Beta

  • Before Awakening
  • After Awakening
  • ⒸDaisuke Aizawa,KADOKAWA/Shadow Garden

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Beta
    Type
    Race
    Elf
    Gender
    ♀
    Collab
    The Eminence in Shadow

    ●

    Action Skill

    Element

    Name
    Cinderella Magic
    Effect

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Quick x 3 turns
    Celestial Favor x 3 turns
    Skill Gauge 30% up
    Status Ailment Resistance 60% up x 3 turns
    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.

    Self

    HP 50% up x 3 turns
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ripple x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    200% Water MATK damage
    Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Slow x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns
    Celestial Shot x 3 turns *Only affects Grounded Heroes
    Blast Shot x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    150% Water MATK damage
    Wind Shot x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    150% Water MATK damage
    Underworld Shot x 3 turns *Only affects Airborne Heroes

    Name
    Cinderella Magic
    Effect

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Quick x 3 turns
    Celestial Favor x 3 turns
    Skill Gauge 30% up
    Status Ailment Resistance 62% up x 3 turns
    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.

    Self

    HP 50% up x 3 turns
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ripple x 3 turns
    Water Element damage 50% up x 3 turns
    MATK 4% up x 3 turns

    All Enemies

    220% Water MATK damage
    Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Slow x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns
    Celestial Shot x 3 turns *Only affects Grounded Heroes
    Blast Shot x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    170% Water MATK damage
    Wind Shot x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    170% Water MATK damage
    Underworld Shot x 3 turns *Only affects Airborne Heroes

    Name
    Cinderella Magic
    Effect

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Quick x 3 turns
    Celestial Favor x 3 turns
    Skill Gauge 30% up
    Status Ailment Resistance 64% up x 3 turns
    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.

    Self

    HP 50% up x 3 turns
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ripple x 3 turns
    Water Element damage 50% up x 3 turns
    MATK 8% up x 3 turns

    All Enemies

    240% Water MATK damage
    Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Slow x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns
    Celestial Shot x 3 turns *Only affects Grounded Heroes
    Blast Shot x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    190% Water MATK damage
    Wind Shot x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    190% Water MATK damage
    Underworld Shot x 3 turns *Only affects Airborne Heroes

    Name
    Cinderella Magic
    Effect

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Quick x 3 turns
    Celestial Favor x 3 turns
    Skill Gauge 30% up
    Status Ailment Resistance 66% up x 3 turns
    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.

    Self

    HP 50% up x 3 turns
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ripple x 3 turns
    Water Element damage 50% up x 3 turns
    MATK 12% up x 3 turns

    All Enemies

    260% Water MATK damage
    Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Slow x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns
    Celestial Shot x 3 turns *Only affects Grounded Heroes
    Blast Shot x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    210% Water MATK damage
    Wind Shot x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    210% Water MATK damage
    Underworld Shot x 3 turns *Only affects Airborne Heroes

    Name
    Cinderella Magic
    Effect

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Quick x 3 turns
    Celestial Favor x 3 turns
    Skill Gauge 30% up
    Status Ailment Resistance 68% up x 3 turns
    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.

    Self

    HP 50% up x 3 turns
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ripple x 3 turns
    Water Element damage 50% up x 3 turns
    MATK 16% up x 3 turns

    All Enemies

    280% Water MATK damage
    Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Slow x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns
    Celestial Shot x 3 turns *Only affects Grounded Heroes
    Blast Shot x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    230% Water MATK damage
    Wind Shot x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    230% Water MATK damage
    Underworld Shot x 3 turns *Only affects Airborne Heroes

    Name
    Cinderella Magic
    Effect

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Quick x 3 turns
    Celestial Favor x 3 turns
    Skill Gauge 30% up
    Status Ailment Resistance 70% up x 3 turns
    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.

    Self

    HP 50% up x 3 turns
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ripple x 3 turns
    Water Element damage 50% up x 3 turns
    MATK 20% up x 3 turns

    All Enemies

    300% Water MATK damage
    Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Slow x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns
    Celestial Shot x 3 turns *Only affects Grounded Heroes
    Blast Shot x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    250% Water MATK damage
    Wind Shot x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    250% Water MATK damage
    Underworld Shot x 3 turns *Only affects Airborne Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Beta Burst
    Effect

    Front Enemy

    500% Water MATK damage 3 times

    All Allies in Raid Battle

    Water Element damage 30% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Shadow Clone x 10 turns
    Master x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    Self

    (Constant) HP 8% up
    (Constant) 10% damage up against Aesir
    (Constant) 10% damage up against Humans

    All Allies Excluding Self

    (Constant) 10% damage up against Aesir
    (Constant) 10% damage up against Humans

    Skill Lv2

    Self

    (Constant) HP 11% up
    (Constant) 20% damage up against Aesir
    (Constant) 20% damage up against Humans

    All Allies Excluding Self

    (Constant) 15% damage up against Aesir
    (Constant) 15% damage up against Humans

    Skill Lv3

    Self

    (Constant) HP 14% up
    (Constant) 30% damage up against Aesir
    (Constant) 30% damage up against Humans

    All Allies Excluding Self

    (Constant) 20% damage up against Aesir
    (Constant) 20% damage up against Humans

    Skill Lv4

    Self

    (Constant) HP 17% up
    (Constant) 40% damage up against Aesir
    (Constant) 40% damage up against Humans

    All Allies Excluding Self

    (Constant) 25% damage up against Aesir
    (Constant) 25% damage up against Humans

    Skill Lv5

    Self

    (Constant) HP 20% up
    (Constant) 50% damage up against Aesir
    (Constant) 50% damage up against Humans

    All Allies Excluding Self

    (Constant) 30% damage up against Aesir
    (Constant) 30% damage up against Humans

    Name
    Shadow Wisdom (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge 8% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv2

    Self

    (Opener) Skill Gauge 11% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv3

    Self

    (Opener) Skill Gauge 14% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv4

    Self

    (Opener) Skill Gauge 17% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv5

    Self

    (Opener) Skill Gauge 20% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,589
    150
    174
    132
    132
    228
    154
    180
    Max※1
    76,935
    2,529
    14,179
    4,214
    6,277
    7,914
    6,948
    6,552
    Max※2
    80,925
    2,907
    14,712
    4,522
    6,737
    8,277
    7,310
    6,890

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Eye Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Knowledge Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Priest Orb

    Technique Orb

    Fox Orb

    Scorpion Orb

    Steed Orb

    Bluefruit Orb

    Mage Orb

    Technique Orb

    Snake Orb

    Scorpion Orb

    Wyrm Orb

    Bluefruit Orb

    Noxland Orb

    Moon Orb

    Wind Orb

    Storm Orb

    Duskmist Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxeye Orb

    Bluewyrm Orb

    Noxland Orb

    Corvus Orb

    Pavo Orb

    Kitsune Orb

    Noxshell Orb

    Bluewyrm Orb

    Witch Orb

    Aurora Orb

    Mercury Orb

    Venus Orb

    Newmoon Orb

    Mermaid Orb

    Sage Orb

    Aurora Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Mermaid Orb

    Valor Orb

    Miko Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Valorous King Orb

    Destructive King Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Elf)

    Wicked Bear Orb (Elf)

    Holy Fox Orb (Elf)

    Wicked Fox Orb (Elf)

    Holy Ox Orb (Elf)

    Wicked Ox Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ⒸDaisuke Aizawa,KADOKAWA/Shadow Garden

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Cinderella Magic
    Effect

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Quick x 3 turns
    Celestial Favor x 3 turns
    Skill Gauge 30% up
    Status Ailment Resistance 60% up x 3 turns
    Recover 30% of max HP *The lower the current HP, the higher the amount recovered.

    Self

    HP 50% up x 3 turns
    Water Ring x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ripple x 3 turns
    Water Element damage 50% up x 3 turns

    All Enemies

    200% Water MATK damage
    Freeze x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Slow x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns
    Celestial Shot x 3 turns *Only affects Grounded Heroes
    Blast Shot x 3 turns *Only affects Grounded Heroes

    3 front Enemies

    150% Water MATK damage
    Wind Shot x 3 turns *Only affects Airborne Heroes

    3 back Enemies

    150% Water MATK damage
    Underworld Shot x 3 turns *Only affects Airborne Heroes

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Frozen Cage (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Quick x 3 turns
    (Constant) MATK 8% up

    All Enemy Humans, Elves, Beasts

    (Opener) Frostburn x 5 turns

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×50

    Wisdom Rune ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Frozen Cage (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Quick x 3 turns
    (Constant) MATK 11% up

    All Enemy Humans, Elves, Beasts

    (Opener) Frostburn x 5 turns

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×100

    Wisdom Rune ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Frozen Cage (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Quick x 3 turns
    (Constant) MATK 14% up

    All Enemy Humans, Elves, Beasts

    (Opener) Frostburn x 5 turns

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×150

    Wisdom Rune ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Frozen Cage (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Quick x 3 turns
    (Constant) MATK 17% up

    All Enemy Humans, Elves, Beasts

    (Opener) Frostburn x 5 turns

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×200

    Wisdom Rune ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Frozen Cage (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Quick x 3 turns
    (Constant) MATK 20% up

    All Enemy Humans, Elves, Beasts

    (Opener) Frostburn x 5 turns

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Materials Needed

    Skill Crystal (Water) ×300

    Wisdom Rune ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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