Dual Horn Raspi

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Dual Horn Raspi
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Biding Spear
    Effect

    2 back Enemies

    80% Dark ATK damage 2 times *Ignores Shields *Ignores Barriers
    Shade x 3 turns *Only affects Aesir, and Elf heroes
    Fear x 3 turns *Only affects Aesir, and Elf heroes

    4 back Enemies

    120% Dark ATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Aesir, and Elf heroes

    3 back Allies

    Stoneskin x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    Name
    Biding Spear
    Effect

    2 back Enemies

    90% Dark ATK damage 2 times *Ignores Shields *Ignores Barriers
    Shade x 3 turns *Only affects Aesir, and Elf heroes
    Fear x 3 turns *Only affects Aesir, and Elf heroes

    4 back Enemies

    140% Dark ATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Aesir, and Elf heroes

    3 back Allies

    Stoneskin x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    Name
    Biding Spear
    Effect

    2 back Enemies

    100% Dark ATK damage 2 times *Ignores Shields *Ignores Barriers
    Shade x 3 turns *Only affects Aesir, and Elf heroes
    Fear x 3 turns *Only affects Aesir, and Elf heroes

    4 back Enemies

    160% Dark ATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Aesir, and Elf heroes

    3 back Allies

    Stoneskin x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    Name
    Biding Spear
    Effect

    2 back Enemies

    110% Dark ATK damage 2 times *Ignores Shields *Ignores Barriers
    Shade x 3 turns *Only affects Aesir, and Elf heroes
    Fear x 3 turns *Only affects Aesir, and Elf heroes

    4 back Enemies

    180% Dark ATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Aesir, and Elf heroes

    3 back Allies

    Stoneskin x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    Name
    Biding Spear
    Effect

    2 back Enemies

    120% Dark ATK damage 2 times *Ignores Shields *Ignores Barriers
    Shade x 3 turns *Only affects Aesir, and Elf heroes
    Fear x 3 turns *Only affects Aesir, and Elf heroes

    4 back Enemies

    200% Dark ATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Aesir, and Elf heroes

    3 back Allies

    Stoneskin x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    Name
    Biding Spear
    Effect

    2 back Enemies

    130% Dark ATK damage 2 times *Ignores Shields *Ignores Barriers
    Shade x 3 turns *Only affects Aesir, and Elf heroes
    Fear x 3 turns *Only affects Aesir, and Elf heroes

    4 back Enemies

    220% Dark ATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Aesir, and Elf heroes

    3 back Allies

    Stoneskin x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Mist (Constant)
    Skill Lv1

    Self

    (Constant) Mist Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Mist Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Mist Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Mist Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Mist Field Resistance 100% up

    Name
    Holy Protection <2> (Con.)
    Skill Lv1

    2 Allies with the lowest Light Resistance

    (Constant) Light Element Resistance 8% up

    Skill Lv2

    2 Allies with the lowest Light Resistance

    (Constant) Light Element Resistance 11% up

    Skill Lv3

    2 Allies with the lowest Light Resistance

    (Constant) Light Element Resistance 14% up

    Skill Lv4

    2 Allies with the lowest Light Resistance

    (Constant) Light Element Resistance 17% up

    Skill Lv5

    2 Allies with the lowest Light Resistance

    (Constant) Light Element Resistance 20% up

    Name
    Anti-Paralysis (Op.)
    Skill Lv1

    All Allies

    (Opener) Paralyze Resistance 20% up x 15 turns

    Skill Lv2

    All Allies

    (Opener) Paralyze Resistance 40% up x 15 turns

    Skill Lv3

    All Allies

    (Opener) Paralyze Resistance 60% up x 15 turns

    Skill Lv4

    All Allies

    (Opener) Paralyze Resistance 80% up x 15 turns

    Skill Lv5

    All Allies

    (Opener) Paralyze Resistance 100% up x 15 turns

    Name
    Cautious Guard (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Silence Resistance 20% up x 5 turns
    (Constant) DEF 2% up

    Skill Lv2

    All Allies

    (Opener) Silence Resistance 40% up x 5 turns
    (Constant) DEF 4% up

    Skill Lv3

    All Allies

    (Opener) Silence Resistance 60% up x 5 turns
    (Constant) DEF 6% up

    Skill Lv4

    All Allies

    (Opener) Silence Resistance 80% up x 5 turns
    (Constant) DEF 8% up

    Skill Lv5

    All Allies

    (Opener) Silence Resistance 100% up x 5 turns
    (Constant) DEF 10% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,419
    202
    101
    158
    141
    205
    182
    165
    Max※1
    64,415
    7,941
    2,840
    6,058
    5,240
    6,887
    6,268
    4,478
    Max※2
    68,447
    8,321
    3,182
    6,434
    5,601
    7,345
    6,653
    4,913

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Guard Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Eagle Orb

    Lizard Orb

    Steed Orb

    Verdfruit Orb

    Knight Orb

    Technique Orb

    Hawk Orb

    Lizard Orb

    Colt Orb

    Verdfruit Orb

    Jester Orb

    Technique Orb

    Hawk Orb

    Lizard Orb

    Wyrm Orb

    Verdfruit Orb

    Luxland Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Anguis Orb

    Noxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Moby Orb

    Anguis Orb

    Luxshell Orb

    Verdwyrm Orb

    Otho Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Prophet Orb

    Blizzard Orb

    Mars Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Saturn Orb

    Eclipse Orb

    Pegasus Orb

    Champion Orb

    Lust Orb

    Venus Orb

    Neptune Orb

    Fullmoon Orb

    Whitewyrm Orb

    Champion Orb

    Lust Orb

    Uranus Orb

    Mars Orb

    Eclipse Orb

    Whitewyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Valkyrie Orb

    Unholywyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Domination Orb

    Unholywyrm Orb

    Wicked Hawk Orb (Therian)

    Holy Wolf Orb (Therian)

    Wicked Wolf Orb (Therian)

    Holy Boar Orb (Therian)

    Holy Butterfly Orb (Therian)

    Shell Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Biding Spear
    Effect

    2 back Enemies

    80% Dark ATK damage 2 times *Ignores Shields *Ignores Barriers
    Shade x 3 turns *Only affects Aesir, and Elf heroes
    Fear x 3 turns *Only affects Aesir, and Elf heroes

    4 back Enemies

    120% Dark ATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns *Only affects Aesir, and Elf heroes

    3 back Allies

    Stoneskin x 3 turns
    Status Ailment Resistance 50% up x 3 turns

    ●

    Limit Burst

    Name
    Helsblot
    Effect

    All Enemies

    20% Dark ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Ground Chaos (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Damage up 3% against grounded enemies
    (Constant) Dark Element damage 8% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Harvest Rune (Dark) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Ground Chaos (Con.)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Damage up 6% against grounded enemies
    (Constant) Dark Element damage 11% up

    Materials Needed

    Skill Crystal (Dark) ×100

    Harvest Rune (Dark) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Ground Chaos (Con.)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Damage up 9% against grounded enemies
    (Constant) Dark Element damage 14% up

    Materials Needed

    Skill Crystal (Dark) ×150

    Harvest Rune (Dark) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Ground Chaos (Con.)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Damage up 12% against grounded enemies
    (Constant) Dark Element damage 17% up

    Materials Needed

    Skill Crystal (Dark) ×200

    Harvest Rune (Dark) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Ground Chaos (Con.)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Damage up 15% against grounded enemies
    (Constant) Dark Element damage 20% up

    Materials Needed

    Skill Crystal (Dark) ×300

    Harvest Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nidhogg Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nidhogg Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nidhogg Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nidhogg Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Nidhogg Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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