Verdfruit Orb
Jester Orb
Technique Orb
Hawk Orb
Butterfly Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Moby Orb
Anguis Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Fullmoon Orb
Pegasus Orb
King Orb
Lust Orb
Venus Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
Champion Orb
Lust Orb
Mercury Orb
Saturn Orb
Newmoon Orb
Whitewyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Resurrection Orb
Hourglass Orb
Unholywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Resurrection Orb
Goddess Orb
Holywyrm Orb
Space Time Orb
Ancient God Orb
Death Orb
Goddess Orb
Domination Orb
Unholywyrm Orb
Space Time Orb
Death Orb
Ancient God Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Therian)
Wicked Bear Orb (Therian)
Holy Fox Orb (Therian)
Wicked Fox Orb (Therian)
Holy Ox Orb (Therian)
Wicked Ox Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Front Enemy Row
160% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
Back Enemy Row
160% Fire MATK damage *50% damage up against Aesir *Ignores Barriers
All Allies
Resuscitation x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Stats excluding HP 30% up x 3 turns
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Limit Burst
Enemy with the lowest Fire Resistance
150% Fire MATK damage
2 Enemies with the lowest Fire Resistance
150% Fire MATK damage
3 Enemies with the lowest Fire Resistance
150% Fire MATK damage
4 Enemies with the lowest Fire Resistance
150% Fire MATK damage
All Enemies
150% Fire MATK damage
All Allied Parties
Fire Ring x 5 turns
All Stats excluding HP 30% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 back Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 3% up
Skill Crystal (Fire) ×50
Warning Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 back Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 6% up
Skill Crystal (Fire) ×100
Warning Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 back Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 9% up
Skill Crystal (Fire) ×150
Warning Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 back Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 12% up
Skill Crystal (Fire) ×200
Warning Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 back Enemies
(Opener) Fire Wound x 5 turns
(Opener) Flamebound x 5 turns
3 Allies with the highest MATK
(Opener) Quick x 5 turns
(Constant) MATK 15% up
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.