Outcast Hermes

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Outcast Hermes
    Type
    Race
    Elf
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Melting Lovers Call
    Effect

    Self

    Quick x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ring x 3 turns
    Fortify

    Enemy with the lowest Water Resistance

    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the lowest Water Resistance

    Status Ailment Resistance 40% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Ice Shot x 3 turns*Ignores Grace
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 30% down x 3 turns
    400% Water MATK damage *Ignores Shields *Ignores Barriers

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3
    Water Ripple x 3 turns
    Shadow Clone x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Divine Aid x 3 turns*All stats 10% up for each Elf in the Ally and Enemy Party.
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Celestial Favor x 3 turns
    Resolute x 3 turns

    4 front Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Skill Gauge 30% down
    Barrier Seal x 3 turns
    Shield Seal x 3 turns
    200% Water MATK damage *Ignores Shields *Ignores Barriers

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    Name
    Melting Lovers Call
    Effect

    Self

    Quick x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ring x 3 turns
    Fortify

    Enemy with the lowest Water Resistance

    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the lowest Water Resistance

    Status Ailment Resistance 40% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Ice Shot x 3 turns*Ignores Grace
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 30% down x 3 turns
    MDEF 4% down x 3 turns
    420% Water MATK damage *Ignores Shields *Ignores Barriers

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3
    Water Ripple x 3 turns
    Shadow Clone x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Divine Aid x 3 turns*All stats 10% up for each Elf in the Ally and Enemy Party.
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Celestial Favor x 3 turns
    Resolute x 3 turns

    4 front Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Skill Gauge 32% down
    Barrier Seal x 3 turns
    Shield Seal x 3 turns
    220% Water MATK damage *Ignores Shields *Ignores Barriers

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    Name
    Melting Lovers Call
    Effect

    Self

    Quick x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ring x 3 turns
    Fortify

    Enemy with the lowest Water Resistance

    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the lowest Water Resistance

    Status Ailment Resistance 40% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Ice Shot x 3 turns*Ignores Grace
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 30% down x 3 turns
    MDEF 8% down x 3 turns
    440% Water MATK damage *Ignores Shields *Ignores Barriers

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3
    Water Ripple x 3 turns
    Shadow Clone x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Divine Aid x 3 turns*All stats 10% up for each Elf in the Ally and Enemy Party.
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Celestial Favor x 3 turns
    Resolute x 3 turns

    4 front Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Skill Gauge 34% down
    Barrier Seal x 3 turns
    Shield Seal x 3 turns
    240% Water MATK damage *Ignores Shields *Ignores Barriers

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    Name
    Melting Lovers Call
    Effect

    Self

    Quick x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ring x 3 turns
    Fortify

    Enemy with the lowest Water Resistance

    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the lowest Water Resistance

    Status Ailment Resistance 40% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Ice Shot x 3 turns*Ignores Grace
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 30% down x 3 turns
    MDEF 12% down x 3 turns
    460% Water MATK damage *Ignores Shields *Ignores Barriers

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3
    Water Ripple x 3 turns
    Shadow Clone x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Divine Aid x 3 turns*All stats 10% up for each Elf in the Ally and Enemy Party.
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Celestial Favor x 3 turns
    Resolute x 3 turns

    4 front Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Skill Gauge 36% down
    Barrier Seal x 3 turns
    Shield Seal x 3 turns
    260% Water MATK damage *Ignores Shields *Ignores Barriers

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    Name
    Melting Lovers Call
    Effect

    Self

    Quick x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ring x 3 turns
    Fortify

    Enemy with the lowest Water Resistance

    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the lowest Water Resistance

    Status Ailment Resistance 40% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Ice Shot x 3 turns*Ignores Grace
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 30% down x 3 turns
    MDEF 16% down x 3 turns
    480% Water MATK damage *Ignores Shields *Ignores Barriers

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3
    Water Ripple x 3 turns
    Shadow Clone x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Divine Aid x 3 turns*All stats 10% up for each Elf in the Ally and Enemy Party.
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Celestial Favor x 3 turns
    Resolute x 3 turns

    4 front Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Skill Gauge 38% down
    Barrier Seal x 3 turns
    Shield Seal x 3 turns
    280% Water MATK damage *Ignores Shields *Ignores Barriers

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    Name
    Melting Lovers Call
    Effect

    Self

    Quick x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ring x 3 turns
    Fortify

    Enemy with the lowest Water Resistance

    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    3 Enemies with the lowest Water Resistance

    Status Ailment Resistance 40% down x 3 turns
    Water Element Resistance 20% down x 3 turns

    All Enemies

    Status Ailment Resistance 30% down x 3 turns
    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Ice Shot x 3 turns*Ignores Grace
    Erode 30% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 30% down x 3 turns
    MDEF 20% down x 3 turns
    500% Water MATK damage *Ignores Shields *Ignores Barriers

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Grace x 3
    Water Ripple x 3 turns
    Shadow Clone x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Divine Aid x 3 turns*All stats 10% up for each Elf in the Ally and Enemy Party.
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Celestial Favor x 3 turns
    Resolute x 3 turns

    4 front Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Dwarf, and Celestial heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Skill Gauge 40% down
    Barrier Seal x 3 turns
    Shield Seal x 3 turns
    300% Water MATK damage *Ignores Shields *Ignores Barriers

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Divine Soma (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 10% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 20% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 30% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 40% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) HP 50% up

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) 20% damage up against Dwarves

    Skill Lv2

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) 25% damage up against Dwarves

    Skill Lv3

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) 30% damage up against Dwarves

    Skill Lv4

    All Allies

    (Constant) Damage up 35% against airborne enemies
    (Constant) 35% damage up against Dwarves

    Skill Lv5

    All Allies

    (Constant) Damage up 40% against airborne enemies
    (Constant) 40% damage up against Dwarves

    Name
    The Lovers (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Fear x 5 turns

    All Allies

    (Opener) Quick x 5 turns
    (Constant) All Stats excluding HP 10% up

    Skill Lv2

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Fear x 5 turns

    All Allies

    (Opener) Quick x 5 turns
    (Constant) All Stats excluding HP 15% up

    Skill Lv3

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Fear x 5 turns

    All Allies

    (Opener) Quick x 5 turns
    (Constant) All Stats excluding HP 20% up

    Skill Lv4

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Fear x 5 turns

    All Allies

    (Opener) Quick x 5 turns
    (Constant) All Stats excluding HP 25% up

    Skill Lv5

    All Enemies

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Fear x 5 turns

    All Allies

    (Opener) Quick x 5 turns
    (Constant) All Stats excluding HP 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    4,968
    148
    297
    245
    262
    180
    156
    162
    Max※1
    139,183
    1,823
    19,753
    14,612
    11,712
    5,761
    4,347
    5,700
    Max※2
    143,131
    2,197
    20,169
    14,935
    12,050
    6,228
    4,706
    6,169

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Wing Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Hawk Orb

    Scorpion Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Eagle Orb

    Scorpion Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Hawk Orb

    Scorpion Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Kitsune Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Kitsune Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Mercury Orb

    Neptune Orb

    Eclipse Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Neptune Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Mercury Orb

    Venus Orb

    Eclipse Orb

    Blackwyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Elf)

    Wicked Bear Orb (Elf)

    Holy Fox Orb (Elf)

    Wicked Fox Orb (Elf)

    Holy Ox Orb (Elf)

    Wicked Ox Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

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