Vindicator Gryffine

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Gryffine
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Armageddon Nova
    Effect

    Front Enemy Row

    160% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    Back Enemy Row

    160% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    All Allies

    Resuscitation x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    Name
    Armageddon Nova
    Effect

    Front Enemy Row

    174% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    Back Enemy Row

    174% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    All Allies

    Resuscitation x 3 turns
    Status Ailment Resistance 52% up x 3 turns
    All Stats excluding HP 32% up x 3 turns

    Name
    Armageddon Nova
    Effect

    Front Enemy Row

    188% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    Back Enemy Row

    188% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    All Allies

    Resuscitation x 3 turns
    Status Ailment Resistance 54% up x 3 turns
    All Stats excluding HP 34% up x 3 turns

    Name
    Armageddon Nova
    Effect

    Front Enemy Row

    202% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    Back Enemy Row

    202% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    All Allies

    Resuscitation x 3 turns
    Status Ailment Resistance 56% up x 3 turns
    All Stats excluding HP 36% up x 3 turns

    Name
    Armageddon Nova
    Effect

    Front Enemy Row

    216% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    Back Enemy Row

    216% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    All Allies

    Resuscitation x 3 turns
    Status Ailment Resistance 58% up x 3 turns
    All Stats excluding HP 38% up x 3 turns

    Name
    Armageddon Nova
    Effect

    Front Enemy Row

    230% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    Back Enemy Row

    230% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    All Allies

    Resuscitation x 3 turns
    Status Ailment Resistance 60% up x 3 turns
    All Stats excluding HP 40% up x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Wrath of the Prominent
    Effect

    Enemy with the lowest Fire Resistance

    100% Fire MATK damage

    2 Enemies with the lowest Fire Resistance

    100% Fire MATK damage

    3 Enemies with the lowest Fire Resistance

    100% Fire MATK damage

    4 Enemies with the lowest Fire Resistance

    100% Fire MATK damage

    All Enemies

    100% Fire MATK damage

    All Allied Parties

    Fire Ring x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Flame Grace <3> (Con.)
    Skill Lv1

    3 Allies with the highest MATK

    (Constant) Fire Element damage 8% up
    (Constant) 8% damage up against Aesir

    Skill Lv2

    3 Allies with the highest MATK

    (Constant) Fire Element damage 11% up
    (Constant) 11% damage up against Aesir

    Skill Lv3

    3 Allies with the highest MATK

    (Constant) Fire Element damage 14% up
    (Constant) 14% damage up against Aesir

    Skill Lv4

    3 Allies with the highest MATK

    (Constant) Fire Element damage 17% up
    (Constant) 17% damage up against Aesir

    Skill Lv5

    3 Allies with the highest MATK

    (Constant) Fire Element damage 20% up
    (Constant) 20% damage up against Aesir

    Name
    Sky Master (Op/Con)
    Skill Lv1

    All Airborne Allies

    (Constant) Damage up 10% against airborne enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Skill Lv2

    All Airborne Allies

    (Constant) Damage up 15% against airborne enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Skill Lv3

    All Airborne Allies

    (Constant) Damage up 20% against airborne enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Skill Lv4

    All Airborne Allies

    (Constant) Damage up 25% against airborne enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Skill Lv5

    All Airborne Allies

    (Constant) Damage up 30% against airborne enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,604
    78
    226
    137
    166
    209
    167
    167
    Max※1
    81,466
    2,792
    12,117
    6,386
    8,764
    6,277
    5,739
    4,669
    Max※2
    85,330
    3,153
    12,512
    6,755
    9,146
    6,711
    6,102
    5,117

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Life Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Hawk Orb

    Butterfly Orb

    Steed Orb

    Verdfruit Orb

    Priest Orb

    Knowledge Orb

    Eagle Orb

    Butterfly Orb

    Colt Orb

    Verdfruit Orb

    Jester Orb

    Technique Orb

    Hawk Orb

    Butterfly Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Moby Orb

    Anguis Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Venus Orb

    Fullmoon Orb

    Pegasus Orb

    King Orb

    Lust Orb

    Venus Orb

    Neptune Orb

    Fullmoon Orb

    Blackwyrm Orb

    Champion Orb

    Lust Orb

    Mercury Orb

    Saturn Orb

    Newmoon Orb

    Whitewyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Hourglass Orb

    Unholywyrm Orb

    Space Time Orb

    Death Orb

    Ancient God Orb

    Resurrection Orb

    Goddess Orb

    Holywyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Domination Orb

    Unholywyrm Orb

    Space Time Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Therian)

    Wicked Bear Orb (Therian)

    Holy Fox Orb (Therian)

    Wicked Fox Orb (Therian)

    Holy Ox Orb (Therian)

    Wicked Ox Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Armageddon Nova
    Effect

    Front Enemy Row

    160% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    Back Enemy Row

    160% Fire MATK damage *50% damage up against Aesir *Ignores Barriers

    All Allies

    Resuscitation x 3 turns
    Status Ailment Resistance 50% up x 3 turns
    All Stats excluding HP 30% up x 3 turns

    ●

    Limit Burst

    Name
    Wrath of Lava
    Effect

    Enemy with the lowest Fire Resistance

    150% Fire MATK damage

    2 Enemies with the lowest Fire Resistance

    150% Fire MATK damage

    3 Enemies with the lowest Fire Resistance

    150% Fire MATK damage

    4 Enemies with the lowest Fire Resistance

    150% Fire MATK damage

    All Enemies

    150% Fire MATK damage

    All Allied Parties

    Fire Ring x 5 turns
    All Stats excluding HP 30% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Inferno Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 back Enemies

    (Opener) Fire Wound x 5 turns
    (Opener) Flamebound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Warning Rune (Fire) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Inferno Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 back Enemies

    (Opener) Fire Wound x 5 turns
    (Opener) Flamebound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Fire) ×100

    Warning Rune (Fire) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Inferno Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 back Enemies

    (Opener) Fire Wound x 5 turns
    (Opener) Flamebound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Fire) ×150

    Warning Rune (Fire) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Inferno Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 back Enemies

    (Opener) Fire Wound x 5 turns
    (Opener) Flamebound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Fire) ×200

    Warning Rune (Fire) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Inferno Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 back Enemies

    (Opener) Fire Wound x 5 turns
    (Opener) Flamebound x 5 turns

    3 Allies with the highest MATK

    (Opener) Quick x 5 turns
    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Fire) ×300

    Warning Rune (Fire) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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