Ryu Lion
●
Basic Info
●
Action Skill
Element
All Enemies
20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
DEF 15% down x 4 turns
MDEF 15% down x 4 turns
Slow x 3 turns
Earth Wound x 3 turns
Skill Gauge 20% down
3 back Enemies
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
MDEF 10% down x 4 turns
DEF 10% down x 4 turns
Front Enemy
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
All Enemies
20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
DEF 18% down x 4 turns
MDEF 18% down x 4 turns
Slow x 3 turns
Earth Wound x 3 turns
Skill Gauge 20% down
3 back Enemies
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
MDEF 13% down x 4 turns
DEF 13% down x 4 turns
Front Enemy
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
All Enemies
20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
DEF 21% down x 4 turns
MDEF 21% down x 4 turns
Slow x 3 turns
Earth Wound x 3 turns
Skill Gauge 20% down
3 back Enemies
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
MDEF 16% down x 4 turns
DEF 16% down x 4 turns
Front Enemy
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
All Enemies
20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
DEF 24% down x 4 turns
MDEF 24% down x 4 turns
Slow x 3 turns
Earth Wound x 3 turns
Skill Gauge 20% down
3 back Enemies
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
MDEF 19% down x 4 turns
DEF 19% down x 4 turns
Front Enemy
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
All Enemies
20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
DEF 27% down x 4 turns
MDEF 27% down x 4 turns
Slow x 3 turns
Earth Wound x 3 turns
Skill Gauge 20% down
3 back Enemies
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
MDEF 22% down x 4 turns
DEF 22% down x 4 turns
Front Enemy
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
All Enemies
20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
DEF 30% down x 4 turns
MDEF 30% down x 4 turns
Slow x 3 turns
Earth Wound x 3 turns
Skill Gauge 20% down
3 back Enemies
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
MDEF 25% down x 4 turns
DEF 25% down x 4 turns
Front Enemy
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
●
Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
●
Passive Skill
Self
(Constant) Special Support
Self
(Constant) Skill Gauge Down Nullified
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) MATK 8% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) MATK 11% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) MATK 14% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) MATK 17% up
Self
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) MATK 20% up
All Allies
(Constant) 2% Regain
All Allies
(Constant) 4% Regain
All Allies
(Constant) 6% Regain
All Allies
(Constant) 8% Regain
All Allies
(Constant) 10% Regain
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Life Orb
Magic Orb
Wing Orb
Hide Orb
Fruit Orb
Mage Orb
Technique Orb
Hawk Orb
Scorpion Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Eagle Orb
Scorpion Orb
Steed Orb
Verdfruit Orb
Jester Orb
Knowledge Orb
Hawk Orb
Scorpion Orb
Wyrm Orb
Verdfruit Orb
Noxland Orb
Sun Orb
Moon Orb
Meteor Orb
Duskmist Orb
Verdwyrm Orb
Noxland Orb
Cervus Orb
Pavo Orb
Kitsune Orb
Luxwing Orb
Verdwyrm Orb
Noxsea Orb
Cervus Orb
Pavo Orb
Kitsune Orb
Noxshell Orb
Verdwyrm Orb
Dragoon Orb
Quicksand Orb
Jupiter Orb
Uranus Orb
Newmoon Orb
Ghost Orb
Bishop Orb
Blizzard Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Ghost Orb
Valor Orb
Ninja Orb
Uranus Orb
Neptune Orb
Eclipse Orb
Unicorn Orb
King Orb
Envy Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
King Orb
Envy Orb
Mercury Orb
Venus Orb
Eclipse Orb
Blackwyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
War God Orb
Goddess Orb
Holywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
War God Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Death Orb
Ancient God Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Asgard Orb
Ancient God Orb
Death Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Holy Bear Orb (Elf)
Wicked Bear Orb (Elf)
Holy Fox Orb (Elf)
Wicked Fox Orb (Elf)
Holy Ox Orb (Elf)
Wicked Ox Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
●
Normal Attack Element
Element
●
Action Skill
Element
All Enemies
20% Earth MATK damage 10 times *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
DEF 15% down x 4 turns
MDEF 15% down x 4 turns
Slow x 3 turns
Earth Wound x 3 turns
Skill Gauge 20% down
3 back Enemies
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
MDEF 10% down x 4 turns
DEF 10% down x 4 turns
Front Enemy
200% Earth MATK damage *Damage scales up with own SPD *50% damage up against Airborne Enemies *Ignores Counterattacks
●
Limit Burst
All Enemies
20% Earth MATK damage 15 times
All Allied Parties
MATK 15% up x 5 turns
MDEF 15% up x 5 turns
●
Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 3
Self
(Constant) MATK 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 5
All Allies
(Constant) 8% damage up against Beasts
(Constant) Earth Element damage 8% up
Skill Crystal (Earth) ×50
Blue Labyrinth Rune ×1
Arena Token ×500
Friend Token ×500
●
Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 8
Self
(Constant) MATK 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 9
All Allies
(Constant) 11% damage up against Beasts
(Constant) Earth Element damage 11% up
Skill Crystal (Earth) ×100
Blue Labyrinth Rune ×2
Arena Token ×500
Friend Token ×500
●
Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 13
All Allies
(Constant) 14% damage up against Beasts
(Constant) Earth Element damage 14% up
Skill Crystal (Earth) ×150
Blue Labyrinth Rune ×3
Arena Token ×1000
Friend Token ×1000
●
Awakening Lv 14
Self
(Constant) MATK 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 17
All Allies
(Constant) 17% damage up against Beasts
(Constant) Earth Element damage 17% up
Skill Crystal (Earth) ×200
Blue Labyrinth Rune ×4
Arena Token ×1000
Guild Token ×500
●
Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 19
Self
(Constant) MATK 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 23
Self
(Constant) MATK 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 26
All Allies
(Constant) 20% damage up against Beasts
(Constant) Earth Element damage 20% up
Skill Crystal (Earth) ×300
Blue Labyrinth Rune ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.