Outcast Gandalfr
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Basic Info
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Action Skill
Element
All Allies
Frenzy x 3 turns
Shadow Clone x 3 turns
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
50% damage up against Therians x 3 turns
Damage up 30% against Light element enemies x 3 turns
Grace x 3
All Allies Excluding Self
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
3 Enemies with the highest MATK
Fire Element Resistance 20% down x 3 turns
300% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
3 Enemies with the highest Fire Resistance
300% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
All Enemies
Fire Element Resistance 30% down x 3 turns
300% Fire MATK damage *Ignores Shields *Ignores Barriers
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
[On Grace]Self
Skill Gauge 20% up
Master x 2 turns
Resolute x 2 turns
[On Grace]All Enemies
Ill Omen *Shortens beneficial effects by 1 turn(s)*Ignores Grace
Skill Gauge 5% down
MDEF 10% down x 2 turns
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
Ally 1 from the front
(Opener) Master x 3 turns
(Constant) Damage up 20% against airborne enemies
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 20% against airborne enemies
Self
(Opener) Master x 3 turns
Ally 1 from the front
(Opener) Master x 3 turns
(Constant) Damage up 25% against airborne enemies
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 25% against airborne enemies
Self
(Opener) Master x 3 turns
Ally 1 from the front
(Opener) Master x 3 turns
(Constant) Damage up 30% against airborne enemies
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 30% against airborne enemies
Self
(Opener) Master x 3 turns
Ally 1 from the front
(Opener) Master x 3 turns
(Constant) Damage up 35% against airborne enemies
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 35% against airborne enemies
Self
(Opener) Master x 3 turns
Ally 1 from the front
(Opener) Master x 3 turns
(Constant) Damage up 40% against airborne enemies
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 40% against airborne enemies
Self
(Opener) Master x 3 turns
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) 20% damage up against Therians
(Constant) Damage up 10% against Melee enemies
All Allies
(Constant) 25% damage up against Therians
(Constant) Damage up 15% against Melee enemies
All Allies
(Constant) 30% damage up against Therians
(Constant) Damage up 20% against Melee enemies
All Allies
(Constant) 35% damage up against Therians
(Constant) Damage up 25% against Melee enemies
All Allies
(Constant) 40% damage up against Therians
(Constant) Damage up 30% against Melee enemies
3 Enemies with the lowest Fire Resistance
(Opener) Flamebound x 3 turns
(Opener) Blast Shot x 3 turns
3 Enemies with the lowest Dark Resistance
(Opener) Pitchain x 3 turns
(Opener) Underworld Shot x 3 turns
All Allies
(Opener) Water Element Resistance 10% up x 10 turns
(Opener) Light Element Resistance 10% up x 10 turns
(Constant) HP 10% up
3 Enemies with the lowest Fire Resistance
(Opener) Flamebound x 3 turns
(Opener) Blast Shot x 3 turns
3 Enemies with the lowest Dark Resistance
(Opener) Pitchain x 3 turns
(Opener) Underworld Shot x 3 turns
All Allies
(Opener) Water Element Resistance 15% up x 10 turns
(Opener) Light Element Resistance 15% up x 10 turns
(Constant) HP 15% up
3 Enemies with the lowest Fire Resistance
(Opener) Flamebound x 3 turns
(Opener) Blast Shot x 3 turns
3 Enemies with the lowest Dark Resistance
(Opener) Pitchain x 3 turns
(Opener) Underworld Shot x 3 turns
All Allies
(Opener) Water Element Resistance 20% up x 10 turns
(Opener) Light Element Resistance 20% up x 10 turns
(Constant) HP 20% up
3 Enemies with the lowest Fire Resistance
(Opener) Flamebound x 3 turns
(Opener) Blast Shot x 3 turns
3 Enemies with the lowest Dark Resistance
(Opener) Pitchain x 3 turns
(Opener) Underworld Shot x 3 turns
All Allies
(Opener) Water Element Resistance 25% up x 10 turns
(Opener) Light Element Resistance 25% up x 10 turns
(Constant) HP 25% up
3 Enemies with the lowest Fire Resistance
(Opener) Flamebound x 3 turns
(Opener) Blast Shot x 3 turns
3 Enemies with the lowest Dark Resistance
(Opener) Pitchain x 3 turns
(Opener) Underworld Shot x 3 turns
All Allies
(Opener) Water Element Resistance 30% up x 10 turns
(Opener) Light Element Resistance 30% up x 10 turns
(Constant) HP 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Magic Orb
Spirit Orb
Wing Orb
Shell Orb
Fruit Orb
Mage Orb
Knowledge Orb
Hawk Orb
Spider Orb
Steed Orb
Verdfruit Orb
Priest Orb
Knowledge Orb
Eagle Orb
Spider Orb
Colt Orb
Verdfruit Orb
Mage Orb
Technique Orb
Hawk Orb
Squirrel Orb
Wyrm Orb
Verdfruit Orb
Noxsea Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Ursus Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Ursus Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Bishop Orb
Quicksand Orb
Mercury Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Venus Orb
Newmoon Orb
Pegasus Orb
King Orb
Sloth Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
Champion Orb
Sloth Orb
Mercury Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
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