Catalyst Morphea

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Catalyst Morphea
    Type
    Race
    Dwarf
    Gender
    ♂

    ●

    Action Skill

    Element

    -
    Name
    Spell Fortress
    Effect

    All Allies

    60% Recovery Shield x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    Decree x 3 turns

    [On Dodge] All Allies

    All Stats 5% up x 3 turns

    [On Decree] Front Enemy

    60% Water MATK damage
    MATK 10% down x 1 turn
    MDEF 10% down x 1 turn

    Name
    Spell Fortress
    Effect

    All Allies

    60% Recovery Shield x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    Decree x 3 turns

    [On Dodge] All Allies

    All Stats 5% up x 3 turns

    [On Decree] Front Enemy

    80% Water MATK damage
    MATK 13% down x 1 turn
    MDEF 13% down x 1 turn

    Name
    Spell Fortress
    Effect

    All Allies

    60% Recovery Shield x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    Decree x 3 turns

    [On Dodge] All Allies

    All Stats 5% up x 3 turns

    [On Decree] Front Enemy

    100% Water MATK damage
    MATK 16% down x 1 turn
    MDEF 16% down x 1 turn

    Name
    Spell Fortress
    Effect

    All Allies

    60% Recovery Shield x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    Decree x 3 turns

    [On Dodge] All Allies

    All Stats 5% up x 3 turns

    [On Decree] Front Enemy

    120% Water MATK damage
    MATK 19% down x 1 turn
    MDEF 19% down x 1 turn

    Name
    Spell Fortress
    Effect

    All Allies

    60% Recovery Shield x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    Decree x 3 turns

    [On Dodge] All Allies

    All Stats 5% up x 3 turns

    [On Decree] Front Enemy

    140% Water MATK damage
    MATK 22% down x 1 turn
    MDEF 22% down x 1 turn

    Name
    Spell Fortress
    Effect

    All Allies

    60% Recovery Shield x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    Decree x 3 turns

    [On Dodge] All Allies

    All Stats 5% up x 3 turns

    [On Decree] Front Enemy

    160% Water MATK damage
    MATK 25% down x 1 turn
    MDEF 25% down x 1 turn

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Morphea Burst
    Effect

    All Allies in Raid Battle

    MATK 50% up x 30 seconds
    Water Element damage 20% up x 30 seconds

    All Allies

    80% ATK/MATK Shield x 10 turns
    180% Water MATK Damage Counterattack x 10 turns

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Soul Spring (Con.)
    Skill Lv1

    Self

    (Constant) 2% Regain

    Skill Lv2

    Self

    (Constant) 4% Regain

    Skill Lv3

    Self

    (Constant) 6% Regain

    Skill Lv4

    Self

    (Constant) 8% Regain

    Skill Lv5

    Self

    (Constant) 10% Regain

    Name
    Mind Down (Op.)
    Skill Lv1

    All Enemies

    (Opener) MDEF 10% down x 10 turns

    Skill Lv2

    All Enemies

    (Opener) MDEF 15% down x 10 turns

    Skill Lv3

    All Enemies

    (Opener) MDEF 20% down x 10 turns

    Skill Lv4

    All Enemies

    (Opener) MDEF 25% down x 10 turns

    Skill Lv5

    All Enemies

    (Opener) MDEF 30% down x 10 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,583
    87
    188
    167
    179
    208
    139
    184
    Max※1
    85,462
    3,492
    8,214
    6,955
    7,775
    7,081
    4,109
    9,522
    Max※2
    89,452
    3,855
    8,598
    7,316
    8,140
    7,518
    4,453
    10,009

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Sea Orb

    Magic Orb

    Life Orb

    Wing Orb

    Shell Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Eagle Orb

    Spider Orb

    Steed Orb

    Verdfruit Orb

    Priest Orb

    Knowledge Orb

    Eagle Orb

    Spider Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Eagle Orb

    Spider Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Ursus Orb

    Luxwing Orb

    Verdwyrm Orb

    Luxsea Orb

    Cervus Orb

    Pavo Orb

    Ursus Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Blizzard Orb

    Jupiter Orb

    Uranus Orb

    Eclipse Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Mars Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Sloth Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    King Orb

    Sloth Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Blackwyrm Orb

    Purgatory Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Hourglass Orb

    Holywyrm Orb

    Purgatory Orb

    Ancient God Orb

    Death Orb

    Resurrection Orb

    Domination Orb

    Unholywyrm Orb

    Purgatory Orb

    Ancient God Orb

    Death Orb

    Valkyrie Orb

    Hourglass Orb

    Unholywyrm Orb

    Purgatory Orb

    Ancient God Orb

    Death Orb

    Domination Orb

    Hourglass Orb

    Unholywyrm Orb

    Holy Bear Orb (Dwarf)

    Wicked Bear Orb (Dwarf)

    Holy Fox Orb (Dwarf)

    Wicked Fox Orb (Dwarf)

    Holy Ox Orb (Dwarf)

    Wicked Ox Orb (Dwarf)

    Holy Eagle Orb (Dwarf)

    Wicked Eagle Orb (Dwarf)

    Holy Hawk Orb (Dwarf)

    Hunger Orb (Dwarf)

    Recital Orb (Dwarf)

    Iceberg Orb (Dwarf)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Spell Fortress
    Effect

    All Allies

    60% Recovery Shield x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    Decree x 3 turns

    [On Dodge] All Allies

    All Stats 5% up x 3 turns

    [On Decree] Front Enemy

    60% Water MATK damage
    MATK 10% down x 1 turn
    MDEF 10% down x 1 turn

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Shared Talent <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 front Allies

    (Opener) Quick x 5 turns
    (Opener) Feint x 5 turns
    (Constant) ATK 3% up
    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Shared Talent <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 front Allies

    (Opener) Quick x 5 turns
    (Opener) Feint x 5 turns
    (Constant) ATK 6% up
    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Shared Talent <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 front Allies

    (Opener) Quick x 5 turns
    (Opener) Feint x 5 turns
    (Constant) ATK 9% up
    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Shared Talent <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 front Allies

    (Opener) Quick x 5 turns
    (Opener) Feint x 5 turns
    (Constant) ATK 12% up
    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Shared Talent <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 front Allies

    (Opener) Quick x 5 turns
    (Opener) Feint x 5 turns
    (Constant) ATK 15% up
    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Ground Master (Op/Con)
    Skill Lv
    1
    Effect

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    All Allies

    (Constant) Damage up 8% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×200

    Scion High Rune (Water) ×2

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×2000

    ●

    Awakening Lv 28

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 29

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 30

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 31

    Name
    Ground Master (Op/Con)
    Skill Lv
    2
    Effect

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    All Allies

    (Constant) Damage up 11% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×200

    Scion High Rune (Water) ×3

    Soul Token ×200

    Blacksmith Token ×100000

    Guild Token ×3000

    ●

    Awakening Lv 32

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 33

    Name
    Resist Support Lock <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest Water Resistance

    (Constant) Support Lock Field Resistance 100% up

    Materials Needed

    Skill Crystal (Water) ×250

    Scion High Rune (Water) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 34

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Scion High Rune (Water) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 35

    Name
    Ground Master (Op/Con)
    Skill Lv
    3
    Effect

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    All Allies

    (Constant) Damage up 14% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×300

    Scion High Rune (Water) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 36

    Name
    Ground Master (Op/Con)
    Skill Lv
    4
    Effect

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    All Allies

    (Constant) Damage up 17% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×300

    Scion High Rune (Water) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 37

    Name
    Ground Master (Op/Con)
    Skill Lv
    5
    Effect

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    All Allies

    (Constant) Damage up 20% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×300

    Scion High Rune (Water) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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