Ryu Lion

  • Before Awakening
  • After Awakening
  • ©Fujino Omori-SB Creative Corp./Danmachi4 Project

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Ryu Lion
    Type
    Race
    Elf
    Gender
    ♀
    Collab
    DanMachi Season 4

    ●

    Action Skill

    Element

    Name
    Luminous Wind
    Effect

    All Enemies

    20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    DEF 15% down x 4 turns
    MDEF 15% down x 4 turns
    Slow x 3 turns
    Earth Wound x 3 turns
    Skill Gauge 20% down

    3 back Enemies

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    MDEF 10% down x 4 turns
    DEF 10% down x 4 turns

    Front Enemy

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks

    Name
    Luminous Wind
    Effect

    All Enemies

    20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    DEF 18% down x 4 turns
    MDEF 18% down x 4 turns
    Slow x 3 turns
    Earth Wound x 3 turns
    Skill Gauge 20% down

    3 back Enemies

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    MDEF 13% down x 4 turns
    DEF 13% down x 4 turns

    Front Enemy

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks

    Name
    Luminous Wind
    Effect

    All Enemies

    20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    DEF 21% down x 4 turns
    MDEF 21% down x 4 turns
    Slow x 3 turns
    Earth Wound x 3 turns
    Skill Gauge 20% down

    3 back Enemies

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    MDEF 16% down x 4 turns
    DEF 16% down x 4 turns

    Front Enemy

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks

    Name
    Luminous Wind
    Effect

    All Enemies

    20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    DEF 24% down x 4 turns
    MDEF 24% down x 4 turns
    Slow x 3 turns
    Earth Wound x 3 turns
    Skill Gauge 20% down

    3 back Enemies

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    MDEF 19% down x 4 turns
    DEF 19% down x 4 turns

    Front Enemy

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks

    Name
    Luminous Wind
    Effect

    All Enemies

    20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    DEF 27% down x 4 turns
    MDEF 27% down x 4 turns
    Slow x 3 turns
    Earth Wound x 3 turns
    Skill Gauge 20% down

    3 back Enemies

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    MDEF 22% down x 4 turns
    DEF 22% down x 4 turns

    Front Enemy

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks

    Name
    Luminous Wind
    Effect

    All Enemies

    20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    DEF 30% down x 4 turns
    MDEF 30% down x 4 turns
    Slow x 3 turns
    Earth Wound x 3 turns
    Skill Gauge 20% down

    3 back Enemies

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    MDEF 25% down x 4 turns
    DEF 25% down x 4 turns

    Front Enemy

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Special Field Support (Con.)
    Skill Lv1

    Self

    (Constant) Special Support

    Name
    Vessel of Sublimation (Con.)
    Skill Lv1

    Self

    (Constant) Skill Gauge Down Nullified

    Name
    Permanent Immunity (Op/Con)
    Skill Lv1

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) MATK 8% up

    Skill Lv2

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) MATK 11% up

    Skill Lv3

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) MATK 14% up

    Skill Lv4

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) MATK 17% up

    Skill Lv5

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) MATK 20% up

    Name
    Soul Spring (Con.)
    Skill Lv1

    All Allies

    (Constant) 2% Regain

    Skill Lv2

    All Allies

    (Constant) 4% Regain

    Skill Lv3

    All Allies

    (Constant) 6% Regain

    Skill Lv4

    All Allies

    (Constant) 8% Regain

    Skill Lv5

    All Allies

    (Constant) 10% Regain

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,575
    107
    214
    132
    132
    228
    145
    180
    Max※1
    63,591
    3,669
    8,726
    3,717
    3,885
    7,788
    5,748
    6,947
    Max※2
    67,539
    4,043
    9,142
    4,040
    4,224
    8,254
    6,107
    7,415

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Wing Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Hawk Orb

    Scorpion Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Eagle Orb

    Scorpion Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Hawk Orb

    Scorpion Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Kitsune Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Kitsune Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Mercury Orb

    Neptune Orb

    Eclipse Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Neptune Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Mercury Orb

    Venus Orb

    Eclipse Orb

    Blackwyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Elf)

    Wicked Bear Orb (Elf)

    Holy Fox Orb (Elf)

    Wicked Fox Orb (Elf)

    Holy Ox Orb (Elf)

    Wicked Ox Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ©Fujino Omori-SB Creative Corp./Danmachi4 Project

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Luminous Wind
    Effect

    All Enemies

    20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    DEF 15% down x 4 turns
    MDEF 15% down x 4 turns
    Slow x 3 turns
    Earth Wound x 3 turns
    Skill Gauge 20% down

    3 back Enemies

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
    MDEF 10% down x 4 turns
    DEF 10% down x 4 turns

    Front Enemy

    200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks

    ●

    Limit Burst

    Name
    Jotun Vidr
    Effect

    All Enemies

    20% Earth MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Leaf Rebellion (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) 8% damage up against Beasts
    (Constant) Earth Element damage 8% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Blue Labyrinth Rune ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Leaf Rebellion (Con.)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) 11% damage up against Beasts
    (Constant) Earth Element damage 11% up

    Materials Needed

    Skill Crystal (Earth) ×100

    Blue Labyrinth Rune ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Leaf Rebellion (Con.)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) 14% damage up against Beasts
    (Constant) Earth Element damage 14% up

    Materials Needed

    Skill Crystal (Earth) ×150

    Blue Labyrinth Rune ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Leaf Rebellion (Con.)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) 17% damage up against Beasts
    (Constant) Earth Element damage 17% up

    Materials Needed

    Skill Crystal (Earth) ×200

    Blue Labyrinth Rune ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Leaf Rebellion (Con.)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) 20% damage up against Beasts
    (Constant) Earth Element damage 20% up

    Materials Needed

    Skill Crystal (Earth) ×300

    Blue Labyrinth Rune ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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