Flame Spiritualist Verosa

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Flame Spiritualist Verosa
    Type
    Race
    Elf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Fiery Affection
    Effect

    Self

    Master x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    180% Fire MATK damage *Ignores Barriers
    MDEF 30% down x 3 turns
    Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes

    3 front Enemies

    180% Fire MATK damage *Ignores Barriers
    Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Front Enemy

    250% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Fiery Affection
    Effect

    Self

    Master x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns
    MATK 10% up x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    200% Fire MATK damage *Ignores Barriers
    MDEF 34% down x 3 turns
    Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes

    3 front Enemies

    200% Fire MATK damage *Ignores Barriers
    Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Front Enemy

    270% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Fiery Affection
    Effect

    Self

    Master x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns
    MATK 20% up x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    220% Fire MATK damage *Ignores Barriers
    MDEF 38% down x 3 turns
    Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes

    3 front Enemies

    220% Fire MATK damage *Ignores Barriers
    Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Front Enemy

    290% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Fiery Affection
    Effect

    Self

    Master x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns
    MATK 30% up x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    240% Fire MATK damage *Ignores Barriers
    MDEF 42% down x 3 turns
    Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes

    3 front Enemies

    240% Fire MATK damage *Ignores Barriers
    Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Front Enemy

    310% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Fiery Affection
    Effect

    Self

    Master x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns
    MATK 40% up x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    260% Fire MATK damage *Ignores Barriers
    MDEF 46% down x 3 turns
    Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes

    3 front Enemies

    260% Fire MATK damage *Ignores Barriers
    Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Front Enemy

    330% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Name
    Fiery Affection
    Effect

    Self

    Master x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns
    MATK 50% up x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    280% Fire MATK damage *Ignores Barriers
    MDEF 50% down x 3 turns
    Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes

    3 front Enemies

    280% Fire MATK damage *Ignores Barriers
    Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Front Enemy

    350% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Status Effects

    ●

    Limit Burst

    Name
    Flame Bulb
    Effect

    All Enemies

    40% Fire ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Verosa Burst
    Effect

    All Allies in Raid Battle

    Fire Element damage 20% up x 30 seconds
    MATK 50% up x 30 seconds

    All Allies

    Frenzy x 10 turns
    Boon *Extends beneficial effects by 1 turn(s)

    ●

    Passive Skill

    Name
    Resist Mist (Constant)
    Skill Lv1

    Self

    (Constant) Mist Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Mist Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Mist Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Mist Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Mist Field Resistance 100% up

    Name
    Fire Spirit (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Windchain Resistance 60% up

    Skill Lv2

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Windchain Resistance 65% up

    Skill Lv3

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Windchain Resistance 70% up

    Skill Lv4

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Windchain Resistance 75% up

    Skill Lv5

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Windchain Resistance 80% up

    Name
    Flame Up (Con.)
    Skill Lv1

    All Allies

    (Constant) Fire Element damage 20% up

    Skill Lv2

    All Allies

    (Constant) Fire Element damage 25% up

    Skill Lv3

    All Allies

    (Constant) Fire Element damage 30% up

    Skill Lv4

    All Allies

    (Constant) Fire Element damage 35% up

    Skill Lv5

    All Allies

    (Constant) Fire Element damage 40% up

    Name
    Combat Ruler (Op/Con)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) Damage up 3% against grounded enemies

    All Enemies

    (Opener) DEF 8% down x 15 turns
    (Opener) MDEF 8% down x 15 turns

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) Damage up 6% against grounded enemies

    All Enemies

    (Opener) DEF 11% down x 15 turns
    (Opener) MDEF 11% down x 15 turns

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) Damage up 9% against grounded enemies

    All Enemies

    (Opener) DEF 14% down x 15 turns
    (Opener) MDEF 14% down x 15 turns

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) Damage up 12% against grounded enemies

    All Enemies

    (Opener) DEF 17% down x 15 turns
    (Opener) MDEF 17% down x 15 turns

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) Damage up 15% against grounded enemies

    All Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,760
    87
    247
    128
    133
    202
    149
    188
    Max※1
    81,193
    3,673
    14,074
    5,593
    6,472
    5,866
    5,991
    4,987
    Max※2
    85,015
    4,055
    14,504
    5,918
    6,813
    6,332
    6,336
    5,455

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Magic Orb

    Wing Orb

    Hide Orb

    Fruit Orb

    Mage Orb

    Technique Orb

    Hawk Orb

    Scorpion Orb

    Steed Orb

    Verdfruit Orb

    Jester Orb

    Knowledge Orb

    Eagle Orb

    Scorpion Orb

    Steed Orb

    Verdfruit Orb

    Mage Orb

    Technique Orb

    Hawk Orb

    Scorpion Orb

    Wyrm Orb

    Verdfruit Orb

    Noxland Orb

    Sun Orb

    Moon Orb

    Meteor Orb

    Duskmist Orb

    Verdwyrm Orb

    Noxland Orb

    Cervus Orb

    Pavo Orb

    Kitsune Orb

    Luxwing Orb

    Verdwyrm Orb

    Noxsea Orb

    Cervus Orb

    Pavo Orb

    Kitsune Orb

    Noxshell Orb

    Verdwyrm Orb

    Dragoon Orb

    Quicksand Orb

    Jupiter Orb

    Uranus Orb

    Newmoon Orb

    Ghost Orb

    Bishop Orb

    Blizzard Orb

    Mercury Orb

    Neptune Orb

    Newmoon Orb

    Ghost Orb

    Valor Orb

    Ninja Orb

    Uranus Orb

    Neptune Orb

    Eclipse Orb

    Unicorn Orb

    King Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Whitewyrm Orb

    King Orb

    Envy Orb

    Mercury Orb

    Venus Orb

    Eclipse Orb

    Blackwyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Goddess Orb

    Holywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    War God Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Death Orb

    Ancient God Orb

    Goddess Orb

    Valkyrie Orb

    Holywyrm Orb

    Asgard Orb

    Ancient God Orb

    Death Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Holy Bear Orb (Elf)

    Wicked Bear Orb (Elf)

    Holy Fox Orb (Elf)

    Wicked Fox Orb (Elf)

    Holy Ox Orb (Elf)

    Wicked Ox Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Fiery Affection
    Effect

    Self

    Master x 3 turns
    Frenzy x 3 turns
    Quick x 3 turns

    All Allies

    Shadow Clone x 3 turns
    Berserk x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    180% Fire MATK damage *Ignores Barriers
    MDEF 30% down x 3 turns
    Flamechain x 3 turns *Only affects Human, Therian, and Jotun heroes

    3 front Enemies

    180% Fire MATK damage *Ignores Barriers
    Brand x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    Front Enemy

    250% Fire MATK damage *Ignores Barriers
    Flamebound x 3 turns *Only affects Human, Therian, and Jotun heroes
    Despair *Extends status ailments by 1 turn(s)

    ●

    Limit Burst

    Name
    Muspel Eld
    Effect

    All Enemies

    20% Fire MATK damage 15 times

    All Allied Parties

    MATK 15% up x 5 turns
    MDEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Inferno Cage (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Quick x 3 turns
    (Constant) MATK 10% up
    (Constant) ATK 10% up

    All Enemies

    (Opener) Flamebound x 5 turns
    (Opener) Fire Wound x 5 turns

    Materials Needed

    Skill Crystal (Fire) ×50

    Warning Rune (Fire) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Inferno Cage (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Quick x 3 turns
    (Constant) MATK 15% up
    (Constant) ATK 15% up

    All Enemies

    (Opener) Flamebound x 5 turns
    (Opener) Fire Wound x 5 turns

    Materials Needed

    Skill Crystal (Fire) ×100

    Warning Rune (Fire) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Inferno Cage (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Quick x 3 turns
    (Constant) MATK 20% up
    (Constant) ATK 20% up

    All Enemies

    (Opener) Flamebound x 5 turns
    (Opener) Fire Wound x 5 turns

    Materials Needed

    Skill Crystal (Fire) ×150

    Warning Rune (Fire) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Inferno Cage (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Quick x 3 turns
    (Constant) MATK 25% up
    (Constant) ATK 25% up

    All Enemies

    (Opener) Flamebound x 5 turns
    (Opener) Fire Wound x 5 turns

    Materials Needed

    Skill Crystal (Fire) ×200

    Warning Rune (Fire) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Inferno Cage (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Quick x 3 turns
    (Constant) MATK 30% up
    (Constant) ATK 30% up

    All Enemies

    (Opener) Flamebound x 5 turns
    (Opener) Fire Wound x 5 turns

    Materials Needed

    Skill Crystal (Fire) ×300

    Warning Rune (Fire) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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