Catalyst Ractinia

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Catalyst Ractinia
    Type
    Race
    Elf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Dissolving Abyss
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Recover 20% of max HP
    Divine Healing x 3 turns
    Quick x 3 turns

    All Enemies

    10% Water MATK damage 10 times *Ignores Counterattacks
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
    Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    4 Enemies with the lowest Water Resistance

    12% Water MATK damage 10 times *Ignores Counterattacks
    Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes

    3 Enemies with the lowest Water Resistance

    120% Water MATK damage *Ignores Counterattacks

    Name
    Dissolving Abyss
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Recover 21% of max HP
    Divine Healing x 3 turns
    Quick x 3 turns
    ATK 30% up x 3 turns
    MATK 30% up x 3 turns

    All Enemies

    12% Water MATK damage 10 times *Ignores Counterattacks
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
    Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    4 Enemies with the lowest Water Resistance

    14% Water MATK damage 10 times *Ignores Counterattacks
    Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes

    3 Enemies with the lowest Water Resistance

    140% Water MATK damage *Ignores Counterattacks

    Name
    Dissolving Abyss
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Recover 22% of max HP
    Divine Healing x 3 turns
    Quick x 3 turns
    ATK 30% up x 3 turns
    MATK 30% up x 3 turns

    All Enemies

    14% Water MATK damage 10 times *Ignores Counterattacks
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
    Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    4 Enemies with the lowest Water Resistance

    16% Water MATK damage 10 times *Ignores Counterattacks
    Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes

    3 Enemies with the lowest Water Resistance

    160% Water MATK damage *Ignores Counterattacks

    Name
    Dissolving Abyss
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Recover 23% of max HP
    Divine Healing x 3 turns
    Quick x 3 turns
    ATK 30% up x 3 turns
    MATK 30% up x 3 turns

    All Enemies

    16% Water MATK damage 10 times *Ignores Counterattacks
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
    Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    4 Enemies with the lowest Water Resistance

    18% Water MATK damage 10 times *Ignores Counterattacks
    Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes

    3 Enemies with the lowest Water Resistance

    180% Water MATK damage *Ignores Counterattacks

    Name
    Dissolving Abyss
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Recover 24% of max HP
    Divine Healing x 3 turns
    Quick x 3 turns
    ATK 30% up x 3 turns
    MATK 30% up x 3 turns

    All Enemies

    18% Water MATK damage 10 times *Ignores Counterattacks
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
    Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    4 Enemies with the lowest Water Resistance

    20% Water MATK damage 10 times *Ignores Counterattacks
    Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes

    3 Enemies with the lowest Water Resistance

    200% Water MATK damage *Ignores Counterattacks

    Name
    Dissolving Abyss
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Recover 25% of max HP
    Divine Healing x 3 turns
    Quick x 3 turns
    ATK 30% up x 3 turns
    MATK 30% up x 3 turns

    All Enemies

    20% Water MATK damage 10 times *Ignores Counterattacks
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
    Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    4 Enemies with the lowest Water Resistance

    22% Water MATK damage 10 times *Ignores Counterattacks
    Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes

    3 Enemies with the lowest Water Resistance

    220% Water MATK damage *Ignores Counterattacks

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Ractinia Burst
    Effect

    All Allies in Raid Battle

    Water Element damage 20% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Water Ring x 10 turns
    Quick x 10 turns

    ●

    Passive Skill

    Name
    Resist Void (Con.)
    Skill Lv1

    Self

    (Constant) Void Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Void Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Void Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Void Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Void Field Resistance 100% up

    Name
    Aura Charge (Con.)
    Skill Lv1

    Self

    (Constant) Uplift
    (Constant) MATK 8% up

    Skill Lv2

    Self

    (Constant) Uplift
    (Constant) MATK 11% up

    Skill Lv3

    Self

    (Constant) Uplift
    (Constant) MATK 14% up

    Skill Lv4

    Self

    (Constant) Uplift
    (Constant) MATK 17% up

    Skill Lv5

    Self

    (Constant) Uplift
    (Constant) MATK 20% up

    Name
    Aqua Breaker (Con.)
    Skill Lv1

    All Allies

    (Constant) 18% damage up against Jotun
    (Constant) Water Element damage 18% up

    Skill Lv2

    All Allies

    (Constant) 21% damage up against Jotun
    (Constant) Water Element damage 21% up

    Skill Lv3

    All Allies

    (Constant) 24% damage up against Jotun
    (Constant) Water Element damage 24% up

    Skill Lv4

    All Allies

    (Constant) 27% damage up against Jotun
    (Constant) Water Element damage 27% up

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Jotun
    (Constant) Water Element damage 30% up

    Name
    Alternative Synergy (Con.)
    Skill Lv1

    Self

    (Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 3 from the front

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,916
    83
    250
    135
    143
    228
    127
    153
    Max※1
    90,094
    2,909
    13,815
    5,578
    7,672
    7,657
    4,241
    3,983
    Max※2
    93,979
    3,283
    14,237
    5,902
    8,010
    8,123
    4,600
    4,452

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Wing Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Hawk Orb

    Scorpion Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Eagle Orb

    Scorpion Orb

    Steed Orb

    Verdfruit Orb

    Mage Orb

    Knowledge Orb

    Hawk Orb

    Scorpion Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Kitsune Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Kitsune Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Mercury Orb

    Neptune Orb

    Eclipse Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Neptune Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Mercury Orb

    Venus Orb

    Eclipse Orb

    Blackwyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Unholywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Elf)

    Wicked Bear Orb (Elf)

    Holy Fox Orb (Elf)

    Wicked Fox Orb (Elf)

    Holy Ox Orb (Elf)

    Wicked Ox Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Dissolving Abyss
    Effect

    All Allies

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Recover 20% of max HP
    Divine Healing x 3 turns
    Quick x 3 turns

    All Enemies

    10% Water MATK damage 10 times *Ignores Counterattacks
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
    Silence x 3 turns *Only affects Human, Jotun, and Beast heroes
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    4 Enemies with the lowest Water Resistance

    12% Water MATK damage 10 times *Ignores Counterattacks
    Vortex x 3 turns *Only affects Human, Jotun, and Beast heroes

    3 Enemies with the lowest Water Resistance

    120% Water MATK damage *Ignores Counterattacks

    ●

    Limit Burst

    Name
    Aqua Grotti
    Effect

    All Enemies

    20% Water MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Aggressive Beat (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Quick x 5 turns
    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 3% up
    (Constant) HP 10% up
    (Constant) ATK 10% up
    (Constant) MATK 10% up
    (Constant) DEF 10% up
    (Constant) MDEF 10% up
    (Constant) SPD 10% up
    (Constant) ACC 10% up

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Aggressive Beat (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Quick x 5 turns
    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 6% up
    (Constant) HP 15% up
    (Constant) ATK 15% up
    (Constant) MATK 15% up
    (Constant) DEF 15% up
    (Constant) MDEF 15% up
    (Constant) SPD 15% up
    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Aggressive Beat (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Quick x 5 turns
    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 9% up
    (Constant) HP 20% up
    (Constant) ATK 20% up
    (Constant) MATK 20% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up
    (Constant) SPD 20% up
    (Constant) ACC 20% up

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Aggressive Beat (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Quick x 5 turns
    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 12% up
    (Constant) HP 25% up
    (Constant) ATK 25% up
    (Constant) MATK 25% up
    (Constant) DEF 25% up
    (Constant) MDEF 25% up
    (Constant) SPD 25% up
    (Constant) ACC 25% up

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Aggressive Beat (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Quick x 5 turns
    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 15% up
    (Constant) HP 30% up
    (Constant) ATK 30% up
    (Constant) MATK 30% up
    (Constant) DEF 30% up
    (Constant) MDEF 30% up
    (Constant) SPD 30% up
    (Constant) ACC 30% up

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

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