Wounded Soul Radsvidr

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Wounded Soul Radsvidr
    Type
    Race
    Dwarf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Never-Ending Catastrophe
    Effect

    Self

    Frenzy x 3 turns
    Agitation x 3 turns
    Berserk x 3 turns

    All Allies

    Water Reverberation
    Water Ring x 3 turns
    Quick x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    200% Water ATK damage *Ignores Shields *Ignores Barriers
    Stop x 3 turns *Only affects Human, Elf, and Therian heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the lowest HP

    200% Water ATK damage *Ignores Shields *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    2 Enemies with the lowest HP

    200% Water ATK damage *Ignores Shields *Ignores Barriers

    Name
    Never-Ending Catastrophe
    Effect

    Self

    Frenzy x 3 turns
    Agitation x 3 turns
    Berserk x 3 turns

    All Allies

    Water Reverberation
    Water Ring x 3 turns
    Quick x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 2% up

    All Enemies

    220% Water ATK damage *Ignores Shields *Ignores Barriers
    Stop x 3 turns *Only affects Human, Elf, and Therian heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the lowest HP

    220% Water ATK damage *Ignores Shields *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    2 Enemies with the lowest HP

    220% Water ATK damage *Ignores Shields *Ignores Barriers

    Name
    Never-Ending Catastrophe
    Effect

    Self

    Frenzy x 3 turns
    Agitation x 3 turns
    Berserk x 3 turns

    All Allies

    Water Reverberation
    Water Ring x 3 turns
    Quick x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 4% up

    All Enemies

    240% Water ATK damage *Ignores Shields *Ignores Barriers
    Stop x 3 turns *Only affects Human, Elf, and Therian heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the lowest HP

    240% Water ATK damage *Ignores Shields *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    2 Enemies with the lowest HP

    240% Water ATK damage *Ignores Shields *Ignores Barriers

    Name
    Never-Ending Catastrophe
    Effect

    Self

    Frenzy x 3 turns
    Agitation x 3 turns
    Berserk x 3 turns

    All Allies

    Water Reverberation
    Water Ring x 3 turns
    Quick x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 6% up

    All Enemies

    260% Water ATK damage *Ignores Shields *Ignores Barriers
    Stop x 3 turns *Only affects Human, Elf, and Therian heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the lowest HP

    260% Water ATK damage *Ignores Shields *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    2 Enemies with the lowest HP

    260% Water ATK damage *Ignores Shields *Ignores Barriers

    Name
    Never-Ending Catastrophe
    Effect

    Self

    Frenzy x 3 turns
    Agitation x 3 turns
    Berserk x 3 turns

    All Allies

    Water Reverberation
    Water Ring x 3 turns
    Quick x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 8% up

    All Enemies

    280% Water ATK damage *Ignores Shields *Ignores Barriers
    Stop x 3 turns *Only affects Human, Elf, and Therian heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the lowest HP

    280% Water ATK damage *Ignores Shields *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    2 Enemies with the lowest HP

    280% Water ATK damage *Ignores Shields *Ignores Barriers

    Name
    Never-Ending Catastrophe
    Effect

    Self

    Frenzy x 3 turns
    Agitation x 3 turns
    Berserk x 3 turns

    All Allies

    Water Reverberation
    Water Ring x 3 turns
    Quick x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 10% up

    All Enemies

    300% Water ATK damage *Ignores Shields *Ignores Barriers
    Stop x 3 turns *Only affects Human, Elf, and Therian heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the lowest HP

    300% Water ATK damage *Ignores Shields *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    2 Enemies with the lowest HP

    300% Water ATK damage *Ignores Shields *Ignores Barriers

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Madness Erosion (Op/Con)
    Skill Lv1

    All Allies

    (Constant) ATK 10% up

    3 Enemies with the lowest HP *Only affects Grounded Heroes

    (Opener) Erode 10% x 3 turns

    Skill Lv2

    All Allies

    (Constant) ATK 15% up

    3 Enemies with the lowest HP *Only affects Grounded Heroes

    (Opener) Erode 15% x 3 turns

    Skill Lv3

    All Allies

    (Constant) ATK 20% up

    3 Enemies with the lowest HP *Only affects Grounded Heroes

    (Opener) Erode 20% x 3 turns

    Skill Lv4

    All Allies

    (Constant) ATK 25% up

    3 Enemies with the lowest HP *Only affects Grounded Heroes

    (Opener) Erode 25% x 3 turns

    Skill Lv5

    All Allies

    (Constant) ATK 30% up

    3 Enemies with the lowest HP *Only affects Grounded Heroes

    (Opener) Erode 30% x 3 turns

    Name
    Aqua Grace (Con.)
    Skill Lv1

    All Allies

    (Constant) Water Element damage 10% up
    (Constant) 10% damage up against Aesir

    Skill Lv2

    All Allies

    (Constant) Water Element damage 15% up
    (Constant) 15% damage up against Aesir

    Skill Lv3

    All Allies

    (Constant) Water Element damage 20% up
    (Constant) 20% damage up against Aesir

    Skill Lv4

    All Allies

    (Constant) Water Element damage 25% up
    (Constant) 25% damage up against Aesir

    Skill Lv5

    All Allies

    (Constant) Water Element damage 30% up
    (Constant) 30% damage up against Aesir

    Name
    Anti-Laziness (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Exhaust Resistance 20% up x 5 turns
    (Opener) Slow Resistance 20% up x 5 turns
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Exhaust Resistance 40% up x 5 turns
    (Opener) Slow Resistance 40% up x 5 turns
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Exhaust Resistance 60% up x 5 turns
    (Opener) Slow Resistance 60% up x 5 turns
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Exhaust Resistance 80% up x 5 turns
    (Opener) Slow Resistance 80% up x 5 turns
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Exhaust Resistance 100% up x 5 turns
    (Opener) Slow Resistance 100% up x 5 turns
    (Constant) MDEF 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,514
    176
    143
    141
    141
    205
    150
    201
    Max※1
    67,714
    15,361
    1,111
    6,182
    6,145
    7,775
    2,375
    10,342
    Max※2
    71,725
    15,753
    1,476
    6,539
    6,500
    8,208
    2,730
    10,823

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Jester Orb

    Technique Orb

    Eagle Orb

    Spider Orb

    Steed Orb

    Verdfruit Orb

    Warrior Orb

    Knowledge Orb

    Eagle Orb

    Spider Orb

    Colt Orb

    Verdfruit Orb

    Warrior Orb

    Technique Orb

    Eagle Orb

    Squirrel Orb

    Wyrm Orb

    Verdfruit Orb

    Luxsea Orb

    Sun Orb

    Moon Orb

    Star Orb

    Dawnmist Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Ursus Orb

    Luxwing Orb

    Verdwyrm Orb

    Luxland Orb

    Cervus Orb

    Pavo Orb

    Ursus Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Mars Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Neptune Orb

    Eclipse Orb

    Pegasus Orb

    King Orb

    Sloth Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    King Orb

    Sloth Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Whitewyrm Orb

    Purgatory Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Valkyrie Orb

    Holywyrm Orb

    Purgatory Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Purgatory Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Purgatory Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Dwarf)

    Holy Wolf Orb (Dwarf)

    Wicked Wolf Orb (Dwarf)

    Holy Boar Orb (Dwarf)

    Holy Butterfly Orb (Dwarf)

    Shell Orb (Dwarf)

    Holy Eagle Orb (Dwarf)

    Wicked Eagle Orb (Dwarf)

    Holy Hawk Orb (Dwarf)

    Hunger Orb (Dwarf)

    Recital Orb (Dwarf)

    Iceberg Orb (Dwarf)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Never-Ending Catastrophe
    Effect

    Self

    Frenzy x 3 turns
    Agitation x 3 turns
    Berserk x 3 turns

    All Allies

    Water Reverberation
    Water Ring x 3 turns
    Quick x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    200% Water ATK damage *Ignores Shields *Ignores Barriers
    Stop x 3 turns *Only affects Human, Elf, and Therian heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 Enemies with the lowest HP

    200% Water ATK damage *Ignores Shields *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    2 Enemies with the lowest HP

    200% Water ATK damage *Ignores Shields *Ignores Barriers

    ●

    Limit Burst

    Name
    Frigid Jol
    Effect

    All Enemies

    20% Water ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 8% up

    Materials Needed

    Skill Crystal (Water) ×50

    Savior Rune (Brilliant White) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 11% up

    Materials Needed

    Skill Crystal (Water) ×100

    Savior Rune (Brilliant White) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 14% up

    Materials Needed

    Skill Crystal (Water) ×150

    Savior Rune (Brilliant White) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 17% up

    Materials Needed

    Skill Crystal (Water) ×200

    Savior Rune (Brilliant White) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 20% up

    Materials Needed

    Skill Crystal (Water) ×300

    Savior Rune (Brilliant White) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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