Acrobat Kururu
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Basic Info
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Action Skill
Element
Self
Master x 3 turns
Front Ally
Master x 3 turns
3 Allies with the lowest HP
Feint x 3 turns
Buff Swipe x 3 turns
3 front Enemies
90% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
Vortex x 3 turns *Only affects Grounded Heroes
3 back Enemies
90% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
Vortex x 3 turns *Only affects Grounded Heroes
Self
Master x 3 turns
Front Ally
Master x 3 turns
3 Allies with the lowest HP
Feint x 3 turns
Buff Swipe x 3 turns
3 front Enemies
100% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
Vortex x 3 turns *Only affects Grounded Heroes
3 back Enemies
100% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
Vortex x 3 turns *Only affects Grounded Heroes
Self
Master x 3 turns
Front Ally
Master x 3 turns
3 Allies with the lowest HP
Feint x 3 turns
Buff Swipe x 3 turns
3 front Enemies
110% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
Vortex x 3 turns *Only affects Grounded Heroes
3 back Enemies
110% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
Vortex x 3 turns *Only affects Grounded Heroes
Self
Master x 3 turns
Front Ally
Master x 3 turns
3 Allies with the lowest HP
Feint x 3 turns
Buff Swipe x 3 turns
3 front Enemies
120% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
Vortex x 3 turns *Only affects Grounded Heroes
3 back Enemies
120% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
Vortex x 3 turns *Only affects Grounded Heroes
Self
Master x 3 turns
Front Ally
Master x 3 turns
3 Allies with the lowest HP
Feint x 3 turns
Buff Swipe x 3 turns
3 front Enemies
130% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
Vortex x 3 turns *Only affects Grounded Heroes
3 back Enemies
130% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
Vortex x 3 turns *Only affects Grounded Heroes
Self
Master x 3 turns
Front Ally
Master x 3 turns
3 Allies with the lowest HP
Feint x 3 turns
Buff Swipe x 3 turns
3 front Enemies
140% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
Vortex x 3 turns *Only affects Grounded Heroes
3 back Enemies
140% Water ATK damage 2 times *50% damage up against Jotun *Ignores Shields
Vortex x 3 turns *Only affects Grounded Heroes
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
All Enemies
(Pursuit) Dispel Haze x 3 turns
All Allies
(Constant) 8% damage up against Jotun
(Constant) Water Element damage 8% up
All Allies
(Constant) 11% damage up against Jotun
(Constant) Water Element damage 11% up
All Allies
(Constant) 14% damage up against Jotun
(Constant) Water Element damage 14% up
All Allies
(Constant) 17% damage up against Jotun
(Constant) Water Element damage 17% up
All Allies
(Constant) 20% damage up against Jotun
(Constant) Water Element damage 20% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 Allies with the lowest HP
(Constant) HP 8% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 Allies with the lowest HP
(Constant) HP 11% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 Allies with the lowest HP
(Constant) HP 14% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 Allies with the lowest HP
(Constant) HP 17% up
Self
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
3 Allies with the lowest HP
(Constant) HP 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Agility Orb
Life Orb
Wing Orb
Shell Orb
Fruit Orb
Hunter Orb
Technique Orb
Eagle Orb
Spider Orb
Steed Orb
Verdfruit Orb
Warrior Orb
Knowledge Orb
Eagle Orb
Spider Orb
Colt Orb
Verdfruit Orb
Hunter Orb
Technique Orb
Eagle Orb
Squirrel Orb
Wyrm Orb
Verdfruit Orb
Luxsea Orb
Sun Orb
Moon Orb
Star Orb
Dawnmist Orb
Verdwyrm Orb
Luxland Orb
Cervus Orb
Pavo Orb
Ursus Orb
Luxwing Orb
Verdwyrm Orb
Luxsea Orb
Cervus Orb
Pavo Orb
Ursus Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Blizzard Orb
Jupiter Orb
Uranus Orb
Eclipse Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Jupiter Orb
Neptune Orb
Fullmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Mars Orb
Eclipse Orb
Pegasus Orb
King Orb
Sloth Orb
Jupiter Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
King Orb
Sloth Orb
Mars Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Purgatory Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Purgatory Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Purgatory Orb
Death Orb
Ancient God Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Purgatory Orb
Ancient God Orb
Death Orb
Goddess Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Dwarf)
Holy Wolf Orb (Dwarf)
Wicked Wolf Orb (Dwarf)
Holy Boar Orb (Dwarf)
Holy Butterfly Orb (Dwarf)
Shell Orb (Dwarf)
Holy Eagle Orb (Dwarf)
Wicked Eagle Orb (Dwarf)
Holy Hawk Orb (Dwarf)
Hunger Orb (Dwarf)
Recital Orb (Dwarf)
Iceberg Orb (Dwarf)
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