Blushing Bride Sylphiette
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Basic Info
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Action Skill
Element
Self
Boon *Extends beneficial effects by 1 turn(s)
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Status Ailment Resistance 70% up x 3 turns
Grace x 3
All Enemies
300% Light MATK damage *Ignores Shields *Ignores Barriers
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns
All Allies Excluding Self
Skill Gauge 20% up
20% damage up against Celestials x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Light Ripple x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Overpower x 3 turns
Resolute x 3 turns
Sureshot x 3 turns
Grace x 3
4 front Enemies
Light Element Resistance 30% down x 3 turns
200% Light MATK damage *Ignores Shields *Ignores Barriers
Underworld Shot x 3 turns *Only affects Grounded Heroes
Wind Shot x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Allies
All Stats 30% up x 3 turns
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
Self
Boon *Extends beneficial effects by 1 turn(s)
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Status Ailment Resistance 70% up x 3 turns
Grace x 3
All Enemies
320% Light MATK damage *Ignores Shields *Ignores Barriers
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns
All Allies Excluding Self
Skill Gauge 22% up
22% damage up against Celestials x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Light Ripple x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Overpower x 3 turns
Resolute x 3 turns
Sureshot x 3 turns
Grace x 3
4 front Enemies
Light Element Resistance 30% down x 3 turns
220% Light MATK damage *Ignores Shields *Ignores Barriers
Underworld Shot x 3 turns *Only affects Grounded Heroes
Wind Shot x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Allies
All Stats 30% up x 3 turns
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
Self
Boon *Extends beneficial effects by 1 turn(s)
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Status Ailment Resistance 70% up x 3 turns
Grace x 3
All Enemies
340% Light MATK damage *Ignores Shields *Ignores Barriers
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns
All Allies Excluding Self
Skill Gauge 24% up
24% damage up against Celestials x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Light Ripple x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Overpower x 3 turns
Resolute x 3 turns
Sureshot x 3 turns
Grace x 3
4 front Enemies
Light Element Resistance 30% down x 3 turns
240% Light MATK damage *Ignores Shields *Ignores Barriers
Underworld Shot x 3 turns *Only affects Grounded Heroes
Wind Shot x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Allies
All Stats 30% up x 3 turns
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
Self
Boon *Extends beneficial effects by 1 turn(s)
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Status Ailment Resistance 70% up x 3 turns
Grace x 3
All Enemies
360% Light MATK damage *Ignores Shields *Ignores Barriers
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns
All Allies Excluding Self
Skill Gauge 26% up
26% damage up against Celestials x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Light Ripple x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Overpower x 3 turns
Resolute x 3 turns
Sureshot x 3 turns
Grace x 3
4 front Enemies
Light Element Resistance 30% down x 3 turns
260% Light MATK damage *Ignores Shields *Ignores Barriers
Underworld Shot x 3 turns *Only affects Grounded Heroes
Wind Shot x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Allies
All Stats 30% up x 3 turns
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
Self
Boon *Extends beneficial effects by 1 turn(s)
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Status Ailment Resistance 70% up x 3 turns
Grace x 3
All Enemies
380% Light MATK damage *Ignores Shields *Ignores Barriers
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns
All Allies Excluding Self
Skill Gauge 28% up
28% damage up against Celestials x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Light Ripple x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Overpower x 3 turns
Resolute x 3 turns
Sureshot x 3 turns
Grace x 3
4 front Enemies
Light Element Resistance 30% down x 3 turns
280% Light MATK damage *Ignores Shields *Ignores Barriers
Underworld Shot x 3 turns *Only affects Grounded Heroes
Wind Shot x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Allies
All Stats 30% up x 3 turns
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
Self
Boon *Extends beneficial effects by 1 turn(s)
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Status Ailment Resistance 70% up x 3 turns
Grace x 3
All Enemies
400% Light MATK damage *Ignores Shields *Ignores Barriers
Holychain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns
All Allies Excluding Self
Skill Gauge 30% up
30% damage up against Celestials x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Embolden x 3 turns
Agitation
Light Ripple x 3 turns
Light Resonance x 3 turns *Light Element damage 10% up for each Light Element Hero in the party.
Overpower x 3 turns
Resolute x 3 turns
Sureshot x 3 turns
Grace x 3
4 front Enemies
Light Element Resistance 30% down x 3 turns
300% Light MATK damage *Ignores Shields *Ignores Barriers
Underworld Shot x 3 turns *Only affects Grounded Heroes
Wind Shot x 3 turns *Only affects Grounded Heroes
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
All Allies
All Stats 30% up x 3 turns
[On Grace]Self
Skill Gauge 10% up
Frenzy x 2 turns
Master x 2 turns
Sureshot x 3 turns
Recover 30% of max HP
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
All Allies
(Opener) 80% Light MATK Damage Counterattack x 5 turns
All Enemy Aesir, Human, Beast
(Opener) Thunderchain x 2 turns
All Allies
(Opener) 90% Light MATK Damage Counterattack x 5 turns
All Enemy Aesir, Human, Beast
(Opener) Thunderchain x 2 turns
All Allies
(Opener) 100% Light MATK Damage Counterattack x 5 turns
All Enemy Aesir, Human, Beast
(Opener) Thunderchain x 2 turns
All Allies
(Opener) 110% Light MATK Damage Counterattack x 5 turns
All Enemy Aesir, Human, Beast
(Opener) Thunderchain x 2 turns
All Allies
(Opener) 120% Light MATK Damage Counterattack x 5 turns
All Enemy Aesir, Human, Beast
(Opener) Thunderchain x 2 turns
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 20% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 35% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 50% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 65% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Pitchain Resistance 80% up
3 front Allies
(Opener) Master x 3 turns
(Constant) Damage up 20% against grounded enemies
Self
(Opener) Master x 3 turns
(Constant) Charm Resistance 20% up
(Constant) Confuse Resistance 20% up
All Allies
(Constant) Tempered
3 front Allies
(Opener) Master x 3 turns
(Constant) Damage up 25% against grounded enemies
Self
(Opener) Master x 3 turns
(Constant) Charm Resistance 40% up
(Constant) Confuse Resistance 40% up
All Allies
(Constant) Tempered
3 front Allies
(Opener) Master x 3 turns
(Constant) Damage up 30% against grounded enemies
Self
(Opener) Master x 3 turns
(Constant) Charm Resistance 60% up
(Constant) Confuse Resistance 60% up
All Allies
(Constant) Tempered
3 front Allies
(Opener) Master x 3 turns
(Constant) Damage up 35% against grounded enemies
Self
(Opener) Master x 3 turns
(Constant) Charm Resistance 80% up
(Constant) Confuse Resistance 80% up
All Allies
(Constant) Tempered
3 front Allies
(Opener) Master x 3 turns
(Constant) Damage up 40% against grounded enemies
Self
(Opener) Master x 3 turns
(Constant) Charm Resistance 100% up
(Constant) Confuse Resistance 100% up
All Allies
(Constant) Tempered
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Magic Orb
Wing Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Hawk Orb
Scorpion Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Scorpion Orb
Steed Orb
Verdfruit Orb
Mage Orb
Technique Orb
Hawk Orb
Scorpion Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Kitsune Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Kitsune Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Mercury Orb
Neptune Orb
Newmoon Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Neptune Orb
Eclipse Orb
Unicorn Orb
King Orb
Envy Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Envy Orb
Mercury Orb
Venus Orb
Eclipse Orb
Blackwyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
War God Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Death Orb
Ancient God Orb
Goddess Orb
Valkyrie Orb
Holywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Storm Orb (Blushing Bride Sylphiette)
Luxeye Orb (Blushing Bride Sylphiette)
Luxsea Orb (Blushing Bride Sylphiette)
Knowledge Orb (Blushing Bride Sylphiette)
Technique Orb (Blushing Bride Sylphiette)
Witch Orb (Blushing Bride Sylphiette)
Storm Orb (Blushing Bride Sylphiette)
Luxeye Orb (Blushing Bride Sylphiette)
Luxsea Orb (Blushing Bride Sylphiette)
Knowledge Orb (Blushing Bride Sylphiette)
Technique Orb (Blushing Bride Sylphiette)
Witch Orb (Blushing Bride Sylphiette)
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