Blushing Bride Sylphiette

  • ©R/MF/MT2JRPC

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Blushing Bride Sylphiette
    Type
    Race
    Elf
    Gender
    ♀
    Collab
    Mushoku Tensei: Jobless Reincarnation Season 2

    ●

    Action Skill

    Element

    Name
    Will You Marry Me?
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3

    All Enemies

    300% Light MATK damage *Ignores Shields *Ignores Barriers
    Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Celestial Shot x 3 turns

    All Allies Excluding Self

    Skill Gauge 20% up
    20% damage up against Celestials x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Light Ripple x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Overpower x 3 turns
    Resolute x 3 turns
    Sureshot x 3 turns
    Grace x 3

    4 front Enemies

    Light Element Resistance 30% down x 3 turns
    200% Light MATK damage *Ignores Shields *Ignores Barriers
    Underworld Shot x 3 turns *Only affects Grounded Heroes
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    All Allies

    All Stats 30% up x 3 turns

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    Name
    Will You Marry Me?
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3

    All Enemies

    320% Light MATK damage *Ignores Shields *Ignores Barriers
    Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Celestial Shot x 3 turns

    All Allies Excluding Self

    Skill Gauge 22% up
    22% damage up against Celestials x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Light Ripple x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Overpower x 3 turns
    Resolute x 3 turns
    Sureshot x 3 turns
    Grace x 3

    4 front Enemies

    Light Element Resistance 30% down x 3 turns
    220% Light MATK damage *Ignores Shields *Ignores Barriers
    Underworld Shot x 3 turns *Only affects Grounded Heroes
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    All Allies

    All Stats 30% up x 3 turns

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    Name
    Will You Marry Me?
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3

    All Enemies

    340% Light MATK damage *Ignores Shields *Ignores Barriers
    Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Celestial Shot x 3 turns

    All Allies Excluding Self

    Skill Gauge 24% up
    24% damage up against Celestials x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Light Ripple x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Overpower x 3 turns
    Resolute x 3 turns
    Sureshot x 3 turns
    Grace x 3

    4 front Enemies

    Light Element Resistance 30% down x 3 turns
    240% Light MATK damage *Ignores Shields *Ignores Barriers
    Underworld Shot x 3 turns *Only affects Grounded Heroes
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    All Allies

    All Stats 30% up x 3 turns

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    Name
    Will You Marry Me?
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3

    All Enemies

    360% Light MATK damage *Ignores Shields *Ignores Barriers
    Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Celestial Shot x 3 turns

    All Allies Excluding Self

    Skill Gauge 26% up
    26% damage up against Celestials x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Light Ripple x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Overpower x 3 turns
    Resolute x 3 turns
    Sureshot x 3 turns
    Grace x 3

    4 front Enemies

    Light Element Resistance 30% down x 3 turns
    260% Light MATK damage *Ignores Shields *Ignores Barriers
    Underworld Shot x 3 turns *Only affects Grounded Heroes
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    All Allies

    All Stats 30% up x 3 turns

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    Name
    Will You Marry Me?
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3

    All Enemies

    380% Light MATK damage *Ignores Shields *Ignores Barriers
    Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Celestial Shot x 3 turns

    All Allies Excluding Self

    Skill Gauge 28% up
    28% damage up against Celestials x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Light Ripple x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Overpower x 3 turns
    Resolute x 3 turns
    Sureshot x 3 turns
    Grace x 3

    4 front Enemies

    Light Element Resistance 30% down x 3 turns
    280% Light MATK damage *Ignores Shields *Ignores Barriers
    Underworld Shot x 3 turns *Only affects Grounded Heroes
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    All Allies

    All Stats 30% up x 3 turns

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    Name
    Will You Marry Me?
    Effect

    Self

    Boon *Extends beneficial effects by 1 turn(s)
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3

    All Enemies

    400% Light MATK damage *Ignores Shields *Ignores Barriers
    Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Celestial Shot x 3 turns

    All Allies Excluding Self

    Skill Gauge 30% up
    30% damage up against Celestials x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Embolden x 3 turns
    Agitation x 3 turns
    Light Ripple x 3 turns
    Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Overpower x 3 turns
    Resolute x 3 turns
    Sureshot x 3 turns
    Grace x 3

    4 front Enemies

    Light Element Resistance 30% down x 3 turns
    300% Light MATK damage *Ignores Shields *Ignores Barriers
    Underworld Shot x 3 turns *Only affects Grounded Heroes
    Wind Shot x 3 turns *Only affects Grounded Heroes
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    All Allies

    All Stats 30% up x 3 turns

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 3 turns
    Recover 30% of max HP

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Reflexio Sanctus (Op.)
    Skill Lv1

    All Allies

    (Opener) 80% Light MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Beast

    (Opener) Thunderchain x 2 turns

    Skill Lv2

    All Allies

    (Opener) 90% Light MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Beast

    (Opener) Thunderchain x 2 turns

    Skill Lv3

    All Allies

    (Opener) 100% Light MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Beast

    (Opener) Thunderchain x 2 turns

    Skill Lv4

    All Allies

    (Opener) 110% Light MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Beast

    (Opener) Thunderchain x 2 turns

    Skill Lv5

    All Allies

    (Opener) 120% Light MATK Damage Counterattack x 5 turns

    All Enemy Aesir, Human, Beast

    (Opener) Thunderchain x 2 turns

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Chaos Spirit (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 20% up

    Skill Lv2

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 35% up

    Skill Lv3

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 50% up

    Skill Lv4

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 65% up

    Skill Lv5

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Pitchain Resistance 80% up

    Name
    Flower Blessing (Op/Con)
    Skill Lv1

    3 front Allies

    (Opener) Master x 3 turns
    (Constant) Damage up 20% against grounded enemies

    Self

    (Opener) Master x 3 turns
    (Constant) Charm Resistance 20% up
    (Constant) Confuse Resistance 20% up

    All Allies

    (Constant) Tempered

    Skill Lv2

    3 front Allies

    (Opener) Master x 3 turns
    (Constant) Damage up 25% against grounded enemies

    Self

    (Opener) Master x 3 turns
    (Constant) Charm Resistance 40% up
    (Constant) Confuse Resistance 40% up

    All Allies

    (Constant) Tempered

    Skill Lv3

    3 front Allies

    (Opener) Master x 3 turns
    (Constant) Damage up 30% against grounded enemies

    Self

    (Opener) Master x 3 turns
    (Constant) Charm Resistance 60% up
    (Constant) Confuse Resistance 60% up

    All Allies

    (Constant) Tempered

    Skill Lv4

    3 front Allies

    (Opener) Master x 3 turns
    (Constant) Damage up 35% against grounded enemies

    Self

    (Opener) Master x 3 turns
    (Constant) Charm Resistance 80% up
    (Constant) Confuse Resistance 80% up

    All Allies

    (Constant) Tempered

    Skill Lv5

    3 front Allies

    (Opener) Master x 3 turns
    (Constant) Damage up 40% against grounded enemies

    Self

    (Opener) Master x 3 turns
    (Constant) Charm Resistance 100% up
    (Constant) Confuse Resistance 100% up

    All Allies

    (Constant) Tempered

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,547
    148
    182
    132
    132
    228
    153
    180
    Max※1
    66,700
    1,864
    12,247
    6,769
    7,075
    7,657
    6,006
    6,624
    Max※2
    70,522
    2,246
    12,678
    7,095
    7,415
    8,123
    6,351
    7,092

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Wing Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Hawk Orb

    Scorpion Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Eagle Orb

    Scorpion Orb

    Steed Orb

    Verdfruit Orb

    Mage Orb

    Technique Orb

    Hawk Orb

    Scorpion Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Kitsune Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Kitsune Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Neptune Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Mercury Orb

    Venus Orb

    Eclipse Orb

    Blackwyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Storm Orb (Blushing Bride Sylphiette)

    Luxeye Orb (Blushing Bride Sylphiette)

    Luxsea Orb (Blushing Bride Sylphiette)

    Knowledge Orb (Blushing Bride Sylphiette)

    Technique Orb (Blushing Bride Sylphiette)

    Witch Orb (Blushing Bride Sylphiette)

    Storm Orb (Blushing Bride Sylphiette)

    Luxeye Orb (Blushing Bride Sylphiette)

    Luxsea Orb (Blushing Bride Sylphiette)

    Knowledge Orb (Blushing Bride Sylphiette)

    Technique Orb (Blushing Bride Sylphiette)

    Witch Orb (Blushing Bride Sylphiette)

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