Mechanism Queen Tholin

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Mechanism Queen Tholin
    Type
    Race
    Dwarf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Imperial Dynamis
    Effect

    Self

    Stoneskin x 3 turns
    Overpower x 3 turns
    Skill Gauge Down Nullified x 3 turns
    Stat Debuffs Nullified x 3 turns

    3 Allies with the highest MATK

    Agitation x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 1 or higher

    All Allies

    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Quick x 3 turns
    Master x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
    Dark Ring x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Light Element Resistance 50% up x 3 turns
    Damage up 30% against Light element enemies x 3 turns

    All Enemies

    200% Dark MATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
    Dark Element Resistance 50% down x 3 turns
    Stat Buffs Nullified x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 1 or higher
    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 5 or higher

    4 front Enemies

    200% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Stat Buffs Nullified x 3 turns
    Skill Gauge 20% down

    2 back Enemies

    200% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Dark Element Resistance 50% down x 3 turns*Only affects Light Element Heroes
    Skill Gauge 50% down<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 2 or higher

    Name
    Imperial Dynamis
    Effect

    Self

    Stoneskin x 3 turns
    Overpower x 3 turns
    Skill Gauge Down Nullified x 3 turns
    Stat Debuffs Nullified x 3 turns

    3 Allies with the highest MATK

    Agitation x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 1 or higher

    All Allies

    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Quick x 3 turns
    Master x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
    Dark Ring x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Light Element Resistance 50% up x 3 turns
    Damage up 30% against Light element enemies x 3 turns
    MATK 4% up x 3 turns

    All Enemies

    220% Dark MATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
    Dark Element Resistance 50% down x 3 turns
    Stat Buffs Nullified x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 1 or higher
    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 5 or higher

    4 front Enemies

    220% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Stat Buffs Nullified x 3 turns
    Skill Gauge 22% down

    2 back Enemies

    220% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Dark Element Resistance 50% down x 3 turns*Only affects Light Element Heroes
    Skill Gauge 50% down<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 2 or higher

    Name
    Imperial Dynamis
    Effect

    Self

    Stoneskin x 3 turns
    Overpower x 3 turns
    Skill Gauge Down Nullified x 3 turns
    Stat Debuffs Nullified x 3 turns

    3 Allies with the highest MATK

    Agitation x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 1 or higher

    All Allies

    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Quick x 3 turns
    Master x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
    Dark Ring x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Light Element Resistance 50% up x 3 turns
    Damage up 30% against Light element enemies x 3 turns
    MATK 8% up x 3 turns

    All Enemies

    240% Dark MATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
    Dark Element Resistance 50% down x 3 turns
    Stat Buffs Nullified x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 1 or higher
    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 5 or higher

    4 front Enemies

    240% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Stat Buffs Nullified x 3 turns
    Skill Gauge 24% down

    2 back Enemies

    240% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Dark Element Resistance 50% down x 3 turns*Only affects Light Element Heroes
    Skill Gauge 50% down<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 2 or higher

    Name
    Imperial Dynamis
    Effect

    Self

    Stoneskin x 3 turns
    Overpower x 3 turns
    Skill Gauge Down Nullified x 3 turns
    Stat Debuffs Nullified x 3 turns

    3 Allies with the highest MATK

    Agitation x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 1 or higher

    All Allies

    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Quick x 3 turns
    Master x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
    Dark Ring x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Light Element Resistance 50% up x 3 turns
    Damage up 30% against Light element enemies x 3 turns
    MATK 12% up x 3 turns

    All Enemies

    260% Dark MATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
    Dark Element Resistance 50% down x 3 turns
    Stat Buffs Nullified x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 1 or higher
    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 5 or higher

    4 front Enemies

    260% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Stat Buffs Nullified x 3 turns
    Skill Gauge 26% down

    2 back Enemies

    260% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Dark Element Resistance 50% down x 3 turns*Only affects Light Element Heroes
    Skill Gauge 50% down<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 2 or higher

    Name
    Imperial Dynamis
    Effect

    Self

    Stoneskin x 3 turns
    Overpower x 3 turns
    Skill Gauge Down Nullified x 3 turns
    Stat Debuffs Nullified x 3 turns

    3 Allies with the highest MATK

    Agitation x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 1 or higher

    All Allies

    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Quick x 3 turns
    Master x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
    Dark Ring x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Light Element Resistance 50% up x 3 turns
    Damage up 30% against Light element enemies x 3 turns
    MATK 16% up x 3 turns

    All Enemies

    280% Dark MATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
    Dark Element Resistance 50% down x 3 turns
    Stat Buffs Nullified x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 1 or higher
    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 5 or higher

    4 front Enemies

    280% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Stat Buffs Nullified x 3 turns
    Skill Gauge 28% down

    2 back Enemies

    280% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Dark Element Resistance 50% down x 3 turns*Only affects Light Element Heroes
    Skill Gauge 50% down<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 2 or higher

    Name
    Imperial Dynamis
    Effect

    Self

    Stoneskin x 3 turns
    Overpower x 3 turns
    Skill Gauge Down Nullified x 3 turns
    Stat Debuffs Nullified x 3 turns

    3 Allies with the highest MATK

    Agitation x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Dark damage> *Can be set at Ascension Lv 1 or higher

    All Allies

    Frenzy x 3 turns
    Shadow Clone x 3 turns
    Quick x 3 turns
    Master x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Dark damage> *Can be set at Ascension Lv 4 or higher
    Dark Ring x 3 turns<[Ascension Condition ] Use Dark Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
    Light Element Resistance 50% up x 3 turns
    Damage up 30% against Light element enemies x 3 turns
    MATK 20% up x 3 turns

    All Enemies

    300% Dark MATK damage *Ignores Shields *Ignores Barriers
    Shadowbound x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Underworld Shot x 3 turns*Ignores Grace *Only affects Human, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
    Dark Element Resistance 50% down x 3 turns
    Stat Buffs Nullified x 3 turns<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 1 or higher
    Despair *Extends status ailments by 1 turn(s)<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 5 or higher

    4 front Enemies

    300% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Stat Buffs Nullified x 3 turns
    Skill Gauge 30% down

    2 back Enemies

    300% Dark MATK damage *Ignores Shields *Ignores Barriers
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Dark Element Resistance 50% down x 3 turns*Only affects Light Element Heroes
    Skill Gauge 50% down<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 2 or higher

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Sky Chaos (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) Dark Element damage 10% up

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) Dark Element damage 15% up

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) Dark Element damage 20% up

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) Dark Element damage 25% up

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) Dark Element damage 30% up

    Name
    Holy Spirit <3> (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 20% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 20% up

    Skill Lv2

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 35% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 35% up

    Skill Lv3

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 50% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 50% up

    Skill Lv4

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 65% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 65% up

    Skill Lv5

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 80% up

    2 front Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 80% up

    Name
    Judgment Chain (Op/Con)
    Skill Lv1

    All Airborne Enemies

    (Opener) Slow x 5 turns

    Self

    (Constant) HP 8% up
    (Constant) 10% damage up against Humans

    All Allies Excluding Self

    (Constant) 10% damage up against Humans

    Skill Lv2

    All Airborne Enemies

    (Opener) Slow x 5 turns

    Self

    (Constant) HP 11% up
    (Constant) 20% damage up against Humans

    All Allies Excluding Self

    (Constant) 15% damage up against Humans

    Skill Lv3

    All Airborne Enemies

    (Opener) Slow x 5 turns

    Self

    (Constant) HP 14% up
    (Constant) 30% damage up against Humans

    All Allies Excluding Self

    (Constant) 20% damage up against Humans

    Skill Lv4

    All Airborne Enemies

    (Opener) Slow x 5 turns

    Self

    (Constant) HP 17% up
    (Constant) 40% damage up against Humans

    All Allies Excluding Self

    (Constant) 25% damage up against Humans

    Skill Lv5

    All Airborne Enemies

    (Opener) Slow x 5 turns

    Self

    (Constant) HP 20% up
    (Constant) 50% damage up against Humans

    All Allies Excluding Self

    (Constant) 30% damage up against Humans

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,514
    145
    171
    141
    141
    205
    156
    198
    Max※1
    62,338
    1,833
    16,985
    5,022
    7,381
    6,288
    5,501
    6,164
    Max※2
    65,845
    2,211
    17,401
    5,388
    7,769
    6,725
    5,816
    6,655

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Magic Orb

    Spirit Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Hawk Orb

    Spider Orb

    Steed Orb

    Verdfruit Orb

    Priest Orb

    Knowledge Orb

    Eagle Orb

    Spider Orb

    Colt Orb

    Verdfruit Orb

    Mage Orb

    Technique Orb

    Hawk Orb

    Squirrel Orb

    Wyrm Orb

    Verdfruit Orb

    Noxsea Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Ursus Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Ursus Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Bishop Orb

    Quicksand Orb

    Mercury Orb

    Neptune Orb

    Fullmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Venus Orb

    Newmoon Orb

    Pegasus Orb

    King Orb

    Sloth Orb

    Saturn Orb

    Neptune Orb

    Fullmoon Orb

    Blackwyrm Orb

    Champion Orb

    Sloth Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Purgatory Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Goddess Orb

    Unholywyrm Orb

    Purgatory Orb

    Death Orb

    Ancient God Orb

    Resurrection Orb

    Hourglass Orb

    Holywyrm Orb

    Purgatory Orb

    Ancient God Orb

    Death Orb

    Domination Orb

    Hourglass Orb

    Unholywyrm Orb

    Purgatory Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Dwarf)

    Wicked Bear Orb (Dwarf)

    Holy Fox Orb (Dwarf)

    Wicked Fox Orb (Dwarf)

    Holy Ox Orb (Dwarf)

    Wicked Ox Orb (Dwarf)

    Holy Eagle Orb (Dwarf)

    Wicked Eagle Orb (Dwarf)

    Holy Hawk Orb (Dwarf)

    Hunger Orb (Dwarf)

    Recital Orb (Dwarf)

    Iceberg Orb (Dwarf)

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